Revision ec01a66 by Ton Roosendaal January 4, 2006, 12:41 (GMT) |
Orange: Node previews now draw standard backdrop to show alpha better. |
Revision 3153a23 by Ton Roosendaal January 4, 2006, 12:13 (GMT) |
Orange: more Node goodies; - New Node: "Mapping". Allows input vector to be translated, rotated and scaled. And optional be clipped to a range. Works for colors too! - The button "Normal" now allows incremental input, so a click in the button won't change the normal anymore - Connecting wires now show selection state for Nodes, with nice blended colors. Both colors were added in Themes, but default to black and white |
Revision ff7ca4b by Campbell Barton January 4, 2006, 01:55 (GMT) |
Gave an example of changing lamp modes in epydocs. - answers a q on elysuin. |
Revision bd26fe8 by Ton Roosendaal January 3, 2006, 22:09 (GMT) |
Orange: Another issue with Armature layers; in NLA, the strips with a locked length should not skip hidden channels. |
Revision f47899f by Ton Roosendaal January 3, 2006, 21:43 (GMT) |
Orange; merger with bf-blender. (Merging is *not* fun work, especially not with bugfixes in main branch for code that got cleaned up in the other! Poor Hos... :) |
Revision 9557c3a by Ton Roosendaal January 3, 2006, 21:10 (GMT) |
Orange: minor tweak for group user counting. |
Revision 14d5cd1 by Ton Roosendaal January 3, 2006, 20:59 (GMT) |
Bugfix #3646 Outliner, using scrollwheel with mouse in scrollbar didn't scroll in the correct direction. |
Revision 5414bca by Ton Roosendaal January 3, 2006, 20:26 (GMT) |
Bugfix #3643 Editmode mesh: after an unhide ("reveal") the countall() needed to be called. This caused for example extrude not to work when all was hidden. |
Revision 750b9df by Ton Roosendaal January 3, 2006, 20:06 (GMT) |
Bugfix #3673 Threadsafe patch for environment maps type "Load" missed to include a call, so still crashed. Only for non-debug builds though, so not reported earlier. From my cvs log 7 months ago: "Added threadsafe patch from Martin. Now envmaps of type "Load" should not give errors. I assume Martin tested!" :) |
Revision a085a41 by Ton Roosendaal January 3, 2006, 19:49 (GMT) |
Bug #3681 The never ending bump mapping saga! With the fix over a month ago, which added correct texture space vectors for the bump, gave results so crispy that normals could invert after normalize. This only when the normal "fac" slider was > 1.0. The normals from imagetextures now get clipped to prevent it to result in flipping normals. Will do more tests though... Also note that the real good way would be have the tangent vectors for the actual render normal available to perturb for bump, thats another story. |
Revision 9f8348a by Joseph Gilbert January 3, 2006, 17:24 (GMT) |
*bpy fix - include file capitialized wrong |
Revision b41a476 by Chris Want January 3, 2006, 17:22 (GMT) |
As positively recieved on the mailing list and irc (and blessed by guitargeek), this commit enhances the support for temporary storage for the structs EditVert, EditEdge, and EditFace. The field "EditVert *vn" has been removed and replaced by a union called "tmp" that can hold: v, an EditVert pointer; e, an EditEdge pointer; f, an EditFace pointer; fp, a float pointer; p, a void pointer; l, a long; Please see the mailing list post here for more information about this: http://projects.blender.org/pipermail/bf-committers/2005-December/012877.html |
Revision 5233f73 by Joseph Gilbert January 3, 2006, 16:27 (GMT) |
*warnings fixes - fixes a number of warnings in bpy project |
Revision 700ff01 by Joseph Gilbert January 3, 2006, 16:19 (GMT) |
*msvc7 update - added bullet files to project - fixed compiler path on bBullet project |
Revision af7e7ab by Johnny Matthews January 3, 2006, 15:22 (GMT) |
Changing the names of the shape copying tools to something that doesn't offend the orange team ;) |
Revision 832f2d3 by Ton Roosendaal January 3, 2006, 12:04 (GMT) |
Orange; stuff for the animation department! - Found the potential crasher for sound playback & undo. Test! - PoseMode: NKey panel didn't work when actions where assigned - NLA: "Add action strip" now displays in menu to which active object the actions are added. |
Revision 4bc4eac by Ton Roosendaal January 3, 2006, 11:34 (GMT) |
Orange; tweaks for further integrating node editing in UI - Previews inside groups now get updated too - Activating nodes inside of groups updates UI and preview render correctly - Entering/leaving groups updates UI and previewrender - Material Node: now draws socket name next to colorpicker for inputs |
Revision d14f6c9 by Campbell Barton January 3, 2006, 06:14 (GMT) |
replaced more M_Object_Get for the faster Object_CreatePyObject. Object.GetSelected now dosnt return None if there is no 3d view. - wasnt documented and likely would mess up scripts that always expected a list. - Just return an empty list instead. |
Revision fc079f8 by Campbell Barton January 3, 2006, 05:38 (GMT) |
made scene.getChildren() a heap faster. 983.3 times faster in my test. getting 7200 objects did take: 1.18 sec, now 0.0012 sec It was doing a full object list lookup for every object in the scenes base using the name to compare. now it just gets the object directly from the base and converts it to a python object, adding it to the list. - Cam |
Revision fc6ec33 by Campbell Barton January 3, 2006, 04:20 (GMT) |
Adds a boarder around the oops, usefull to know where the oops bounds end with larger scenes. I needed to do a make clean, then make to see this change. |
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