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Revision 6d79aed by Kent Mein
June 23, 2006, 15:08 (GMT)


Patch(s) provied by Fabien Devaux

This fixes bug# 4421

http://projects.blender.org/tracker/index.php?func=detail&aid=4421&group_id=9&atid=125

Initalizes audio in scrub mode properly.
also avoids playing back some samples twice.

Kent
June 23, 2006, 14:10 (GMT)
bug: normalized raycast
June 23, 2006, 12:15 (GMT)
Bugfix #4420 + #3975

Found reasonable OK solution for a cyclic dependency that was bothering
a lot of (character) animators. They would like to drive bones with
Objects, but that lagged when you parent these Objects to the
armature, since that's a circular dependency.

Since Driver relations are only looking at local object properties (i.e.
it's local position/rotation) there's a simple way to solve it. In case
such Objects have an Ipo, it reads driver values directly from the
Object Ipo (on correct time) instead of Object values.
June 23, 2006, 11:31 (GMT)
Made outliner default over oops - looks like it was intended to be but it didnt work,
need to change the .B.blend file so the default isnt OOPS.
June 23, 2006, 09:14 (GMT)
face select mode would allow you to enter it even if the object was not on a visible layer.
Changed this to be the same as editmode.
June 23, 2006, 09:13 (GMT)
Bugfix #4418

Too strict code prevented saving OpenGL rendered images with F3.
June 23, 2006, 00:34 (GMT)
bugfix: tau/damping not linked up, this allows for solving some physics setup problems
June 22, 2006, 16:56 (GMT)
The "Render Result" image should get tagged "ok" after being set. Some of
the other functions in blender check for it.

Important note; this builtin generated image, also "Viewer Node", should
not be used as input for composite, or for Image texture. I should make
this excluded from browsing probably...
June 22, 2006, 15:25 (GMT)
Plumiferos report: Using multiple levels linked scenes (as 'set') didn't
make sure animation updates were executed in the deeper levels. It only
still did the first set.
June 22, 2006, 14:00 (GMT)
Bugfix #3773

Option SHIFT+CTRL+5, "select all non-tria/quad" didnt work at all.
June 22, 2006, 13:04 (GMT)
fix #4327

The Mesh Bevel tool doesn't look at selection (works on all) but it called
a recalc-normals that assumed selection. Added a select-all prior to bevel.

(bevel doesnt even respect hidden!)
June 22, 2006, 12:25 (GMT)
Button alignment error in Particle panel (set 'static').
Appeared to be a missing check in the alignment code even. :)
June 22, 2006, 10:34 (GMT)
Bugfix #4411

New option "Loop to region" selection crashed when no valid loop was
selected. Just a NULL pointer check.
Also: unified function declaration syntax, so it matches with rest of code.
June 22, 2006, 10:10 (GMT)
Fix #4403

Render: the Lamp-halo (spots) didn't respect the local view-layer
options in the RenderLayers.
June 22, 2006, 09:35 (GMT)
Bugfix #4397

3D Window preview render accidentally called Yafray. That's a not working
feature yet. Could work for external renders though, but that's for
another time i think. :)
June 22, 2006, 09:27 (GMT)
Fix #4406

The Stucci texture now returns an 'intensity' value too, this wasn't too
interesting though... not reflecting all options for the texture itself.
Now it shows better in preview renders.
Revision 973ffe5 by Matt Ebb
June 22, 2006, 07:06 (GMT)
* Two sequence editor fixes, found by Peter

- strip handle selection now properly uses the new clamped handle size, instead
of the old triangles

- fixed an issue where a strip resized inwards would disappear when the original
start < window edge < resized start, and vice versa
June 22, 2006, 03:12 (GMT)
bug #4380, border rendering was not correct.
solution could have been much simpler, but since that would have required
altering blender code (only a single line though)...

also fixed a minor bug reported in the yafray forums, when spotlights had the
shadowbuf flag set and then switching to yafray, yafray still rendered
shadows which to user was unexpected since there was no shadow flag enabled
in the yafray lamp panel, so now ignores the blender flag.
June 22, 2006, 02:20 (GMT)
bugfix:: added objects didn't have proper physics id (they used the physics id from the 'hidden layer' original.
June 22, 2006, 02:09 (GMT)
fixed restore/suspendDynamics bug
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