January 5, 2006, 23:10 (GMT) |
Lots of stupid warning fixes: Added newlines at end of a bunch of files that didn't have them. removed a couple of unused variables and an extra ';' (Also removed config.h crap from these files) Kent |
January 5, 2006, 20:52 (GMT) |
I added {}'s around an if block of code to prevent gcc from saying this else is ambiguous... code was if (blah) if (blah2) stuff; else stuff2; its now if (blah) { if (blah2) stuff; else stuff2; } Kent |
Revision 7503253 by Ken Hughes January 5, 2006, 19:25 (GMT) |
Bugfix for Toni: Ipo_addCurve() needed to call set_icu_vars() in order to properly initialize data for new Ipo curves. |
Revision b702ce4 by Ton Roosendaal January 5, 2006, 19:16 (GMT) |
Orange bugfix; duplicating object with group didn't increase group user counter... tsk tsk tsk! |
Revision febd2a8 by Ton Roosendaal January 5, 2006, 16:12 (GMT) |
orange bugfix: "Make local Action" did not set the Ipos in channels to local (or make copy if used by other actions), causing in loss of ipo's. |
Revision 1377e65 by Campbell Barton January 5, 2006, 15:53 (GMT) |
Changed so all errors raise an excepton. - As per Toni's suggestions. TypeError for pythonCoder error. RuntimeError for blender not being able to be joined. (Sorry stivs, no BadJuJu yet) Documented this in the epydocs also. |
Revision 9fe4592 by Nils Thuerey January 5, 2006, 15:49 (GMT) |
Three minor fixes: - removed debugging output from fluidsim export - directores with "+" are now valid for fluidsim data - simulation now always uses frame 1 to endframe, so changing start frame settings should work again |
Revision fbe9a17 by Ton Roosendaal January 5, 2006, 14:53 (GMT) |
Orange bugfix: regular materials did not show textures... |
Revision 465ff56 by Ton Roosendaal January 5, 2006, 14:12 (GMT) |
Orange: Ack! Yesterday's commit to cleanup relative paths forgot to change the undo code as well... so on any Undo/redo all the libraries got lost! |
Revision 283b0ff by Ton Roosendaal January 5, 2006, 13:46 (GMT) |
Orange; maintenance commit! - Moved all 'render pipeline control' options out of the Material panels into the (now renamed) "Links and Pipeline" Panel. These are the options that are not per material-node, but global for the entire Material tree. It includes ZTransp, Zinvert, Strands, Halo, Wire, etc. - To further make Node editing clear, when you enable Nodes for the first time, the link button to the first Material node is drawn red, to note that here needs something linked or added. - Protected Node editing for Library data - Fixed header buttons to work OK for Node Window |
January 5, 2006, 13:25 (GMT) |
* Fix to update timeline after transform in action window |
Revision 406b3ae by Ton Roosendaal January 4, 2006, 21:29 (GMT) |
Orange; last commit didnt draw passepartout correctly. Also added a limit, so you cannot screw up the entire view :) |
Revision 987a321 by Ton Roosendaal January 4, 2006, 21:16 (GMT) |
Orange: Hold SHIFT+MMB in camera view shifts the viewports around. |
Revision 1521012 by Ton Roosendaal January 4, 2006, 19:11 (GMT) |
Orange; moved version patch for bone layers to 2.40, so orange branch can read 2.40 files! |
Revision 3f4aed3 by Ton Roosendaal January 4, 2006, 19:05 (GMT) |
Orange; relative path fix for libraries. - On linking stuff from libraries, each relative path now is relative with respect to the file that uses the library. This way you can make libraries that use other libraries, and link them in your project with an entire different relative path. The commit also fixes issues when mixing up relative or non-relative paths. Now after this I need to commit something cool, so the orangers will update and check! :) |
Revision 9e36d4b by Joseph Gilbert January 4, 2006, 16:02 (GMT) |
[ #3661 ] resize4x4 in Matrix class doesn't set ones on the diagonal * resizing a matrix now puts 1's back on the diagonals. |
Revision ed2b555 by Ton Roosendaal January 4, 2006, 15:47 (GMT) |
Wednesday sync orange with bf-blender Note: has the crazyspace fix! |
Revision 4cb838d by Ton Roosendaal January 4, 2006, 15:37 (GMT) |
Fix for CrazySpace correction. (Special request of our Argentinan bird movie friends :) There were two issues with it, which both have been tackled as follows: - the correction transformations (quaternions) were calculated per face, and then averaged over the vertices. This gave annoying inaccuracies, especially when the geometry is irregular. The new code first calculates two tangent vectors in a vertex, based on the associated edges it has in a face. These tangents then are used to define the transform. Tangents are 20% of the length of an edge now. - When a SubSurf modifier was in the chain, the deformation caused by the subsurf was also included in CrazySpace correction, giving even larger errors. New code temporally disables Subsurf, recalculates vertices, and then does the crazy tricks. :) All in all, quite well working! |
Revision 4af91da by Campbell Barton January 4, 2006, 15:11 (GMT) |
Added some notes regarding Object.GetSelected() - it uses the last localview. |
Revision de37b11 by Joseph Gilbert January 4, 2006, 15:07 (GMT) |
[ #3712 ] Calling makeEditable() and update() on an armature twice duplicates bones * fixes bug where editbones are not freed on calling update() |
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