Revision cd5a7fb by Erwin Coumans June 22, 2006, 01:10 (GMT) |
workaround for a irregularity/bug in physics system (happens very seldom, just 1 report so far, linear velocity/AABB becomes NaN) |
Revision c570e2d by Erwin Coumans June 21, 2006, 20:35 (GMT) |
clarified text to catch some rare collision issue |
Revision 6867773 by Ton Roosendaal June 21, 2006, 19:16 (GMT) |
Plumiferos bug: autohandles in Ipos could get screwed up in extreme cases, but they got this case! :) Bug was that for autohandle, the previous position of handle was used for calculating the position too, which I really don't remember why... (that is code from 10 years ago). Problem with that approach is that extreme changes in handles don't go correct immediately, but need to itterate a while. Or even worse, can give NaN values, resulting in this: http://www.blender.org/bf/ipobug.jpg Now the handle points are fully recalculated, as it should. |
Revision 86bd0e6 by Campbell Barton June 21, 2006, 16:44 (GMT) |
Fixed error in fly mode mouse scaling, Commented almost all variables in fly() to say what they do Added BIF_view3d_previewrender_signal so preview is redone after flying- its not working at the moment but it shiould :/ Made the 3d view use the cameras near/far clipping while flying. |
Revision c276501 by Campbell Barton June 21, 2006, 15:36 (GMT) |
small change, the edge collapse limit was only 0.001, whats way too big and I found it removed more points then just the ones that collapsed. changed to 0.000001 - the verts are collapsed to the same location so it they shuld not to offset from eachother anyway. |
June 21, 2006, 15:27 (GMT) |
small fix to make it so solid and qhull are not build if not needed. Got the go ahead on #blendercoders, Erwin if you need my address to hunt me down I'll email it to you. ;) Kent |
Revision c9e6635 by Ton Roosendaal June 21, 2006, 15:16 (GMT) |
Bugfix #2716 (old one) While ALT+A playback, a redraw event was added to queues, which was not read until playback stops. Gave crashers when you leave Blender playing for like a day. :) |
Revision 503f7ec by Brecht Van Lommel June 21, 2006, 15:14 (GMT) |
Fix for bug #4393: initial vertex colors were not created from shaded mode colors anymore, which also affected python scripts that depend on this feature. Restored that now. |
Revision c435b0f by Ton Roosendaal June 21, 2006, 14:20 (GMT) |
And another syntax error for Python Noise api, this time a crasher even. (Thanks Tim!) |
Revision fc98a12 by Ton Roosendaal June 21, 2006, 14:10 (GMT) |
Bugfix #4396 (From Timothy) Python vNoise() function couldn't be used, had wrong check for syntax. |
Revision b3c6cea by Ton Roosendaal June 21, 2006, 13:40 (GMT) |
Bugfix #4391 The option "unlink group" did not remove the group entirely by setting its user counter on zero. Now it does! (option available in Outliner only) |
Revision 224d0e4 by Ton Roosendaal June 21, 2006, 12:46 (GMT) |
Bugfix #4392 Lasso select didn't check for clipped away coordinates, causing wrong selections in some cases (reported for edit mode Armature). |
Revision c8550f9 by Ton Roosendaal June 21, 2006, 11:50 (GMT) |
Bugfix #4389 Action Editor: Menu options for Extend/Interpolation and Snap didn't work for Constraint channels. |
Revision d62a5e0 by Ton Roosendaal June 21, 2006, 10:46 (GMT) |
Bug #4382 When Blender tries to open a non-existing file, two error popups were called. Very annoying. Was simple one-liner fix; the 'read exotic' function should return a -1 when file doesn't exist. :) |
Revision 985db6c by Ton Roosendaal June 21, 2006, 10:02 (GMT) |
Bugfix #4367 Creating texture coordinates for Curve bevels didn't allocate a correct sized memory block when both U and V directions of a bevel are circular. This will also fix "UV orco" for such curves (like donut shapes). |
Revision f28a1b4 by Ton Roosendaal June 21, 2006, 08:58 (GMT) |
Fix: the new "render out to Image Window" option didn't get a refresh event on compositing changes. |
Revision 5eb20cb by JLuc Peuriere June 20, 2006, 20:24 (GMT) |
fix of the previous security patch for file opening on Os X. nobody noticed it was broken for 3 month ;) |
Revision 0deed7d by Ton Roosendaal June 20, 2006, 20:05 (GMT) |
Switched the glaDrawPixelsSafe to glaDrawPixelsSafe_to32 in drawing the previews in buttons and 3d window. Drawing in frontbuffer a GL_FLOAT rect seems to be instable for ATIs still. |
Revision 5a2512c by Ton Roosendaal June 20, 2006, 19:02 (GMT) |
bugfix #4384 Optimize method for limiting particle recalculation wrongly skipped static particles too. |
Revision 447593d by Campbell Barton June 20, 2006, 18:31 (GMT) |
Enforced a limit of 399 (UI_MAX_DRAW_STR) for pythons button object. using larger strings would segfailt blender. |
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