Revision 3b06468 by Ton Roosendaal April 8, 2006, 16:46 (GMT) |
Bugfix #3948 Raymirror didn't use proper texture-space 'osa vectors' for sky texture, causing extremely blurred reflections of sky. Error was actually a mixup of arguments for sky render... |
Revision 1e00370 by Ton Roosendaal April 8, 2006, 15:58 (GMT) |
Bugfix #3961 When using CTRL+L for materials, you can end up with non-existing material indices in faces. The drawing code then was still happily drawing the old situation (or something random, its a static array). This commit checks the maximum amount of materials on an object, and draws the last available material for a non-existing index. It uses an ugly global yes, but this code is bad anyway. :) |
Revision f278700 by Ton Roosendaal April 8, 2006, 14:58 (GMT) |
Bugfix #4015 Sequencer: Typo in code committed by Peter; which made range for Glow button negative, causing malloc errors and glow to not work at all. |
Revision 16082eb by Ton Roosendaal April 8, 2006, 14:50 (GMT) |
Bugfix #4010 Dynamic particles sometimes didn't properly use global coordinates. Meaning they were transformed by an Object, for example when it has animation constraints. Error caused by attempt to get duplicators to work for particles. Will need re-evaluation this.. for now restored old functionality, with exception of dupli-groups. |
Revision 0ee101f by Ton Roosendaal April 8, 2006, 13:50 (GMT) |
Bugfix #4066 Particle strands with a width set (like 10 pixels), and with extreme bending of strands (like a very course subdivision), could create non-flat quads. For speed reasons, the quad-to-triangle splitting was turned off for hair, but in this case that should be done nevertheless. Solves another Dandruff issue for furry bunnies! |
Revision 67be335 by Erwin Coumans April 8, 2006, 13:05 (GMT) |
fixed a lot of GCC 4.0 warnings. |
Revision 7fdeb48 by Campbell Barton April 8, 2006, 10:44 (GMT) |
Made face filling (Shift+K) in weightpaint mode, work with x-mirror. |
Revision 703bbdf by Ton Roosendaal April 8, 2006, 10:02 (GMT) |
Bugfix #4079 Rendering with 'Wire' material, and with Autosmooth set, made wire faces get a zero'ed normal. Added exception handling code fir wire. |
Revision 7fd0e22 by Ken Hughes April 7, 2006, 02:49 (GMT) |
Bugfix #4055: the "sel" attributes for faces/edges/verts were basically oblivious of each other, so setting/clearing the face edit mode select status did not set/clear the corresponding vertex select statuses. This patch makes a change of any select status recalculate the selection state of all edges an faces. One unresolved issue is what effect this should have on the recent edge mesh's stored selection. Currently changing the selection state will delete store selection info, but it may be desirable to emulate the stored selection (but I need to discuss how this should work in more depth with Geoffrey Bantle). As an added bonus (while I was messing with this), I added a "sel" attribute to edges so they are the same as faces and vert. |
Revision db80e25 by Brecht Van Lommel April 7, 2006, 02:46 (GMT) |
Undo Campbell's last commit that disabled face select mode on fluidsim meshes, and actually fix the bug that caused the crash. The fluidsim result doesn't preserve a mapping to the original mesh, so it shouldn't be displayed in face select mode. |
Revision 2ddb445 by Campbell Barton April 7, 2006, 01:14 (GMT) |
going into face select mode for fluidsim meshes segfaulted blender, do a check so it dosent happen. |
Revision 61ad9e2 by Campbell Barton April 7, 2006, 00:47 (GMT) |
Did some changes to the getMeshFromObject wrapper. Made obj_export use getMeshFromObject obj_export now copies images from mtex as well as texface when copy images enabled. obj_export tested to work with exporting fluidsim animations (somebody reported it was broken, must have been fixed at some point?) |
Revision 1a363c6 by Erwin Coumans April 6, 2006, 21:58 (GMT) |
added HingeConstraint.cpp to SConscript |
Revision 84d27d7 by Erwin Coumans April 6, 2006, 20:37 (GMT) |
added hinge constraint support to Bullet physics |
Revision 2be9d80 by D J Capelis April 6, 2006, 20:11 (GMT) |
Reordering OpenEXR libraries to correctly reflect dependencies. This fixes some ld errors when the static versions of the EXR libs are used. |
April 6, 2006, 17:27 (GMT) |
I renamed a couple of simple variables to prevent warnings about variable blah at a higher scope is already defined... (one of these was introduced by me when I moved a variable declaration to the top of the function.) Kent |
Revision 8b94135 by Chris Want April 5, 2006, 19:28 (GMT) |
For 3ds import script, try to get set() function by importing the function Set() from sets (stoopid python!) if the python version is less than 2.4. Campbell: please check! |
Revision 086cb9d by Campbell Barton April 5, 2006, 18:54 (GMT) |
Added BPyMesh for mesh python mesh functions. at the moment it only has meshWeight2Dict and dict2MeshWeight These allow you to deal with vertex weights as a list of dicts which makes scrips short and easy to understand. (kh_python, perhaps dict access to the python verts could replace this ) Used the above util functions to update mesh_cleanup. Copied from the source 'Material Clean', 'Remove unused materials.' 'VGroups' 'Group Clean', 'Remove vertex groups that have no verts using them.' 'Weight Clean', 'Remove zero weighted verts from groups (limit is zero threshold).' 'Weight Normalize', 'Make the sum total of vertex weights accross vgroups 1.0 for each vertex.' Normalizing lets you see how much % of the vertex a bone owns just by looking at 1 of the bone weights. Would be nice to have this functionality in Blender but theres not much room for new buttons in teh vgroup and material area :/ |
Revision de44e6c by Ton Roosendaal April 5, 2006, 17:21 (GMT) |
Fix #3999 Outliner, Group view, operation menu "unlink group" also set the group user counter to zero, which it should not do. Note; the definition of this command is to make sure no users exist of this group, but the group itself can still be there with objects. |
Revision 1772b62 by Ton Roosendaal April 5, 2006, 17:11 (GMT) |
Bugfix #4009 Missing redraw in menu to choose 'metric' for Voronoi texture. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021