Revision 0fae2e5 by Nils Thuerey May 11, 2006, 08:19 (GMT) |
- removed debug output |
Revision 6d935ae by Nils Thuerey May 11, 2006, 08:09 (GMT) |
- New options for mesh voxelization: shell only (also works for non closed objects), volume ("normal"/old way of doing it), and a combination of both: http://www10.informatik.uni-erlangen.de/~sinithue/blender/voltcomp_sm.jpg - Finally included bjornmose MSVC6 fixes - Added support for animated meshes, e.g. meshes with parented skeletons. Is enabled for obstacles with a new button. A simple example with Bassam's mancandy can be found here: http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid2_mancandy.mpg http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid2_mancandy.blend (Warning - keep meshes as simple as possible, e.g. turn off subsurf for baking. Export probably shoulb be further optimized.) - Changed handling of no/free/part slip obstacles, see: http://www10.informatik.uni-erlangen.de/~sinithue/blender/bndtcomp_sm.jpg - Removed surface particle option for upcoming release, needs more testing & tweaking - Added tracer particles instead (swimming along in the fluid) - Updated wiki (description of IPOs still missing). |
Revision 66f0950 by Erwin Coumans May 11, 2006, 02:14 (GMT) |
fixed raycasting related issue |
Revision 93c47e1 by Erwin Coumans May 11, 2006, 00:13 (GMT) |
- Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime. - Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics. |
Revision 2358e85 by Chris Want May 10, 2006, 21:37 (GMT) |
Converting spaces to tabs in this script (this is standard!) |
Revision 1fc1d76 by Geoffrey Bantle May 10, 2006, 21:08 (GMT) |
-> Fix for Bug #4167 https://projects.blender.org/tracker/?func=detail&aid=4167&group_id=9&atid=125 Stored selections (mselect array in mesh) were not getting freed along with their mesh blocks. |
Revision 6e04723 by Geoffrey Bantle May 10, 2006, 20:34 (GMT) |
-> Fix for Bug #4181 Silly typo in a call to memcpy was leading to crashes when doing remove doubles with vertex weights (whoops!) Fixed now. |
May 10, 2006, 19:46 (GMT) |
This is a bit of a hack, but it looks like sun Used F11 and friends for its special keys Stop,again etc.. So this little patch enables F11 and F12 to work as expected following link has documentation on it: http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=4734408 also from /usr/include/X11/Sunkeysym.h #define SunXK_F36 0x1005FF10 // Labeled F11 #define SunXK_F37 0x1005FF11 // Labeled F12 I also added a comment explaning why the heck its there... What this means is XK_F11 and XK_F12 do not line up with the F11 and F12 keys on sun keyboards. So I've added special cases to correct the issue. Doing a quick grep for XK_F shows there are some files in the gameengine that use them when they probably shouldn't, but I'm not going to attempt to fix them, Files that should be looked at are: gameengine/BlenderRoutines/KX_BlenderInputDevice.h gameengine/Converter/KX_ConvertSensors.cpp gameengine/GameLogic/SCA_IInputDevice.h gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.cpp gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp gameengine/Ketsji/KX_PythonInit.cpp Kent |
Revision d0acd78 by Ton Roosendaal May 10, 2006, 17:22 (GMT) |
Bugfix #4175 Copying a Mesh did set the "texco mesh" pointer to zero... very weird code from NaN days, which is a line that should just be removed. :) |
Revision 6cbc64c by Campbell Barton May 10, 2006, 15:31 (GMT) |
removed an optimizarion in seeking verts that could cause an eternal loop. |
Revision 8f84542 by Campbell Barton May 10, 2006, 12:12 (GMT) |
Modified mesh to allow writing to normals. renamed meshPrettyNormals to meshCalcNormals, and it now writes to normals rather then returning a list of vecs. updated vertexpaint_selfshadow_ao to be a bit more efficient and make use of the above changes. |
Revision f812062 by Campbell Barton May 10, 2006, 03:59 (GMT) |
Fixed typo |
Revision 1567254 by Erwin Coumans May 10, 2006, 02:04 (GMT) |
(experimental) logic timestep to 60hertz instead of 30 hertz. |
Revision 41623cb by Campbell Barton May 10, 2006, 01:38 (GMT) |
made mesh's getFromObject pick the materials from object or obdata as set by the objects colbits. its crufty that None of the exports currently export materials correctly, hopefully this will help. |
Revision 4c9f07e by Erwin Coumans May 10, 2006, 00:30 (GMT) |
Disabled Sumo, and use Bullet physics instead. Until too many people complain: People can use older versions of Blender / player if they really need Sumo. Sumo is not supported by anyone, and Bullet needs more feedback. Note: Sumo is not removed yet, because no discussion is started about this. It's currently just a simple switch that replaced Sumo by Bullet. |
Revision bcc6704 by Erwin Coumans May 10, 2006, 00:05 (GMT) |
fixed [ #3863 ] Baking game physics to IPOs misses the first few frames of motion Also, the recording starts from the actual 'curframe' onwards, rather then from frame 1 |
Revision 55ab575 by Erwin Coumans May 9, 2006, 23:43 (GMT) |
modified behaviour of PropertySensor and MessageSensor on popular request. Logic systems should be improved, with consistent Level and Edge triggering usage in the logic bricks. |
Revision 12e2f68 by Ton Roosendaal May 9, 2006, 20:26 (GMT) |
Potential bugfix #4141 The curves tool didn't extend after last point correctly, in linux/windows. Stupid bug found by Joeedh. thanks! |
Revision d66d173 by Erwin Coumans May 9, 2006, 19:03 (GMT) |
fixed 2 physics related bugs (friction had a typo, and jacobian calculation too) |
Revision cc8f876 by Erwin Coumans May 9, 2006, 18:23 (GMT) |
applied Charlies patch (commenting out unused extensions that cause compile problems under Solaris and probably other platforms) |
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