Revision 06bf1cd by Erwin Coumans June 17, 2006, 14:41 (GMT) |
Bulllet bugfix, assignment rather then test |
Revision 292ef64 by Erwin Coumans June 17, 2006, 14:19 (GMT) |
fixed synchronisation problem with (kept on loosing this documentation bit when merging from Blender -> Bullet) |
Revision f478c9e by Ken Hughes June 17, 2006, 14:08 (GMT) |
===Python API=== Bugfix #4347: deleting vertex 0 incorrectly deleted all triangle face, since check for v4==0 wasn't being done. |
Revision 9b79c57 by Erwin Coumans June 17, 2006, 13:55 (GMT) |
fixed Bullet bug: constraints didn't merge simulation islands. |
Revision 19832a0 by Ton Roosendaal June 17, 2006, 13:04 (GMT) |
Solved bad design decision in Node Editor: The buttons uiBlock was stored in a Node, for retrieval of node buttons, however that won't work when multiple windows show same Nodes. Now implemented more correct unique Block names (as all over in UI), and use that name to retrieve buttons with API call uiGetBlock(). |
Revision b159b27 by Ton Roosendaal June 17, 2006, 12:26 (GMT) |
Bugfix 4346 Node Shaders: the code checking for all required texture coordinates did not test Groups inside a tree, so textures didn't render properly always. |
Revision 16bce56 by Ton Roosendaal June 17, 2006, 11:40 (GMT) |
Fix for Compositor, Image node: reads now from Movie files as well. (support was there already halfway, needed to add button and an anim check) |
Revision 4e078c1 by Ton Roosendaal June 17, 2006, 10:34 (GMT) |
Bugfix in the patching for Stucci texture: the version code assumed that the MTex (mapping for texture) always had a texture... which should be tested of course. My bad! (Thanks Plumi studio for report!) |
Revision 5a4dc67 by Ton Roosendaal June 17, 2006, 10:25 (GMT) |
Cleanup of UI for new renderpipeline - removed "Unified" button, replaced with "HD" preset for 1920x1080 output - removed the unused "Pass" options - removed the unused "Strands" render-layer option Because the internal render pipe supports this already; added two more render-layer options: - "Sky", to enable/disable sky render in a layer (this was part of "Solid" before, not so correct... to ensure previously saved files work, the "Sky" option is set by default when "Solid" was set. The version patching will do this temporally always, until we've bumped up version to 2.42 - "Edge", to enable/disable edge render in a layer. Nice for compositing. Also in this commit: fixed warnings for exported functions for the new Node Editor pull-down menus. |
Revision 5498f49 by Jens Ole Wund(bjornmose) June 16, 2006, 22:43 (GMT) |
part 3 MSVC6 dude set proper deps ! :) |
Revision 6da2bb1 by Jens Ole Wund(bjornmose) June 16, 2006, 22:20 (GMT) |
part 2 MSVC6 Defensive way not to interfere with other (crystal) build systems so .. i can maintain building bullet for blender on MSVC6 without spitting in the "whateverbulletteamthinkstobenice" soup |
Revision bddc22e by Jens Ole Wund(bjornmose) June 16, 2006, 22:06 (GMT) |
MSVC6 Defensive way not to interfere with other (crystal) build systems so .. i can maintain building bullet for blender on MSVC6 without spitting in the "whateverbulletteamthinkstobenice" soup |
June 16, 2006, 20:00 (GMT) |
This is a modified version of patch #4200 http://projects.blender.org/tracker/index.php?func=detail&aid=4200&group_id=9&atid=127 It adds platform depenant prefix to function calls (extern on non windows platforms more complicated on windows) So that windows plugins can reference functions inside of blender. there is a small TODO still... Make release should build the helper library required under windows and modify how they build the plugins: dlltool --input-def plugin.DEF --output-lib libblenerplugin.a --dllname blender.exe and the pulgins should be made with: gcc -c (pluginname).c gcc -shared -o (pluginname).dll (pluginname).o libblenderplugin.a Kent |
Revision 3593d06 by Ton Roosendaal June 16, 2006, 19:16 (GMT) |
Plumiferos fix-fix :) Code to allow "Env" material to mask out ztransp gave bad AA on edges of solid faces, when transparant was behind it. Recoded "Env" to use index -1 in the polygon index buffer, and restored code that caused the bad AA. |
Revision f642d54 by Chris Want June 16, 2006, 15:43 (GMT) |
When ffmpeg format is selected, make 'Video' and 'Audio' panels as tabs of the format panel (was annoying how the format panel would jump far to the right after selecting format' Thanks ao2 for noticing. Note: as self-appointed code weenie, I should point out that the ffmpeg code has a lot of tab/space indenting mixed in nasty ways -- this should be fixed. |
Revision 6c79000 by Ton Roosendaal June 16, 2006, 15:33 (GMT) |
Updated previewblend, texture preview had minor line on left hand |
Revision 7aeba4f by Ton Roosendaal June 16, 2006, 15:31 (GMT) |
Preview Texture for Stucci works again. NOTE: stucci didn't return 'intensity' since blender 1.0, something that alsways caused headaches all over (all other textures do per definition). But, allowing stucci to return 'intensity' would break old files. To make it work for preview, I had to solve this once. Done with a version patch, so old files (including current 2.41!) won't read with color channel active for Stucci textures. (Preview.blend I saved as a 2.42 file btw!) |
Revision 8400859 by Ken Hughes June 16, 2006, 14:40 (GMT) |
===Python API=== Change to displayMode attribute to support the new render window options, and correct description in the documentation. |
Revision f29e554 by Ton Roosendaal June 16, 2006, 13:58 (GMT) |
This prevents to assign the built-in Images "Render Result" or "Compositor" as texture to UV Face. Crashes in render, because memory then is undefined. |
Revision 3356c4b by Ton Roosendaal June 16, 2006, 13:11 (GMT) |
The new "transmissivity" option for ray-transparent now can be controlled. By default it is disabled (depth 0.0), so rendering is as usual. The meaning of "depth" and "falloff" will be extensively shown in the release log pages. Coming soon! (Patch provided by Ed Halley) |
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