Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 22, 2006, 01:10 (GMT)
workaround for a irregularity/bug in physics system (happens very seldom, just 1 report so far, linear velocity/AABB becomes NaN)
June 21, 2006, 20:35 (GMT)
clarified text to catch some rare collision issue
June 21, 2006, 19:16 (GMT)
Plumiferos bug: autohandles in Ipos could get screwed up in extreme cases,
but they got this case! :)

Bug was that for autohandle, the previous position of handle was used for
calculating the position too, which I really don't remember why... (that
is code from 10 years ago). Problem with that approach is that extreme
changes in handles don't go correct immediately, but need to itterate a
while. Or even worse, can give NaN values, resulting in this:

http://www.blender.org/bf/ipobug.jpg

Now the handle points are fully recalculated, as it should.
June 21, 2006, 16:44 (GMT)
Fixed error in fly mode mouse scaling,
Commented almost all variables in fly() to say what they do
Added BIF_view3d_previewrender_signal so preview is redone after flying- its not working at the moment but it shiould :/
Made the 3d view use the cameras near/far clipping while flying.
June 21, 2006, 15:36 (GMT)
small change, the edge collapse limit was only 0.001, whats way too big and I found it removed more points then just the ones that collapsed.
changed to 0.000001 - the verts are collapsed to the same location so it they shuld not to offset from eachother anyway.
Revision ad388f6 by Kent Mein
June 21, 2006, 15:27 (GMT)


small fix to make it so solid and qhull are not build if not needed.
Got the go ahead on #blendercoders, Erwin if you need my address to
hunt me down I'll email it to you. ;)

Kent
June 21, 2006, 15:16 (GMT)
Bugfix #2716 (old one)

While ALT+A playback, a redraw event was added to queues, which was not
read until playback stops. Gave crashers when you leave Blender playing
for like a day. :)
June 21, 2006, 15:14 (GMT)

Fix for bug #4393: initial vertex colors were not created from shaded
mode colors anymore, which also affected python scripts that depend on
this feature. Restored that now.
June 21, 2006, 14:20 (GMT)
And another syntax error for Python Noise api, this time a crasher even.
(Thanks Tim!)
June 21, 2006, 14:10 (GMT)
Bugfix #4396

(From Timothy) Python vNoise() function couldn't be used, had wrong check
for syntax.
June 21, 2006, 13:40 (GMT)
Bugfix #4391

The option "unlink group" did not remove the group entirely by setting its
user counter on zero. Now it does!
(option available in Outliner only)
June 21, 2006, 12:46 (GMT)
Bugfix #4392

Lasso select didn't check for clipped away coordinates, causing wrong
selections in some cases (reported for edit mode Armature).
June 21, 2006, 11:50 (GMT)
Bugfix #4389

Action Editor:
Menu options for Extend/Interpolation and Snap didn't work for Constraint
channels.
June 21, 2006, 10:46 (GMT)
Bug #4382

When Blender tries to open a non-existing file, two error popups were
called. Very annoying.

Was simple one-liner fix; the 'read exotic' function should return a -1
when file doesn't exist. :)
June 21, 2006, 10:02 (GMT)
Bugfix #4367

Creating texture coordinates for Curve bevels didn't allocate a correct
sized memory block when both U and V directions of a bevel are circular.

This will also fix "UV orco" for such curves (like donut shapes).
June 21, 2006, 08:58 (GMT)
Fix: the new "render out to Image Window" option didn't get a refresh
event on compositing changes.
June 20, 2006, 20:24 (GMT)
fix of the previous security patch for file opening on Os X.

nobody noticed it was broken for 3 month ;)
June 20, 2006, 20:05 (GMT)
Switched the glaDrawPixelsSafe to glaDrawPixelsSafe_to32 in drawing the
previews in buttons and 3d window.

Drawing in frontbuffer a GL_FLOAT rect seems to be instable for ATIs still.
June 20, 2006, 19:02 (GMT)
bugfix #4384

Optimize method for limiting particle recalculation wrongly skipped
static particles too.
June 20, 2006, 18:31 (GMT)
Enforced a limit of 399 (UI_MAX_DRAW_STR) for pythons button object. using larger strings would segfailt blender.
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