Revision 9740795 by Campbell Barton April 5, 2006, 16:48 (GMT) |
Added an option to batch rename vert Groups. |
Revision a4c110f by Ton Roosendaal April 5, 2006, 15:31 (GMT) |
Two more quicktime changes for compiling after OSX software update |
Revision 666120a by Ton Roosendaal April 5, 2006, 12:03 (GMT) |
Another #define __CARBONSOUND__ needed because of wacko Quicktime decision to leave carbon framework in bad state. |
Revision f3d8d8e by Ton Roosendaal April 5, 2006, 11:59 (GMT) |
Upgrading in 10.3 to quicktime 7 seems to remove a header file, which stops Ghost from compiling. Information on this link here: http://www.cocoadev.com/index.pl?CarbonSound |
Revision 6b6d379 by Campbell Barton April 5, 2006, 07:10 (GMT) |
Added the option only to update selected verts in the target mesh when copying bone weights. Good when you need to update a copy with changes to the weights. |
Revision bb23675 by Erwin Coumans April 5, 2006, 02:01 (GMT) |
fixed two issues that hinder linux build |
Revision 35f1059 by Tom Musgrove April 5, 2006, 00:53 (GMT) |
==misc spelling and typos == a patch from Ed Halley to fix assorted typos in tooltips |
Revision 3f959ec by Tom Musgrove April 5, 2006, 00:15 (GMT) |
==makefiles== pthreads wasn't added to the release zipfile on cygwin, patch by rob hausauer |
Revision 9d41401 by Erwin Coumans April 4, 2006, 22:26 (GMT) |
improved some Bullet Dynamics, related to friction/contact constraints. |
Revision 21ca6c3 by Daniel Dunbar April 4, 2006, 20:37 (GMT) |
- properly prototype dummy fnmatch to match call |
Revision 3be66f6 by Alexander Ewering April 4, 2006, 09:14 (GMT) |
New option for convert-menu font->curve: "Curve (Single filling group)". Since the text-object remake, it was not possible anymore to 'cut out' text from, say, a box made by a polycurve, by converting text to curve and then joining - only the first character would be cut out. This is because of the filling groups (nu/dl->charidx) I introduced for getting the vast speedup and the possibility of overlapping characters. The new convert menu option now assigns filling group 0 to all of the nurbs generated. Maybe filling groups should be exposed in the UI in general for curves - there are various occasions where they are useful. (Hint to the UI mafia! ;) |
Revision b6c3f3f by Campbell Barton April 3, 2006, 21:48 (GMT) |
fixed error in boneweight copy and type in obj export. |
Revision dfb545a by Ken Hughes April 3, 2006, 20:31 (GMT) |
Fix some warning for unsigned vs signed comparisons. |
Revision 1919391 by Campbell Barton April 3, 2006, 20:15 (GMT) |
Fixed small but that was causing an eternal loop. |
Revision cc8051e by Geoffrey Bantle April 3, 2006, 19:02 (GMT) |
-> Stored Selections in Mesh DNA Stored selections now get saved to mesh library blocks as direct data. The idea that stored selections are 'erased' when leaving editmode and switching objects is pretty mysterious for the user. Note that currently the mselect array in a mesh is not written to file. Not sure whether to change this or not. |
Revision e9a9cae by Campbell Barton April 3, 2006, 16:14 (GMT) |
Fixed a but where applying the modifier option was disabled, Meshes woudl have there objects matricies applied. (Now always work on copied data- Blender.Mesh could do with a copy function) Now triangulate works without "Apply Modifiers" enabled. Much thanks to Gianluca Faletti for helping me track down the problem. |
Revision 36f498a by Erwin Coumans April 3, 2006, 01:28 (GMT) |
made some gfx debug code win32 specific |
Revision d537ce9 by Erwin Coumans April 2, 2006, 22:36 (GMT) |
commented out some asserts that don't work multiplatform |
Revision 6839ec6 by Erwin Coumans April 2, 2006, 21:04 (GMT) |
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. |
Revision 756bad7 by Campbell Barton April 2, 2006, 20:59 (GMT) |
Sped up quite a bit using zsorting and fast index guessing. so verts can find the closest vert in the other mesh. from 37.3sec to 8.65 sec on the test I used (human with 24 bones) - 24k verts on the source mesh. |
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