Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 4, 2006, 12:41 (GMT)
Orange: Node previews now draw standard backdrop to show alpha better.
January 4, 2006, 12:13 (GMT)
Orange: more Node goodies;

- New Node: "Mapping". Allows input vector to be translated, rotated and
scaled. And optional be clipped to a range. Works for colors too!

- The button "Normal" now allows incremental input, so a click in the
button won't change the normal anymore

- Connecting wires now show selection state for Nodes, with nice blended
colors. Both colors were added in Themes, but default to black and white
January 4, 2006, 01:55 (GMT)

Gave an example of changing lamp modes in epydocs. - answers a q on elysuin.
January 3, 2006, 22:09 (GMT)
Orange: Another issue with Armature layers; in NLA, the strips with a
locked length should not skip hidden channels.
January 3, 2006, 21:43 (GMT)
Orange; merger with bf-blender.

(Merging is *not* fun work, especially not with bugfixes in main branch
for code that got cleaned up in the other! Poor Hos... :)
January 3, 2006, 21:10 (GMT)
Orange: minor tweak for group user counting.
January 3, 2006, 20:59 (GMT)
Bugfix #3646

Outliner, using scrollwheel with mouse in scrollbar didn't scroll in the
correct direction.
January 3, 2006, 20:26 (GMT)
Bugfix #3643

Editmode mesh: after an unhide ("reveal") the countall() needed to be
called. This caused for example extrude not to work when all was hidden.
January 3, 2006, 20:06 (GMT)
Bugfix #3673
Threadsafe patch for environment maps type "Load" missed to include a
call, so still crashed. Only for non-debug builds though, so not reported
earlier.

From my cvs log 7 months ago:

"Added threadsafe patch from Martin.
Now envmaps of type "Load" should not give errors. I assume Martin tested!"

:)
January 3, 2006, 19:49 (GMT)
Bug #3681 The never ending bump mapping saga!

With the fix over a month ago, which added correct texture space vectors for
the bump, gave results so crispy that normals could invert after normalize.
This only when the normal "fac" slider was > 1.0.

The normals from imagetextures now get clipped to prevent it to result in
flipping normals. Will do more tests though...

Also note that the real good way would be have the tangent vectors for the
actual render normal available to perturb for bump, thats another story.
January 3, 2006, 17:24 (GMT)
*bpy fix
- include file capitialized wrong
Revision b41a476 by Chris Want
January 3, 2006, 17:22 (GMT)
As positively recieved on the mailing list and irc (and blessed by
guitargeek), this commit enhances the support for temporary storage
for the structs EditVert, EditEdge, and EditFace. The field
"EditVert *vn" has been removed and replaced by a union called
"tmp" that can hold:

v, an EditVert pointer;
e, an EditEdge pointer;
f, an EditFace pointer;
fp, a float pointer;
p, a void pointer;
l, a long;

Please see the mailing list post here for more information about
this:

http://projects.blender.org/pipermail/bf-committers/2005-December/012877.html
January 3, 2006, 16:27 (GMT)
*warnings fixes
- fixes a number of warnings in bpy project
January 3, 2006, 16:19 (GMT)
*msvc7 update
- added bullet files to project
- fixed compiler path on bBullet project
January 3, 2006, 15:22 (GMT)
Changing the names of the shape copying tools to something that doesn't offend the orange team ;)
January 3, 2006, 12:04 (GMT)
Orange; stuff for the animation department!

- Found the potential crasher for sound playback & undo. Test!
- PoseMode: NKey panel didn't work when actions where assigned
- NLA: "Add action strip" now displays in menu to which active object the
actions are added.
January 3, 2006, 11:34 (GMT)
Orange; tweaks for further integrating node editing in UI

- Previews inside groups now get updated too
- Activating nodes inside of groups updates UI and preview render correctly
- Entering/leaving groups updates UI and previewrender
- Material Node: now draws socket name next to colorpicker for inputs
January 3, 2006, 06:14 (GMT)
replaced more M_Object_Get for the faster Object_CreatePyObject.
Object.GetSelected now dosnt return None if there is no 3d view. - wasnt documented and likely would mess up scripts that always expected a list. - Just return an empty list instead.
January 3, 2006, 05:38 (GMT)
made scene.getChildren() a heap faster. 983.3 times faster in my test.
getting 7200 objects did take: 1.18 sec, now 0.0012 sec

It was doing a full object list lookup for every object in the scenes base using the name to compare.
now it just gets the object directly from the base and converts it to a python object, adding it to the list.
- Cam
January 3, 2006, 04:20 (GMT)
Adds a boarder around the oops, usefull to know where the oops bounds end with larger scenes.
I needed to do a make clean, then make to see this change.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021