January 18, 2006, 16:22 (GMT) |
This patch fixes some issues with MSVC 6 See: http://www.blender.org/forum/viewtopic.php?t=7863 I added Pose.c to BPY_python.dsp and moved some variable declarations in OptimizedBvh.cpp so things weren't defined in the middle of code. There is an odd global maxIterations that seems out of place, Erwin you may want to look at it quickly... Kent |
January 18, 2006, 13:44 (GMT) |
* Added a command to copy NLA strips to the Copy Attributes (Ctrl C) menus. Will be useful for updating versions of armatures, and transferring animation between them. |
Revision e3512ab by Erwin Coumans January 18, 2006, 06:48 (GMT) |
assert caused compile problems too :( |
Revision 5b8b745 by Erwin Coumans January 18, 2006, 06:46 (GMT) |
fixed an ordering issue caused by previous commit |
Revision a8cb639 by Ken Hughes January 18, 2006, 06:15 (GMT) |
==Python API== Bugfix #3761: Attempting to set mesh.faceUV=1 when a mesh has no faces now throws a RuntimeError exception. Previous behavior was to do nothing. |
Revision 85c58bf by Erwin Coumans January 18, 2006, 06:04 (GMT) |
attempt to fix reported problems with glsl shader on OS X (and other platforms). instead of continuous printing errors, it should just print once, and delete the shaders. also, disabled the asynchronous logicbrick update, it reportedly causes jitter. |
Revision 4100794 by Willian Padovani Germano January 18, 2006, 02:20 (GMT) |
==python scripts== Updated bvh to armatures script by Jean-Baptiste Perin (thanks). |
Revision c4a155c by Campbell Barton January 18, 2006, 00:22 (GMT) |
fixed seam tearing with edge collapsing, should be last commit ;) |
Revision 1395d71 by Campbell Barton January 18, 2006, 00:14 (GMT) |
Added Mesh menu access for b-brush sculpter. |
Revision 24b5e21 by Campbell Barton January 17, 2006, 23:50 (GMT) |
Moved script. Minor updates to subdivision and adaptive meshes. |
Revision f90b7a6 by Campbell Barton January 17, 2006, 23:47 (GMT) |
moving to bpydata because it cant be accessed from the menus |
Revision 9f47286 by Campbell Barton January 17, 2006, 22:13 (GMT) |
Changed the URL to be the Image filename sans path, not the image name. Sped up intentation writing a bit.. Many more changes need to be applied here... |
Revision 3ebf0c9 by Tom Musgrove January 17, 2006, 21:04 (GMT) |
==python scripts== slight updates and cleanups to vrml97 and x3d exporter, the ability to do gzip compression has been added. The redundant vrml exporter has been removed. Thanks Bart |
Revision d40162b by Andrea Weikert January 17, 2006, 17:23 (GMT) |
Fixed crash in pupmenu for image icons * Scaled down image can be smaller than icon - bad memory access * Also needed to copy float buffer for exr images * rectcpy only copied first row There probably is some unnessary copying, will check with a little more time. For now better be safe since it's no huge amount of mem that is copied. |
Revision cf5570c by Tom Musgrove January 17, 2006, 16:32 (GMT) |
==python api== epyDoc for insertShapeKey |
Revision c34dd4d by Tom Musgrove January 17, 2006, 11:34 (GMT) |
==python api== tex2uvbaker and hotkeys update by jms |
Revision 5494927 by Campbell Barton January 17, 2006, 11:05 (GMT) |
Speed up for edge list's Remove doubles on mouseup to minimizie editMode cycling. |
Revision 9b2640a by Campbell Barton January 17, 2006, 09:58 (GMT) |
Added edge collapsing when adaptive geometry enabled. |
Revision 75aa68e by Tom Musgrove January 17, 2006, 09:20 (GMT) |
==python api== clarification of Blender.Mesh.Mode() tip |
Revision 427b132 by Tom Musgrove January 17, 2006, 06:47 (GMT) |
==python api== patch from jean-michel soler (jms) - .insertShapeKey() Python API, a function to insert a shape key in an object . It works on Mesh, Lattice curve ans surface . Example of use : import Blender OBJECT=Blender.Object.GetSelected()[0] OBJECT.insertShapeKey() a docstring to follow soon |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021