Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 16, 2006, 12:33 (GMT)
Bugfix #4341

The code added to ensure Image textures in nodes use the correct mapping
settings (UV, repeat, etc) crashed when editing non-osa cases.
June 16, 2006, 12:17 (GMT)
Bugfix #4343

The (SHIFT+F4) databrowser showed the library file (added some months
ago) which didn't work for extremely long directory names well.
I've recoded it, so it now only shows the .blend name, not entire path.
June 16, 2006, 10:59 (GMT)
Updated this script and added some functions, this wont effect eny existing python tools.

added functions
pickMeshRayFace(me, orig, dir):
pickMeshGroupWeight(me, act_group, orig, dir):
pickMeshGroupVCol(me, orig, dir):
facePlanerIslands(me):
edgeFaceUserCount(me, faces= None):
June 16, 2006, 10:41 (GMT)
Cleanum, remove unneeded 'raise's
Stupid hack- added 0,0,0 dummyvert so UVs import right (unrotated).
This script aparently dosent work on powerpc... (endian issues Im guessing)
June 16, 2006, 10:17 (GMT)
Silly screens code in Blender... trying to cleanup stuff only breaks other
things! :)

Anyhoo, commits yesterday for preview panel fixes in Compositor broke the
new fullscreen render output feature. The damn curarea again yes!
June 16, 2006, 09:28 (GMT)
Bugfix #4332

Pressing ALT+W (save videoscape) in editmode gave error menu, but then the
Specials menu. Had to add a 'return 0'. Year zero bug...
Revision cf9e420 by Matt Ebb
June 16, 2006, 04:32 (GMT)
* Added header pulldown menus for the Node Editor. Also tweaked colours and some
of the menu organisation, consolidating the redundant 'Generators' with 'Input'.
June 15, 2006, 22:27 (GMT)
== UV Export ==

Based on Ed Halley's report.
* Default size is now 512, min is 64, max 8192
* Loading saved params check that Editor path is valid.
June 15, 2006, 21:22 (GMT)
bullet + GE happy on msvc6 again :)
phew .. setting 'include pathes' in VS6 is real pain
June 15, 2006, 19:29 (GMT)
bugfix for overwriting memory when copying library name into too short char[]
June 15, 2006, 17:25 (GMT)
Undo pushes for buttons could get cancelled out with a call to read the
queue 'external'. Happened for example in Node editor.
Revision d5b3e75 by Matt Ebb
June 15, 2006, 14:22 (GMT)
* Added a better mouse pointer for the eyedropper tool (thanks Bart) and also
some 2d scroll pointers
June 15, 2006, 13:39 (GMT)
try to catch error/ freezing reported on OSX
June 15, 2006, 13:29 (GMT)
Added with binary tag
June 15, 2006, 13:28 (GMT)
Removed preview.blend, as added as ascii
June 15, 2006, 13:08 (GMT)
Updated icons image and preview blend
June 15, 2006, 13:00 (GMT)
Halos rendered with 'line' option could deliver overflow alpha values,
needs to be clipped.
June 15, 2006, 11:23 (GMT)
=== preview icons ===
- changed preview type of halo materials
- halo materials are also shown with alpha=255 like in preview window
June 15, 2006, 11:15 (GMT)
Background rendering didn't work anymore!

- STUPID mistake from me in setting the waitcursor...
- icons for UI got freed, without checking if it existed (crash in end)
- call to close mainwindow didn't check if window existed

note:
I usually test the "blender -b" case, which should start blender,
initialize all, free all, and print "blender quit" to signal all is fine.
June 15, 2006, 10:10 (GMT)
Bugfix #4338

When Edge render was choosen, the zbuffer values were altered, causing a
halo render to go wrong.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021