Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 5232 / 5574

Revision d9045c8 by Ken Hughes
May 14, 2006, 14:12 (GMT)


===Python API===
Make me.faces.sel and me.edges.sel behave like EM_select_face() and
EM_select_edge() in source/blender/src/editmesh_lib.c.

Script users should note that if they change ANY of the selection states
(vertex, edge, face) and then call a mesh "tool" method (like me.remDoubles)
that the selection states of the mesh MAY change, since these tools use the
edit mode (which updates select states).
May 14, 2006, 12:45 (GMT)
Basic support in modifiers_isDeformedByArmature for multiple armatures per mesh- use Selected armature object first, if no armatures are selected then return the last/only found armature.
May 14, 2006, 11:55 (GMT)

Allow to see in real time trajectory of selected object.
You can grag the keyframes around from anywhere in the animation.
Keyframe dragging would be less of a hack if we could do an event handeler and a redraw space handeler in 1.

This kind of functionality could be nice to see in Blender.
May 14, 2006, 10:13 (GMT)
Bugfix #4036

Shadowbuffer "soft" option got totally messed up by a commit done 3 months
ago. You could still get soft shadow, but the values to be used had to be
scaled tenfold.

Too bad this now will mean our movie DVD will not render with official
cvs or release... I'll think over some patch to scale down 'soft' values
in certain conditions.
May 14, 2006, 10:02 (GMT)
Patch #3994

Added simplified fix as proposed by Stephan Kassemeyer to allow scaled
Armatures to still have a working 'stride bone'. Only works for uniform
scaled armatures though.

In general, for properly working armatures, I'd recommend to never scale
it at all, and certainly not non-uniform scaling. It will give issues with
constraints, IK and drivers all over...
May 14, 2006, 09:02 (GMT)
Fix #4087

Flipped layer render order for halo and ztransp. This because the ztransp
layer changes z values now (for vblur).

This means the default order is: solid + lamphalo + halo + ztra. Different
combinations can be achieved with composting nodes.
May 14, 2006, 08:49 (GMT)
Fixed a problem with button alignment I added a while ago.
Added button allignment to sequencer, ogl light prefs some areas of the fluidsim
May 14, 2006, 03:39 (GMT)
GamePython related: changed ordering of python destruction, and reverted some python changes (it caused problems)
May 14, 2006, 03:11 (GMT)
Applied patch 4188 with some modifications.
https://projects.blender.org/tracker/index.php?func=detail&aid=4188&group_id=9&atid=127
* Sped up export of UV coords,
* Use Mesh instead of NMesh
* Use BPyMesh GetMeshFromObject so correct object materials are exported as well as modifiers applied.
May 13, 2006, 23:31 (GMT)
Patch from Charlie:

Cleared the python dictionary at the end of the game engine, should fix some issues,
also reverted the python controller changes, related to this

This should fix the following bugs:
[ #3789 ]
[ #3815 ]

possiblyy fixes:
[ #3834 ]
May 13, 2006, 17:50 (GMT)
fixed, bugs with selection & remove doubles.
May 13, 2006, 14:46 (GMT)
update to msvc7 projectfiles
May 13, 2006, 13:39 (GMT)
Fix 4190

Using the "RVK" sliders in Action window, on a Library-linked Mesh, crashed
due to using a NULL pointer. Added menu warning.
May 13, 2006, 12:36 (GMT)
Made editmesh remove_doubles work with vertex colours,
added vertex colour support to BPyMesh_redux polygon reducing function.
May 13, 2006, 10:38 (GMT)
Bugfix #4191

NLA window: the "blend in/out" values were limited to action lenght, which
should the strip length instead.
May 13, 2006, 09:55 (GMT)
Browsing Mesh data in editmode used to be locked (uiButLock). Cleanup of
headerbuttons code in orange branch disabled this lock. Brought it back.
May 13, 2006, 05:24 (GMT)
BPyMesh_redux: Fixed a rare bug in mesh redux's, collapsed location.
BPyMesh_redux: made redux support non UV Meshes.
vertexpaint_selfshadow_ao: turned vertex selfshadow scale into radius.
May 13, 2006, 00:08 (GMT)
Text patch for game player, from Charlie: TFace from KX_PolygonMaterial, as opposed to KX_BlenderMaterial
May 12, 2006, 22:00 (GMT)
Happy msvc6 again .. however some new std::std::strings in El'Beem
i'll give it to nils later on
Revision b69cde1 by Ken Hughes
May 12, 2006, 20:47 (GMT)


===Python API===
Fixing some nmesh typos in Mesh docfile (thanks, Hos).
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021