Revision d9045c8 by Ken Hughes May 14, 2006, 14:12 (GMT) |
===Python API=== Make me.faces.sel and me.edges.sel behave like EM_select_face() and EM_select_edge() in source/blender/src/editmesh_lib.c. Script users should note that if they change ANY of the selection states (vertex, edge, face) and then call a mesh "tool" method (like me.remDoubles) that the selection states of the mesh MAY change, since these tools use the edit mode (which updates select states). |
Revision eaa12a2 by Campbell Barton May 14, 2006, 12:45 (GMT) |
Basic support in modifiers_isDeformedByArmature for multiple armatures per mesh- use Selected armature object first, if no armatures are selected then return the last/only found armature. |
Revision 6c1aee7 by Campbell Barton May 14, 2006, 11:55 (GMT) |
Allow to see in real time trajectory of selected object. You can grag the keyframes around from anywhere in the animation. Keyframe dragging would be less of a hack if we could do an event handeler and a redraw space handeler in 1. This kind of functionality could be nice to see in Blender. |
Revision 425dc54 by Ton Roosendaal May 14, 2006, 10:13 (GMT) |
Bugfix #4036 Shadowbuffer "soft" option got totally messed up by a commit done 3 months ago. You could still get soft shadow, but the values to be used had to be scaled tenfold. Too bad this now will mean our movie DVD will not render with official cvs or release... I'll think over some patch to scale down 'soft' values in certain conditions. |
Revision bee09fc by Ton Roosendaal May 14, 2006, 10:02 (GMT) |
Patch #3994 Added simplified fix as proposed by Stephan Kassemeyer to allow scaled Armatures to still have a working 'stride bone'. Only works for uniform scaled armatures though. In general, for properly working armatures, I'd recommend to never scale it at all, and certainly not non-uniform scaling. It will give issues with constraints, IK and drivers all over... |
Revision 5947fae by Ton Roosendaal May 14, 2006, 09:02 (GMT) |
Fix #4087 Flipped layer render order for halo and ztransp. This because the ztransp layer changes z values now (for vblur). This means the default order is: solid + lamphalo + halo + ztra. Different combinations can be achieved with composting nodes. |
Revision 4cf0e75 by Campbell Barton May 14, 2006, 08:49 (GMT) |
Fixed a problem with button alignment I added a while ago. Added button allignment to sequencer, ogl light prefs some areas of the fluidsim |
Revision 337a84e by Erwin Coumans May 14, 2006, 03:39 (GMT) |
GamePython related: changed ordering of python destruction, and reverted some python changes (it caused problems) |
Revision b817c78 by Campbell Barton May 14, 2006, 03:11 (GMT) |
Applied patch 4188 with some modifications. https://projects.blender.org/tracker/index.php?func=detail&aid=4188&group_id=9&atid=127 * Sped up export of UV coords, * Use Mesh instead of NMesh * Use BPyMesh GetMeshFromObject so correct object materials are exported as well as modifiers applied. |
Revision 4a5826f by Erwin Coumans May 13, 2006, 23:31 (GMT) |
Patch from Charlie: Cleared the python dictionary at the end of the game engine, should fix some issues, also reverted the python controller changes, related to this This should fix the following bugs: [ #3789 ] [ #3815 ] possiblyy fixes: [ #3834 ] |
Revision d790049 by Campbell Barton May 13, 2006, 17:50 (GMT) |
fixed, bugs with selection & remove doubles. |
Revision 3be8e53 by Joseph Gilbert May 13, 2006, 14:46 (GMT) |
update to msvc7 projectfiles |
Revision bc12474 by Ton Roosendaal May 13, 2006, 13:39 (GMT) |
Fix 4190 Using the "RVK" sliders in Action window, on a Library-linked Mesh, crashed due to using a NULL pointer. Added menu warning. |
Revision b0c5df1 by Campbell Barton May 13, 2006, 12:36 (GMT) |
Made editmesh remove_doubles work with vertex colours, added vertex colour support to BPyMesh_redux polygon reducing function. |
Revision 8899af4 by Ton Roosendaal May 13, 2006, 10:38 (GMT) |
Bugfix #4191 NLA window: the "blend in/out" values were limited to action lenght, which should the strip length instead. |
Revision 4600b3e by Ton Roosendaal May 13, 2006, 09:55 (GMT) |
Browsing Mesh data in editmode used to be locked (uiButLock). Cleanup of headerbuttons code in orange branch disabled this lock. Brought it back. |
Revision 2bcf11d by Campbell Barton May 13, 2006, 05:24 (GMT) |
BPyMesh_redux: Fixed a rare bug in mesh redux's, collapsed location. BPyMesh_redux: made redux support non UV Meshes. vertexpaint_selfshadow_ao: turned vertex selfshadow scale into radius. |
Revision 50a1d9f by Erwin Coumans May 13, 2006, 00:08 (GMT) |
Text patch for game player, from Charlie: TFace from KX_PolygonMaterial, as opposed to KX_BlenderMaterial |
Revision 1e23c08 by Jens Ole Wund(bjornmose) May 12, 2006, 22:00 (GMT) |
Happy msvc6 again .. however some new std::std::strings in El'Beem i'll give it to nils later on |
Revision b69cde1 by Ken Hughes May 12, 2006, 20:47 (GMT) |
===Python API=== Fixing some nmesh typos in Mesh docfile (thanks, Hos). |
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