Revision 76ffb08 by Ton Roosendaal June 20, 2006, 17:31 (GMT) |
bug #4374 Particles keep fighting with the depsgraph... time to get a depsgraph with time dependencies in it... Anyhoo, this fixes lack of parenting updates in hierarchies where children have particles. |
Revision 2b0699f by Campbell Barton June 20, 2006, 16:52 (GMT) |
Fixed fly mode so moving from camera mode to prespective dosent move the view. Applied the same fix when panning from camera view. |
Revision d62bf84 by Ton Roosendaal June 20, 2006, 16:02 (GMT) |
Bugfix #4378 Radio-render didn't allow to ESC from render. |
Revision 8d9d66f by Ton Roosendaal June 20, 2006, 15:55 (GMT) |
fix #4379 3D Preview didn't update correctly when switching between ortho and perspective view (ortho render flag hanging) |
Revision f7d38ee by Ton Roosendaal June 20, 2006, 15:44 (GMT) |
Bugfix #4370 Silly: when using vector blur on a curve or text object, without having a material assigned to it, the default material didn't get initialized OK for vector blur, causing random streaks. |
Revision e491e73 by Ton Roosendaal June 20, 2006, 14:33 (GMT) |
Updated preview, with correct camera end clip |
Revision 4506e65 by Ton Roosendaal June 20, 2006, 14:32 (GMT) |
More preview fixes, after irc reports: - Ztransp looked weird in Node previews, only showing the backfacing pixels - previous change in preview.blend accidentally set camera clipping too low for correct display of lamp preview - refresh issue solved in preview when using Node shaders with ray-mirror |
Revision 5424863 by Ton Roosendaal June 20, 2006, 12:41 (GMT) |
Fix #4368 Path in blender file loader end (setup_app_data) for armature conversion didn't properly limit to armatures only, and was even called before a scene dependency graph was made. Rare crash btw; you have to save a file *before* a redraw was finished in the UI. |
Revision c63efa6 by Nils Thuerey June 20, 2006, 11:32 (GMT) |
- minor fix for moving object boundary conditions and to prevent surface flickering near obstacle sides |
Revision 9410c7a by Ton Roosendaal June 20, 2006, 11:15 (GMT) |
#4361 Eyedropper (in ColorPicker) bug: It was reading a 4xfloat color into a single float. tsk tsk! |
Revision 5124edf by Ton Roosendaal June 20, 2006, 09:41 (GMT) |
Bugfix #4365 Node Editor: using menu "View -> View All" crashed when no nodes exist. |
Revision 0ac1cf6 by Ton Roosendaal June 20, 2006, 09:32 (GMT) |
New preview blend, without OSA and with entirely closed tiled cube. |
Revision 81a7271 by Ton Roosendaal June 20, 2006, 09:31 (GMT) |
Preview render fixes: - previous preview.blend rendered OSA, is too slow, especially for raytrace. now made it an extra option for buttons preview. (icons render without). - made monkey one level subsurf lower for speed - in previewblend, made the tiled cube environment entirely closed, so a mirror reflection will show nicer. |
Revision 4201a0b by Erwin Coumans June 20, 2006, 05:41 (GMT) |
bugfix: removing constraints should activate rigidbodies. |
Revision c8b6425 by Campbell Barton June 20, 2006, 00:30 (GMT) |
scaled comparison adjustment only effects editmode select group documented a workaround for python drawinf pixel aligned text in teh 2d view Added links from Draw.Test to the OpenGL functions that set the location and color. |
Revision 77506aa by Simon Clitherow June 19, 2006, 19:53 (GMT) |
Fix #4353 Fixed a case where loading an invalid font crashed blender. Now displays a message advising "invalid font selection" and reverts to default 'built-in' international font. Credits to Elubie for pointing out the problem function! |
Revision e384f4d by Ton Roosendaal June 19, 2006, 17:29 (GMT) |
Fix #4358 Was on the todo as well; previews in Shader Nodes didn't get cleared on re-renders, noticable when you switch preview type (i.e. sphere -> cube). |
Revision bca96a4 by Joilnen Leite June 19, 2006, 17:03 (GMT) |
moved defines for top of file . |
Revision f791271 by Joilnen Leite June 19, 2006, 16:34 (GMT) |
fixing line 1350 . |
Revision 56435b5 by Campbell Barton June 19, 2006, 16:00 (GMT) |
renamed uv mapping menu items to make more sense. === UKEY UV MAPPING MENU=== Cube -> Cube Projection Cylinder -> Cylinder from View Sphere -> Sphere from View Bounds to */* -> Project from View */* Standard */* -> Reset */* From Window -> Project from View |
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