Revision 6c7f30a by Hans Goudey October 26, 2020, 04:23 (GMT) |
UI: Use property split in vertex paint symmetry panels Set property split in the higher level panel functions so that it carries over to buttons added after. Also discard the redundant "Symmetry" to make sure there is enough space for the checkbox label. |
Revision e9d2113 by Hans Goudey October 26, 2020, 04:16 (GMT) |
UI: Fix Symmetry options in weight paint panels The now redundant "X" checkbox is removed since it's also present in the Symmetry panel above. The Topology Mirror is moved into the Symmetry panel also. This was needed because `Mesh.use_x_mirror` has recently been turned into different functionality, and its old functionality now lives under `Mesh.use_mirror_vertex_group_x`. Something went wrong in the UI in This transition. Differential Revision: https://developer.blender.org/D9287 |
Revision 3baf659 by Richard Antalik October 25, 2020, 23:47 (GMT) |
Split BKE_sequencer.h intern/extern definitions Intern definitions are moved to sequencer/intern/sequencer.h BKE_sequencer.h was also cleaned up a bit to make sure that functions and structs are in correct category. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9259 |
Revision bf10a56 by Richard Antalik October 25, 2020, 23:39 (GMT) |
Merge branch 'blender-v2.91-release' |
Revision 8eb7344 by Richard Antalik October 25, 2020, 23:31 (GMT) |
Fix Recursion when rendering scene strip Recursion happens in case when scene strip point to it's own scene indirectly by using SEQ_SCENE_STRIPS option. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9264 |
Revision 3deb4f4 by Richard Antalik October 25, 2020, 23:30 (GMT) |
Fix T81426: Infinite loop building VSE relations It is possible to create scene strips pointing to each other. This is sanitized when rendering, but in dependency graph such setup will cause infinite loop. This patch fixes loop in dependency graph, but same problem exists in audaspace Reviewed By: sergey Differential Revision: https://developer.blender.org/D9262 |
Revision 8d1978a by Richard Antalik October 25, 2020, 23:28 (GMT) |
Fix T81250: Crash after undoing with prefetching Main DB and it's structs can point to different address after undoing. In this case problem was that bmain was not updated. Same fix was done for scene as well. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9240 |
Revision e661df7 by Pablo Dobarro October 25, 2020, 22:07 (GMT) |
Merge branch 'blender-v2.91-release' |
Revision 31629c1 by Pablo Dobarro October 25, 2020, 22:06 (GMT) |
Fix T81904: Cloth brush simulation failing with local area and mirror When using local area, all nodes need to build their constraints first before activating them for simulation. THis ensures that nodes get their structural constraints from the initial location of each symmetry pass. Reviewed By: sergey Maniphest Tasks: T81904 Differential Revision: https://developer.blender.org/D9303 |
Revision c53b606 by Pablo Dobarro October 25, 2020, 21:59 (GMT) |
Sculpt: Implement plane deformation falloff for Grab The plane deformation falloff was introduced in the first version of the cloth brush, but due to the lack of all the new features and fixes in the solver it was causing a lot of artifacts for deformation brushes. In order to avoid that, the cloth brush was always using radial falloff for the grab brush. Now the plane falloff is properly implemented using the deformation constraints. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9320 |
Revision 0eee384 by Pablo Dobarro October 25, 2020, 21:55 (GMT) |
Sculpt: Option to limit the action of line gestures to the segment This adds a tool property for sculpt line gesture tools (line and project) to limits its effect to the segment of the gesture instead of using the infinite line to bisect the mesh in two parts. To achieve that, the line gesture now has two extra side planes that can be enabled/disabled for getting the nodes from the PBVH and to test the vertices. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9307 |
Revision c15bd1c by Pablo Dobarro October 25, 2020, 21:52 (GMT) |
Sculpt: Face Set Edit delete Geometry operation This adds an operation mode to the Face Set Edit tool which deletes the geometry of a Face Set by clicking on it. The operator also checks for the mesh having a single Face Set to avoid deleting the entire object by accident. This is also disabled for Multires to avoid modifying the limit surface without control (it is not an important limitation as base meshes for multires are usually final, but maybe it can be supported in the future). Reviewed By: sergey Differential Revision: https://developer.blender.org/D8938 |
Revision 1d9499b by Hans Goudey October 25, 2020, 04:58 (GMT) |
UI Code Quality: Cleanup ui_but_update_from_old_block This commit contains some improvements to this function to make this function more purposeful and readable. - Split updating information of the old button to a new function. - Remove some 7 year old code disabled with `#if 0`. - Add comments explaining some of the less obvious aspects. Differential Revision: https://developer.blender.org/D9117 |
Revision 76fd84f by Hans Goudey October 25, 2020, 04:32 (GMT) |
Cleanup: Use LISTBASE_FOREACH in curve code This is a followup to rBa308607a533, using the macro in a few places that were missed. |
Revision 05129bc by Howard Trickey October 24, 2020, 21:44 (GMT) |
Fix T81999, Boolean Exact+Self Difference fails. A cell with winding number > 1 for the second operand was incorrectly included in the output. |
Revision 1c653a0 by Howard Trickey October 24, 2020, 21:36 (GMT) |
Fix T81999, Boolean Exact+Self Difference fails. A cell with winding number > 1 for the second operand was incorrectly included in the output. |
Revision 2f90684 by Howard Trickey October 24, 2020, 19:10 (GMT) |
Fix T81884, clamping with percent, addendum. The previous fix forgot the case where there is an intermediate edge and everything isn't in one plane. |
Revision 574d711 by Howard Trickey October 24, 2020, 18:44 (GMT) |
Fix T81884, clamping with percent, addendum. The previous fix forgot the case where there is an intermediate edge and everything isn't in one plane. Differential Revision: https://developer.blender.org/D9336 |
October 24, 2020, 18:42 (GMT) |
UI: Capitalization Corrections Approximately 141 changes of capitalization to conform to MLA title style. Differential Revision: https://developer.blender.org/D8392 Reviewed by Julian Eisel |
Revision ca83649 by Howard Trickey October 24, 2020, 18:07 (GMT) |
Fix T82019 Crash loading 2.78 splash demo. The versioning code to default to old booleans for old files was faulty because really old files had a 'solver' field (later removed, but then added back for new booleans). |
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