Revision 521fa9c by Campbell Barton June 19, 2006, 15:28 (GMT) |
Fix for editmehs select grouped. the function that compares 2 face areas/perimeters edge length now will match 2 zero area values (previous method to make the function compare proportionaly messed this up) |
Revision 36bedb3 by Ton Roosendaal June 19, 2006, 13:53 (GMT) |
Bugfix #4363 In windows, without temp path set, the 'save buffers' render option crashes. I've coded a blenlib BLI_is_writable(char *filename) to check for such cases. This is not much needed in Blender, since the open() command is checked for. However, file saving happens deep inside the C++ exr lib, and it throws an exception crash when a file cannot be written. |
Revision 0344981 by Campbell Barton June 19, 2006, 13:21 (GMT) |
Added a note about Draw.ColorPicker needed Draw.Register to have a non None event function. |
Revision cbe9fc4 by Ton Roosendaal June 19, 2006, 12:47 (GMT) |
Compositor: the default now doesn't include a Viewer node anymore, was too confusing. |
Revision 0953e9a by Ton Roosendaal June 19, 2006, 12:29 (GMT) |
Bugfix #4355 Group appending issue: the rules for how this works were still confusing. In some cases you want the objects in the scene itself, in others not. New method: - when you append a group directly (shift+f1 -> group -> name(s)) it will both append the group and link objects to the current scene - in all other cases it will only append a group itself. (means, you can then use "Add group" to see it). |
Revision 2a2c5e7 by Ton Roosendaal June 19, 2006, 11:21 (GMT) |
Bugfix #4354 Fix for old (post 2.3) annoyance in UI; on redraw of the entire buttons window, the active button (with highlight) was detected wrong. Was just a matrix calculation on wrong moment. :) Also: fixed tooltip for transparent material "add" option. It was talking about "Glow", a confusing description. |
Revision f03ea10 by Campbell Barton June 19, 2006, 10:51 (GMT) |
Fixed a mistake (probably mine) with the menu numbering, closing bug 4360 |
Revision 5f5ee11 by Ton Roosendaal June 19, 2006, 08:45 (GMT) |
Seems a large commit, but I also changed function names to match the new naming convention for Compositing: - Render Result node -> Render Layers node (name only appears in Add menu) - Compositor image -> Viewer Node image I've also added a version patch (2.41 saved files only) to rename existing "Compositor" Images. |
June 19, 2006, 04:04 (GMT) |
* Patch from Ed Halley: "Swaps left and right bytes of small cursors for Carbon on Intel." This fixes garbled cursors on Intel Mac builds. Tested on my G4 too and it works fine. |
June 19, 2006, 03:31 (GMT) |
* Added and tweaked some missing menu items |
Revision b2dd3db by Campbell Barton June 19, 2006, 01:27 (GMT) |
Made 3ds import remove 0,0,0 dummy vert (Thanks Ken) removed set() from BpyMesh and added some uv utility functions. |
Revision a29ed09 by Erwin Coumans June 18, 2006, 22:13 (GMT) |
bugfix/workaround for problem with hard-coded collision margins being too large. (part2) |
Revision ec8448b by Erwin Coumans June 18, 2006, 22:10 (GMT) |
bugfix/workaround for problem with hard-coded collision margins being too large. |
Revision dcbcc12 by Ton Roosendaal June 18, 2006, 19:11 (GMT) |
NULL check needed for RE_vertren_get_rad() when going over radio results... Thanks Auralis for finding it! |
Revision 2ca99a5 by Willian Padovani Germano June 18, 2006, 19:05 (GMT) |
Scripts: - Jean-Michel Soler updated the svg to obj module used by Paths Importer (thanks!) - user request: added option to control whether user prefers per face (uv face select "TwoSided" toggle) or per mesh ("Double Sided") single / double face info in ac3d exporter. BPY: - Blender_ShowHelp() was now crashing Blender when called for the second time, due to EXPP_dict_set_item_str decrementing the reference count of an object passed as argument to Blender_ShowHelp() (so not owned by that function). |
Revision 29b78eb by Ton Roosendaal June 18, 2006, 13:36 (GMT) |
Fix #4352 Sequencer render bug: if you use the same Scene as current Scene as a strip (yes yes!) then ANIM didn't work. Render single frame worked. |
Revision 2a67e98 by Ton Roosendaal June 18, 2006, 12:27 (GMT) |
Bugfix #4352 More Sequence render fixes: - on load of .blend file, with Sequencer invoking a sequence render, the header window matrix was not set, giving "Insane icon" prints - option "Do Sequence" had no re-display call in end |
Revision 94e23fe by Ton Roosendaal June 18, 2006, 11:38 (GMT) |
Bugfix #4351 ESC wasn't supported for sequence-based rendering yet. Solved it with correctly initializing the sequence render with all render callbacks, including render updates (which it didn't do yet). Cleanup: - Bug in ghostwinlay code: the get_mbut() function reads from the window struct if a mouse is pressed. However, when you press the mouse in the sequencer, which causes a render, this value was hanging because then the active window was a render window. - The new render display options (image window) didn't work for sequence render OK. There was a recursion even, because a sequence draw command calls a render, which in turn now calls redraws. |
Revision 7784ea5 by Ton Roosendaal June 17, 2006, 17:07 (GMT) |
Also for new 'to image window' rendering, drawing of float buffers while rendering now is full 32 bits. This gives drawing issues in some cards, like ATIs. Copied the function used for renderwindow to glutil.c, and used now in the image window. |
Revision e7af9c4 by Ton Roosendaal June 17, 2006, 15:14 (GMT) |
Bug #4348 Animated groups, being linked and dupli-grouped in other file, didn't correctly calculate particles inside the group. |
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