Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 3854734 by Nils Thuerey
May 16, 2006, 08:54 (GMT)
- fixed geometry init (object id init was missing)
- added more std::string fixes from bjornmose
May 16, 2006, 03:40 (GMT)
-> Sanity Check for Stored Selections

When a python script modified the selection state of a vertex, edge or face this could cause the creation of invalid EditSelection structures when entering editmode. Added a check to the function 'make_editmesh' to correct this.
Revision ac5ad70 by Tom Musgrove
May 16, 2006, 02:56 (GMT)
==md2 export==

typo fix by Antonio Ospite
May 16, 2006, 01:41 (GMT)
Win32 image opening was broken with the default settings.
May 15, 2006, 17:42 (GMT)
fixed devide by zero error with zero length edges.
added a minimum edge length option
Revision 92e954e by Ken Hughes
May 15, 2006, 16:56 (GMT)


===scons===
Bugfix #4088: Fix scons so that it installs subdirectories of release/scripts
into .blender/scripts.
May 15, 2006, 13:33 (GMT)
BPyImage had a problem with a path being returned as None
BPyMesh would make NAN coords for collapsed edges.
May 15, 2006, 12:32 (GMT)
Bugfix:

Groups are supposed to play its entire (internal) animation system
properly, also when using a dupli-group, linking the group from other file.

When dependencies in a scene change, the groups didn't get corrected,
causing dupli-group to not playback without lag.
This commit resorts the group objects on each DAG_scene_sort() call.
May 15, 2006, 12:18 (GMT)
Commit from Alexander to store last 10 saved entries didn't work proper.
It always set G.sce to zero... for example on a F1 press the current
directory wasn't set to last saved file.
May 15, 2006, 10:46 (GMT)
Recode of the "Set Scene chaining" patch from Nathan.

- code for detecting loops was overly complex, and detected loops wrong
even (when chains partially overlap it gave error)
- that code could NULLify sets of other scenes than the one you tested
- and that code should be in blenkernel, so it can be called in more
locations, like fixing potential loops in old files

- the code for looping over the chained scenes was bad too, I created a
nice #define to keep code readable. (See SETLOOPER in BKE_scene.h)

ALso fixes reports in tracker :)
May 15, 2006, 09:52 (GMT)
Recommitted Erwin's change in version patching Bullet;

- code was on wrong location, all version patches should be grouped,
otherwise we completely lose track!
- code didn't use the WOPHY_BULLET define...
- made more clear comment on meaning of version patch
May 15, 2006, 07:29 (GMT)
BPyRegistry was throwing errors with blank config files. made it check for this and be quiet.
fixed some bugs in BPyMesh_redux, tweaked to work well for test cases. much better use of error levels for edge weighting. better collapsing to the desired target. triangulates before reduction be default now.
May 14, 2006, 19:42 (GMT)


As nobody else ever felt like doing it, and I work too much with official
CVS these days in order not to be terribly annoyed by its absence, here it
is: instinctive-blender's "Recent files list".

It's in the CTRL-O menu. No UI / muscle memory changes -- the first entry is
the same as the only entry that used to be in the former popup.
.
May 14, 2006, 18:43 (GMT)
*applying patch
[ #3727 ] Fixes solid linker errors in MSVC 7 project files
Submitted By:
Ben Stabler (lightning)

adds some libs to the linker in the blender.sln file for use with Bullet
May 14, 2006, 18:29 (GMT)
*documentation update
May 14, 2006, 18:28 (GMT)
* New faster algo for finding the new collapse location using normals rather then edge connectivity data.
* Much improved, slower edge collapse weighting method that makes this script about 2.5x slower, but brings it up to the quality of qslim (lightwave's decimator), without the manifold' errors.
Probably worth adding a UI front end to this function.
May 14, 2006, 18:24 (GMT)
*applying patch
[ #4143 ] Methods for reading bone movement limits
Submitted By:
Aron Cristian (criller)

Gives the ability to return/set the limitations on a posebone when that bone is part of an IK chain.
May 14, 2006, 18:02 (GMT)
On changing screens (which is also when going to a 'full window') the
queues get signalled to all escape, this to prevent things happening
on old windows.

The code then still did a redraw though... which was invisble (another
draw happened after, but caused icon system for example to choke on
not-initialized values.
May 14, 2006, 17:02 (GMT)
=== Transform ===

Bug #3657

Texture Space transform
* grab/size: did not support local constraints properly
* size: constraint support did not respect object orientation
May 14, 2006, 14:14 (GMT)
=== BPY ===

Proper typed return. NULL != 0
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