Blender Git Commits

Blender Git "master" branch commits.

Page: 5276 / 5574

Revision 2d8978d by Tom Musgrove
January 22, 2006, 21:40 (GMT)
==translations==

last bit for the translations serbian and ukranians now work - woohoo
Revision 067c671 by Tom Musgrove
January 22, 2006, 21:15 (GMT)
==scripts==

updated svg import - it is better than the last version, and apparently works perfect on linux - but some issues on windows? work done by jms
Revision 1acc562 by Tom Musgrove
January 22, 2006, 17:41 (GMT)
==translation==

tooltips translation to Ukranian by Serhij Dubyk, hrrmmm I still don't see it showing up in my language choices drop down...
Revision 9b84a17 by Chris Want
January 22, 2006, 17:33 (GMT)
Fixing the VRML ImageTexture for the pending release, so that the image
file name gets written instead of the blend file name.
Revision cd1ad7f by Tom Musgrove
January 22, 2006, 16:38 (GMT)
==python scripts==

DirectX exporter now supports animation again. Thanks Ben Omari for the update - there is a bug in armatures (not python?) that can leave the bones looking crazy after export - tab tab to make it return to correct
Revision 788b452 by Chris Want
January 22, 2006, 03:27 (GMT)
The decimate modifier had a slider to control the level of mesh
reduction that was labeled "Percent" but was on a scale from
0.0 to 1.0. The word percent implies a scale for 0 to 100, so
I've relabeled this slider as "Ratio".
January 21, 2006, 12:33 (GMT)
Bugfix with adaptive geometry- was over subdividing some edges.
Made sure all data is unselected before endering brush mode.
Also made adaptive geometry off be default.
Revision 6e1db67 by Ken Hughes
January 21, 2006, 06:21 (GMT)


===Python API===
Bugfix: Hos discovered that recent fixes broke mesh.verts.extend(); it now
accepts three floats again. Sorry....
Revision 091af59 by Matt Ebb
January 20, 2006, 14:38 (GMT)
* fix: The timeline now redraws when auto-recorded keys are set in transform.
January 20, 2006, 06:05 (GMT)
Some minor changes & updates to keep in sync with my own version.
January 20, 2006, 04:41 (GMT)
removing file with old name,
January 20, 2006, 02:45 (GMT)
was collapsing edges, even when adptive geometry was disabled.
January 20, 2006, 02:40 (GMT)
Updated batch object renamer.
- Now uses PupBlock where possible
- Uses Mesh for changing mesh names (saves us a full NMesh update)
- Fixed a bug renaming objects from their data - with emprys.
January 20, 2006, 02:37 (GMT)
renaming python script...
Revision 6aff25e by Matt Ebb
January 19, 2006, 21:32 (GMT)
* Got rid of the silly 'Set' button in curve edit buttons and made the DefResolU update automatically when modified.
Revision 0fcfd5b by Ken Hughes
January 19, 2006, 15:48 (GMT)


===Python API===
Bugfix #3660: NMesh.getVertexInfluences() was broken following the changes
to the armature system. Tron Thomas (kudos) came up with a fix that seems
to perform identically to the old method. I'm also adding it to the Mesh
module for compatibility.
January 19, 2006, 14:42 (GMT)
Made the minimal theme align, and buttons now sit close together.
Looks nicer.
January 19, 2006, 01:15 (GMT)
Bugfix for http://projects.blender.org/tracker/?func=detail&atid=125&aid=3767&group_id=9
View All/View Selected - only took into account values from 1 axis. - Workaround because test_view2d needs to act that way for other functions.
Easy one :) Right mouse mutton cancels transform. - Must move to Theeth's new code one day.
January 18, 2006, 22:57 (GMT)
Fixed up naming new objects/meshes when that name alredy existed - faster and better new names.
Revision 407fcf1 by Ken Hughes
January 18, 2006, 20:06 (GMT)


==renderer==

Patch #3760: Allows a python script to call renderer when the UI is not
active (thanks to Cory King for patch). Without the patch, blender will
segfault since G.vd is NULL.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021