Revision 15a78cb by Ken Hughes April 2, 2006, 20:19 (GMT) |
Fix gcc warnings about NULL used in arithmetic comparison. |
Revision cf2f195 by Erwin Coumans April 2, 2006, 20:15 (GMT) |
fixed a crashing bug in new vehicle physics, and removed some debugging code in contact/friction physics code. |
Revision 1d5cca8 by Daniel Dunbar April 2, 2006, 18:11 (GMT) |
- fix some minor typing/redefinition errors, should not be misconstrued as "working" by myself |
Revision 04a7653 by Ton Roosendaal April 2, 2006, 17:44 (GMT) |
Bugfix #3996 Particles were fully recalculated each time on frame advance, when they had an animation itself (like Ipo). Was not needed for dynamic particles. |
Revision 0e01b35 by Campbell Barton April 2, 2006, 15:40 (GMT) |
Added to select group- Siblings, ad Type This removes the need for the "Select Type" menu (please review Broken) |
Revision 8f38a91 by Ken Hughes April 2, 2006, 14:22 (GMT) |
A calculation was using an integer 100000000000, which was being truncated: source/blender/src/writeimage.c: In function `save_rendered_image_cb_real': source/blender/src/writeimage.c:129: warning: integer constant is too large for "long" type Since the calculation is on a float anyway, changed constant to a float. Ken |
Revision 828cab2 by Ton Roosendaal April 2, 2006, 12:45 (GMT) |
Bugfix #4046 Copying constraints should refresh the dependency graph, otherwise the new relations don't get calculated properly. |
Revision 9e53e4e by Ton Roosendaal April 2, 2006, 12:39 (GMT) |
Bugfix #4042 New empty drawsize and type are initialized on loading old files now. |
Revision 00737de by Ton Roosendaal April 2, 2006, 12:20 (GMT) |
Bugfix #4047 "Delete scene" should exit modes too, crashed in dependency graph then. Now it exits editmode and paint modes first. |
Revision 609fe2d by Ton Roosendaal April 2, 2006, 12:08 (GMT) |
Fix for #4048 Camera was excluded from depsgraph when not visible in current layer... resulting in camera animations to not move. Solved with just an exception, but it certainly is attention point for the depsgraph cleanup. |
Revision 546cf1d by Ton Roosendaal April 2, 2006, 11:48 (GMT) |
Bugfix #4051 - particle duplicators should not include parent animation (error in duplicator recode of last december) - added exception for 'died' particles to keep correct orientation Also in this commit: - added comment in code to explain why vertexnormals in mesh are equal to vertex location when no faces exist - cleanup of BKE_object.h for functions that don't need export. |
Revision 3be5302 by Ton Roosendaal April 2, 2006, 11:41 (GMT) |
Added proper initialize for curve pointer, fix for commit of march 24th. |
Revision 1b50d35 by Ton Roosendaal April 2, 2006, 08:21 (GMT) |
Bugreport #4057 Uninitialized variable used in viewmove for 2d windows... the reporter found it himself. thanks Michael Jones! |
Revision a5c5101 by Campbell Barton April 2, 2006, 01:46 (GMT) |
Bugfix when checking for a container mesh (Mesh.Unlink needed here) |
Revision 218e192 by Campbell Barton April 1, 2006, 19:28 (GMT) |
Silly var typo fix. |
Revision 5f12ccd by Ton Roosendaal April 1, 2006, 15:35 (GMT) |
Bug fix #3900, washed out AO colors Darn typo in AO code... it only multiplied the red compononent for AO. :) |
Revision 01b827f by Campbell Barton April 1, 2006, 15:32 (GMT) |
This script copys vertex groups and weights from 1 weighted mesh, to all unweighted meshes. It just uses the closest to copy the weights, but this means the meshes need not have the same number of verts. Worldspace coords are used so the meshes only need to overlap in worldspace. |
Revision 60bc4c4 by Ton Roosendaal April 1, 2006, 14:09 (GMT) |
And the preview.blend for texture preview fix |
Revision 5468351 by Ton Roosendaal April 1, 2006, 14:08 (GMT) |
Texture button preview: - now draws intensity value correct (black/white was inversed) - added option to show texture alpha too |
Revision 766e6fe by Ton Roosendaal April 1, 2006, 12:53 (GMT) |
Sequence render bug: pressing ANIM didn't update renderwindow, when files for input were 32 bits. |
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