Revision b3742ea by Campbell Barton May 9, 2006, 14:36 (GMT) |
Added some shading options Concave/Convex Angle clipping- usefull for tinkering with highlights/shadow results. Blur radius was inverted. ... Needs documenting. |
Revision 4de7589 by Ken Hughes May 9, 2006, 14:17 (GMT) |
Bugfix: mesh.removeVertsFromGroup() caused segfault due to NULL pointer. |
Revision 8dc9c22 by Campbell Barton May 9, 2006, 13:20 (GMT) |
Added options Rotate X90 (most objs use X up) Reuse Existing Materials (so material names arnt created when names match) Fixed some bugs and added a few speedups. |
Revision 1736624 by Ton Roosendaal May 9, 2006, 07:45 (GMT) |
Small fix: "Curves" UI widget used wrong method for defining shades for drawing grid lines, which didn't show in default theme. |
Revision 4b310f2 by Ken Hughes May 9, 2006, 01:34 (GMT) |
===Python API=== Correct error in Constraint example code. |
Revision e19fcdc by Erwin Coumans May 9, 2006, 01:15 (GMT) |
fixed Bullet raycasting filtering issue |
Revision 5f6a5f1 by Ken Hughes May 8, 2006, 05:37 (GMT) |
===Python API=== Bugfix: replaced calls to enter_editmode() and exit_editmode(), which would cause segfaults on scripts run in background mode (discovered by NichG). |
Revision f579a65 by Campbell Barton May 7, 2006, 18:13 (GMT) |
fixed error with zero length normals (caused by zero area faces) fixed rare bug - that a colour wasnt clamped between 0 and 255. |
Revision cd3af13 by Ken Hughes May 7, 2006, 14:57 (GMT) |
===Python API=== New Constraint API. Constraints are accessible through a "constraints" attribute in poses and objects. Would be REALLY NICE for armature users to pound on this code. |
Revision 8255bdc by Campbell Barton May 7, 2006, 14:09 (GMT) |
Added a self shadowing script accessed from the vertex paint menu, it does a fake ao thats more pradictable then radio baking and fairly fast. Also assed a function to calculate high quality normals (normals are the same even for different topologys). |
Revision bb52e70 by Campbell Barton May 7, 2006, 13:09 (GMT) |
Added "VertexPaint" slot for python menus |
Revision 390380e by Peter Schlaile May 7, 2006, 08:23 (GMT) |
Bugfixes for frame number boost: - Found several places, where people explicitly casted the frame number to short. - Fixed the crash in BPY_interface by adding an empty line (to make it recompile everywhere, make clean doesn't help...) For the build system maintainers: Problem was: The change in makesdna changed the position of the scriptlink structure. BPY_interface.c somehow didn't get recompiled (not even after a make clean!!!) which triggered crashes on adding scriptlinks. |
Revision 53e777a by Campbell Barton May 7, 2006, 08:12 (GMT) |
added optional 'worldspace' arg to getLocation/getSize/getEuler getSize is never flipped, but added a note in the docs. correction to getEuler, its not wrapped. also removed all // comments to shut GCC up. |
Revision 5f571e4 by Peter Schlaile May 6, 2006, 15:26 (GMT) |
==Bugfix== Made the frame boost from short to int (30000 -> 300000 frames) complete by walking through the source and finally changing all frame-variables to ints. This should finally fix the framecounter warp around seen in some buttons. If you step on any further problems that may arise starting from frame 32768 please just give me a hint and I'll fix it. (Sorry about that, didn't know enough about Blender, when I did it the first time...) |
Revision 5a9b917 by Campbell Barton May 6, 2006, 09:11 (GMT) |
Applied patch https://projects.blender.org/tracker/index.php?func=detail&aid=4159&group_id=9&atid=127 Updated batch object name edit. to assign datanames from obnames. |
Revision e971895 by Campbell Barton May 6, 2006, 06:17 (GMT) |
Applied pack unpack from Pablo Martin (caedes), http://projects.blender.org/tracker/?func=detail&atid=127&aid=3246&group_id=9 adds Blender.c: Blender.UnpackModes (dict with the unpack modes) Blender.UnpackAll(mode) Blender.PackAll() Blender.CountPackedFiles() Image.c: image.packed (this was working) image.pack() image.unpack() Sound.c: sound.packed sound.pack() sound.unpack() |
Revision 75f4416 by Campbell Barton May 5, 2006, 16:17 (GMT) |
Added vertex weight python scripts accessable from the paint menu. * clean weights (removed low weights) * normalize, maximizes weights to a user set peak, optionaly scales other groups too to keep the proportion of the weights even. (Doubles as a weight scaler) * Grow/Shrink, uses the mesh topology to expand/contract the vert weights. a few options for iterationsm, max length and strength. I need a way tell if the users in Face Select mode (in python) so I can make use of the selected face flag. |
Revision 9681a32 by Campbell Barton May 5, 2006, 06:57 (GMT) |
added a python menu slot for weight pain. Also needed to seperate view3d_paintmenu into view3d_vpaintmenu view3d_tpaintmenu view3d_wpaintmenu The view3d_paintmenu and do_view3d_paintmenu were getting messy and had a lot of if's in it. |
Revision 18a23ab by Ken Hughes May 4, 2006, 13:42 (GMT) |
===Python API=== Bufgix #4171: Action_setName() didn't call rename_id(), messing up the internal database. Patch provided by Roland Hess (thanks). |
Revision 4646ee2 by Jiri Hnidek May 4, 2006, 11:55 (GMT) |
Bugfix for sequencer: When you wanted to display "Chroma VectorScope" or "Luma WaveForm" for image/window with small width/height, then Blender crashed, because Blender has used fixed limits of ibuf->rect size. Statistics informations should be created corectly now too. |
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