Revision 7013ee8 by Campbell Barton June 24, 2006, 16:12 (GMT) |
reversed the order of suptraction for making the manipulator plane for adtive editmode objects, givea better results now for rotating about a verts normal. |
Revision bae3862 by Brecht Van Lommel June 24, 2006, 15:14 (GMT) |
Fix for bug #4448: - Degenerate triangle issue for LSCM with reported .blend. |
Revision 81a3aac by Campbell Barton June 24, 2006, 14:57 (GMT) |
Added strafe (side stepping) with WASD keys - for all those quake junkies! |
Revision 2c72f5d by Brecht Van Lommel June 24, 2006, 14:16 (GMT) |
Fixes for bugs #4450, #4451 and #4452. - Unwrapper setting got reset unnecessarily in do_versions. - UV pixel snapping did floor rounding, nearest pixel is nicer. - Draw Faces button didn't trigger UV editor redraw. |
Revision a431537 by Andrea Weikert June 24, 2006, 12:35 (GMT) |
=== bugfix === [ #4434 ] 3d view transform propereties float "Dim" fields lock float comparison was inaccurate, resulted in code thinking DimX was changed always with change not noticeable. Replaced it with comparison against small epsilon. |
Revision ffff27c by Ton Roosendaal June 24, 2006, 11:30 (GMT) |
Changed error message for "Screw" tool in Edit Mesh into: "You have to select a string of connected vertices too" (Was: "You have to select a Curve"). |
Revision a9a2c19 by Ton Roosendaal June 24, 2006, 10:55 (GMT) |
Bugfix #4436 RenderWindow redraws (after rendering) was still using GL_FLOAT. Replaced it with the faster glaDrawPixelsSafe_to32() call. Stupid ATIs! :) |
Revision 5d3ddc8 by Ton Roosendaal June 24, 2006, 10:25 (GMT) |
Changed order of RenderLayer options to reflect the order of processing: Sky - Solid - Halo - Ztransp - Edge And added better info in the tooltips for it. It's important to know that Halos will always be covered by Ztransp, if rendered in 1 RenderLayer. |
Revision aeddc2a by Joilnen Leite June 24, 2006, 07:43 (GMT) |
fix for report 4440 in the bug tracker . |
Revision 4d06126 by Campbell Barton June 23, 2006, 23:58 (GMT) |
Draw.c fixed error in exception I added with string max length. Window.py added note about the view offset being flipped. editview.c Fly mode timed redraws so motion is the same speed erespective of scene complexity. |
Revision 9818b75 by Ton Roosendaal June 23, 2006, 20:40 (GMT) |
Small code cleanup for checking correct identifiers for Images called "Render Result". (Image name vs Image ID name). Also solves: when you saved Render Result image (with pulldown), Blender was reading that image from disk on a re-render. |
Revision ad37091 by Ton Roosendaal June 23, 2006, 20:11 (GMT) |
bugfix #4431 Sequence render: when a Scene strip renders from within the UI (because the sequencer preview option demands so), the render-result for this rendering was not stored or accessible for redraws in render window. |
Revision a1e77e2 by Ton Roosendaal June 23, 2006, 19:43 (GMT) |
Bugfix 4424 When using the button in a RenderLayer node to render a single node, the new 'render to fullscreen' crashed in end. Reason; the node editor was still handling events after a render, as if the node editor was still open. |
Revision a6aa6b9 by Simon Clitherow June 23, 2006, 18:52 (GMT) |
=Scons= Some additional external files were needed for correct running on Windows - libtiff.dll, python24.zip, /release/windows/extra/*.* |
Revision 3e0d578 by Ton Roosendaal June 23, 2006, 17:56 (GMT) |
Bugfix #4430 Particle "Disp" percentage didn't work for particle-dulplicators. Now it does! |
June 23, 2006, 17:45 (GMT) |
Newer versions of openal require linking against lib alut. I added a $(wildcard libalut) to the linked libraries. So if it exists its linked in. (Was causing issues on my laptop) Kent |
Revision b4a61c4 by Andrea Weikert June 23, 2006, 17:43 (GMT) |
==== bugfix ==== fix for [ #4422 ] 2.42 RC1 Win32 build: IPO curve resize+flip = crash bad size for a string could overwrite memory |
Revision 0609066 by Ton Roosendaal June 23, 2006, 16:48 (GMT) |
Bug 4429 When using multiple RenderLayers, each with own 'edge render', the buffer holding edge pixels wasn't cleared from scratch, so the edges of previous layers were showing too. |
June 23, 2006, 16:35 (GMT) |
When I made solid and qhull not build when not needed I switched their order around. solid depends on qhull headers so this fixes it. (you would only notice if you did not have the qhull headers in blender/../lib) Kent |
Revision 3851ea0 by Joseph Gilbert June 23, 2006, 15:25 (GMT) |
*msvc project update - commiting fixes for vc8 - updating projects for added files |
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