Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 17, 2006, 14:41 (GMT)
Bulllet bugfix, assignment rather then test
June 17, 2006, 14:19 (GMT)
fixed synchronisation problem with (kept on loosing this documentation bit when merging from Blender -> Bullet)
Revision f478c9e by Ken Hughes
June 17, 2006, 14:08 (GMT)


===Python API===
Bugfix #4347: deleting vertex 0 incorrectly deleted all triangle face, since
check for v4==0 wasn't being done.
June 17, 2006, 13:55 (GMT)
fixed Bullet bug: constraints didn't merge simulation islands.
June 17, 2006, 13:04 (GMT)
Solved bad design decision in Node Editor:

The buttons uiBlock was stored in a Node, for retrieval of node buttons,
however that won't work when multiple windows show same Nodes.
Now implemented more correct unique Block names (as all over in UI), and
use that name to retrieve buttons with API call uiGetBlock().
June 17, 2006, 12:26 (GMT)
Bugfix 4346

Node Shaders: the code checking for all required texture coordinates did
not test Groups inside a tree, so textures didn't render properly always.
June 17, 2006, 11:40 (GMT)
Fix for Compositor, Image node: reads now from Movie files as well.
(support was there already halfway, needed to add button and an anim check)
June 17, 2006, 10:34 (GMT)
Bugfix in the patching for Stucci texture: the version code assumed that
the MTex (mapping for texture) always had a texture... which should be
tested of course. My bad!

(Thanks Plumi studio for report!)
June 17, 2006, 10:25 (GMT)
Cleanup of UI for new renderpipeline

- removed "Unified" button, replaced with "HD" preset for 1920x1080 output
- removed the unused "Pass" options
- removed the unused "Strands" render-layer option

Because the internal render pipe supports this already; added two more
render-layer options:

- "Sky", to enable/disable sky render in a layer (this was part of "Solid"
before, not so correct... to ensure previously saved files work, the
"Sky" option is set by default when "Solid" was set. The version patching
will do this temporally always, until we've bumped up version to 2.42
- "Edge", to enable/disable edge render in a layer. Nice for compositing.

Also in this commit: fixed warnings for exported functions for the new
Node Editor pull-down menus.
June 16, 2006, 22:43 (GMT)
part 3
MSVC6
dude set proper deps ! :)
June 16, 2006, 22:20 (GMT)
part 2
MSVC6
Defensive way not to interfere with other (crystal) build systems
so .. i can maintain building bullet for blender on MSVC6 without spitting in
the "whateverbulletteamthinkstobenice" soup
June 16, 2006, 22:06 (GMT)
MSVC6
Defensive way not to interfere with other (crystal) build systems
so .. i can maintain building bullet for blender on MSVC6 without spitting in
the "whateverbulletteamthinkstobenice" soup
Revision 8918232 by Kent Mein
June 16, 2006, 20:00 (GMT)


This is a modified version of patch #4200

http://projects.blender.org/tracker/index.php?func=detail&aid=4200&group_id=9&atid=127

It adds platform depenant prefix to function calls
(extern on non windows platforms more complicated on windows)
So that windows plugins can reference functions inside of blender.

there is a small TODO still...
Make release should build the helper library required under windows and modify
how they build the plugins:
dlltool --input-def plugin.DEF --output-lib libblenerplugin.a --dllname blender.exe
and the pulgins should be made with:
gcc -c (pluginname).c
gcc -shared -o (pluginname).dll (pluginname).o libblenderplugin.a

Kent
June 16, 2006, 19:16 (GMT)
Plumiferos fix-fix :)

Code to allow "Env" material to mask out ztransp gave bad AA on edges of
solid faces, when transparant was behind it.

Recoded "Env" to use index -1 in the polygon index buffer, and restored
code that caused the bad AA.
Revision f642d54 by Chris Want
June 16, 2006, 15:43 (GMT)
When ffmpeg format is selected, make 'Video' and 'Audio' panels
as tabs of the format panel (was annoying how the format panel
would jump far to the right after selecting format' Thanks ao2
for noticing.

Note: as self-appointed code weenie, I should point out that the
ffmpeg code has a lot of tab/space indenting mixed in nasty
ways -- this should be fixed.
June 16, 2006, 15:33 (GMT)
Updated previewblend, texture preview had minor line on left hand
June 16, 2006, 15:31 (GMT)
Preview Texture for Stucci works again.

NOTE: stucci didn't return 'intensity' since blender 1.0, something that
alsways caused headaches all over (all other textures do per definition).
But, allowing stucci to return 'intensity' would break old files.

To make it work for preview, I had to solve this once. Done with a version
patch, so old files (including current 2.41!) won't read with color channel
active for Stucci textures.

(Preview.blend I saved as a 2.42 file btw!)
Revision 8400859 by Ken Hughes
June 16, 2006, 14:40 (GMT)


===Python API===
Change to displayMode attribute to support the new render window options, and
correct description in the documentation.
June 16, 2006, 13:58 (GMT)
This prevents to assign the built-in Images "Render Result" or "Compositor"
as texture to UV Face. Crashes in render, because memory then is undefined.
June 16, 2006, 13:11 (GMT)
The new "transmissivity" option for ray-transparent now can be controlled.
By default it is disabled (depth 0.0), so rendering is as usual.

The meaning of "depth" and "falloff" will be extensively shown in the
release log pages. Coming soon!

(Patch provided by Ed Halley)
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