Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 5241 / 5574

April 11, 2006, 00:24 (GMT)
=== Transform ===
Bug #3779: In camera view with center cursor (on camera), it's impossible to use translations.

Initgrabz didn't account for negative zero values (nor near zero values). Works now.

Of course, this is just a safety to give back the appearance of working, since the cursor is on the point of convergence, there's no way to properly calibrate anything.

Word of advice: Always check where the transform center is.
April 11, 2006, 00:00 (GMT)
Some Maya dev thaught it would be a fun joke to format floats with a comma instead of a full stop.
Obj importer now supports 4,845 as well as the more useual 4.845 floating point value.
April 10, 2006, 23:20 (GMT)
=== Transform Constraining ===
Bug #3733
Constraining on a perpendicular axis was broken on (half - 1) cases.
Silly oversight on my side which didn't turn out in the test case (moving camera in and out) and only appeared in front view (not side nor top) because of positive reasons.

Frankly, I still think translating an object perpendicular to the viewport is a bit silly, but now, at least, people can be silly in a predictable fashion.
April 10, 2006, 23:14 (GMT)
A utility script that refinds all image paths for images that have a path whos file dosent exist.
Running this script is usefull for moving projects to new computers and fixing broken image paths.
It works by taking a searchdir and finding all the images in that dir, then using the largest images (if doubles are found) to avoid using thumbnails.

This should be mived from the UV to the image menu when a python slots available.
April 10, 2006, 21:49 (GMT)
removed debug print.
April 10, 2006, 21:42 (GMT)
Moved ngon creating function from obj_import into BPyMesh so other importers can use it.
Exporter free's mesh vertex data each run (was causing memory errors when exporting fluidsim meshes... poke ken for Mesh.Unlink() since many meshes are still created)
Exporter had an indentation error also.
Added an NMesh wrapper around Mesh for importers to use, so as to work around slow 1 by 1 adding of data. used in upcoming flt_importer update.
Mesh cleanup now has the dangerous option to perform a cleanup on ALL mesh data. (needed it for a project)
April 10, 2006, 18:27 (GMT)
Brought back the option "remove all used texture images". It was
committed to be default, but should react to the button in scene panels.
April 10, 2006, 13:27 (GMT)
Bugfix #3702

Background image in 3d window didn't react on "reload image" options in
UV WIndow or Buttons Window.
April 10, 2006, 10:31 (GMT)
Bugfix #3720

Using stride-bone in an NLA, on a path without speed Ipo, didn't correct
the case when an action starts on a non-zero value.
Patch provided by Roland Hess. Thanks!
April 10, 2006, 10:14 (GMT)
Bugfix #3725

When you disable a texture channel using Displacement in a Material, the
initialize code and renderconvert code still though this was active.
April 9, 2006, 19:10 (GMT)
Bugfix #3778

Removed the haha-fun "eekadoodle" error, which was popping up for each
faulty face (could be 1000s), and renamed it to give a proper message:

"This Mesh has old style edgecodes, please put it in the bugtracker!"
April 9, 2006, 18:31 (GMT)
Bugfix #3781

Using the new "Add constraint" hotkey (CTRL+ALT+C) or the option in the
pulldown menu, didn't set a proper flag in Curve object when a "Follow
Path" constraint was choosen.
April 9, 2006, 18:22 (GMT)
Bugfix #3906

Restored animated background picture, using a bad call actually, but thats
clearly noted in comments in code. Is remainder work for cleaning up the
whole render api. :)
April 9, 2006, 17:14 (GMT)
Bugfix #3862

Wire render normals were exactly opposite to the normals for solid faces.
This caused displacement to work inverse too. Flipped them.
(Note; for shading normals are corrected to point towards viewer)
April 9, 2006, 16:43 (GMT)
Bugfix #3860

Ipo Driver on a curve-path speed Ipo was not assigned yet to dependency
graph, so it appeared as if it didnt work.
April 9, 2006, 16:36 (GMT)
#bugfix #3791

Missing depsgraph update tag in Object made dxf import seem as if it
didn't import anything.
April 9, 2006, 11:10 (GMT)
Bugfix #3840

Reading DXF curves can result in corrupted edges (with 2 identical
vertex indices). Probably thats OK for autocad or so.. but it made
Blender crash on entering editmode.
April 9, 2006, 05:12 (GMT)
fixed mistake in checking face verts (for face weight filling), and made C++ comments, C style
April 8, 2006, 18:13 (GMT)
Hrms... the fix for bug #4010 didn't work as expected.

The issue was that particle emittors were still transformed by the object
matrix itself. That was solved in the previous commit, but there was
still an error in correctly evaluating dependencies for the object...
Current commit uses depsgraph to recalculate all objects that influence
the emittor.

The depsgraph code doesn't like particles much (because it uses baking).
Current construct is still weak, is on the list to solve nice.
April 8, 2006, 17:36 (GMT)
Bugfix #3939

"Full OSA" render used wrong subsample pattern for accumulating passrender
info. Was only noticable for the 'normal' pass, for example on raytraced
images. Image looked as if it had a wireframe render.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021