Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 15a78cb by Ken Hughes
April 2, 2006, 20:19 (GMT)


Fix gcc warnings about NULL used in arithmetic comparison.
April 2, 2006, 20:15 (GMT)
fixed a crashing bug in new vehicle physics, and removed some debugging code in contact/friction physics code.
April 2, 2006, 18:11 (GMT)
- fix some minor typing/redefinition errors, should
not be misconstrued as "working" by myself
April 2, 2006, 17:44 (GMT)
Bugfix #3996

Particles were fully recalculated each time on frame advance, when they
had an animation itself (like Ipo). Was not needed for dynamic particles.
April 2, 2006, 15:40 (GMT)
Added to select group-
Siblings, ad Type
This removes the need for the "Select Type" menu (please review Broken)
Revision 8f38a91 by Ken Hughes
April 2, 2006, 14:22 (GMT)


A calculation was using an integer 100000000000, which was being truncated:

source/blender/src/writeimage.c: In function `save_rendered_image_cb_real':
source/blender/src/writeimage.c:129: warning: integer constant is too large
for "long" type

Since the calculation is on a float anyway, changed constant to a float.

Ken
April 2, 2006, 12:45 (GMT)
Bugfix #4046

Copying constraints should refresh the dependency graph, otherwise the
new relations don't get calculated properly.
April 2, 2006, 12:39 (GMT)
Bugfix #4042

New empty drawsize and type are initialized on loading old files now.
April 2, 2006, 12:20 (GMT)
Bugfix #4047

"Delete scene" should exit modes too, crashed in dependency graph then.
Now it exits editmode and paint modes first.
April 2, 2006, 12:08 (GMT)
Fix for #4048

Camera was excluded from depsgraph when not visible in current layer...
resulting in camera animations to not move.

Solved with just an exception, but it certainly is attention point for the
depsgraph cleanup.
April 2, 2006, 11:48 (GMT)
Bugfix #4051

- particle duplicators should not include parent animation (error in
duplicator recode of last december)
- added exception for 'died' particles to keep correct orientation

Also in this commit:

- added comment in code to explain why vertexnormals in mesh are equal to
vertex location when no faces exist
- cleanup of BKE_object.h for functions that don't need export.
April 2, 2006, 11:41 (GMT)
Added proper initialize for curve pointer, fix for commit of march 24th.
April 2, 2006, 08:21 (GMT)
Bugreport #4057

Uninitialized variable used in viewmove for 2d windows... the reporter
found it himself. thanks Michael Jones!
April 2, 2006, 01:46 (GMT)
Bugfix when checking for a container mesh (Mesh.Unlink needed here)
April 1, 2006, 19:28 (GMT)
Silly var typo fix.
April 1, 2006, 15:35 (GMT)
Bug fix #3900, washed out AO colors

Darn typo in AO code... it only multiplied the red compononent for AO. :)
April 1, 2006, 15:32 (GMT)
This script copys vertex groups and weights from 1 weighted mesh, to all unweighted meshes.
It just uses the closest to copy the weights, but this means the meshes need not have the same number of verts.
Worldspace coords are used so the meshes only need to overlap in worldspace.
April 1, 2006, 14:09 (GMT)
And the preview.blend for texture preview fix
April 1, 2006, 14:08 (GMT)
Texture button preview:

- now draws intensity value correct (black/white was inversed)
- added option to show texture alpha too
April 1, 2006, 12:53 (GMT)
Sequence render bug: pressing ANIM didn't update renderwindow, when files
for input were 32 bits.
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