Revision 2d8978d by Tom Musgrove January 22, 2006, 21:40 (GMT) |
==translations== last bit for the translations serbian and ukranians now work - woohoo |
Revision 067c671 by Tom Musgrove January 22, 2006, 21:15 (GMT) |
==scripts== updated svg import - it is better than the last version, and apparently works perfect on linux - but some issues on windows? work done by jms |
Revision 1acc562 by Tom Musgrove January 22, 2006, 17:41 (GMT) |
==translation== tooltips translation to Ukranian by Serhij Dubyk, hrrmmm I still don't see it showing up in my language choices drop down... |
Revision 9b84a17 by Chris Want January 22, 2006, 17:33 (GMT) |
Fixing the VRML ImageTexture for the pending release, so that the image file name gets written instead of the blend file name. |
Revision cd1ad7f by Tom Musgrove January 22, 2006, 16:38 (GMT) |
==python scripts== DirectX exporter now supports animation again. Thanks Ben Omari for the update - there is a bug in armatures (not python?) that can leave the bones looking crazy after export - tab tab to make it return to correct |
Revision 788b452 by Chris Want January 22, 2006, 03:27 (GMT) |
The decimate modifier had a slider to control the level of mesh reduction that was labeled "Percent" but was on a scale from 0.0 to 1.0. The word percent implies a scale for 0 to 100, so I've relabeled this slider as "Ratio". |
Revision 5adb010 by Campbell Barton January 21, 2006, 12:33 (GMT) |
Bugfix with adaptive geometry- was over subdividing some edges. Made sure all data is unselected before endering brush mode. Also made adaptive geometry off be default. |
Revision 6e1db67 by Ken Hughes January 21, 2006, 06:21 (GMT) |
===Python API=== Bugfix: Hos discovered that recent fixes broke mesh.verts.extend(); it now accepts three floats again. Sorry.... |
January 20, 2006, 14:38 (GMT) |
* fix: The timeline now redraws when auto-recorded keys are set in transform. |
Revision eb553b3 by Campbell Barton January 20, 2006, 06:05 (GMT) |
Some minor changes & updates to keep in sync with my own version. |
Revision ce2b967 by Campbell Barton January 20, 2006, 04:41 (GMT) |
removing file with old name, |
Revision 172e476 by Campbell Barton January 20, 2006, 02:45 (GMT) |
was collapsing edges, even when adptive geometry was disabled. |
Revision d2478ea by Campbell Barton January 20, 2006, 02:40 (GMT) |
Updated batch object renamer. - Now uses PupBlock where possible - Uses Mesh for changing mesh names (saves us a full NMesh update) - Fixed a bug renaming objects from their data - with emprys. |
Revision 78cbd04 by Campbell Barton January 20, 2006, 02:37 (GMT) |
renaming python script... |
January 19, 2006, 21:32 (GMT) |
* Got rid of the silly 'Set' button in curve edit buttons and made the DefResolU update automatically when modified. |
Revision 0fcfd5b by Ken Hughes January 19, 2006, 15:48 (GMT) |
===Python API=== Bugfix #3660: NMesh.getVertexInfluences() was broken following the changes to the armature system. Tron Thomas (kudos) came up with a fix that seems to perform identically to the old method. I'm also adding it to the Mesh module for compatibility. |
Revision 14e1000 by Campbell Barton January 19, 2006, 14:42 (GMT) |
Made the minimal theme align, and buttons now sit close together. Looks nicer. |
Revision 4a32e03 by Campbell Barton January 19, 2006, 01:15 (GMT) |
Bugfix for http://projects.blender.org/tracker/?func=detail&atid=125&aid=3767&group_id=9 View All/View Selected - only took into account values from 1 axis. - Workaround because test_view2d needs to act that way for other functions. Easy one :) Right mouse mutton cancels transform. - Must move to Theeth's new code one day. |
Revision 9ea6301 by Campbell Barton January 18, 2006, 22:57 (GMT) |
Fixed up naming new objects/meshes when that name alredy existed - faster and better new names. |
Revision 407fcf1 by Ken Hughes January 18, 2006, 20:06 (GMT) |
==renderer== Patch #3760: Allows a python script to call renderer when the UI is not active (thanks to Cory King for patch). Without the patch, blender will segfault since G.vd is NULL. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021