Revision 6d9cda7 by Ton Roosendaal December 17, 2005, 19:02 (GMT) |
Orange: Enabled Striding in NLA to also use FollowPath Constraint. Until now it only worked when Object was parented to a Curve. Interesting feature now is that it checks for all FollowPath Constraints, and it chooses to stride over the first Path found with influence > 0.5. Note: to make swithing to other paths work, map the time curve for these paths to match the switch. This is not very NLA friendly... but let the dudes in studio test it first. :) Todo for later once; ensure proper blending... |
Revision 7fd55a7 by Ton Roosendaal December 17, 2005, 15:08 (GMT) |
Orange: bugfix, in armature "Stick" drawmode, the new "Custom Bone" option didn't draw in solid. |
Revision 80e5970 by Ton Roosendaal December 17, 2005, 14:58 (GMT) |
Orange: Another NLA goodie. The NLA code didn't evaluate any strips when the current frame was outside of strips. This gives potential errors with playback that skips frames, or for a renderfarm. And, while editing the poses got 'stuck' if you changed to different frames. Now if no strips are found on 'current frame', always the first strip to right is used, or the last strip to the left. |
Revision 16b6f81 by Nathan Letwory December 17, 2005, 14:27 (GMT) |
* ctrl-alt-numpad0 didn't correctly update 3dview when the camera had anything parented to it. Fix for #3596 (http://projects.blender.org/tracker/index.php?func=detail&aid=3596&group_id=9&atid=125) |
Revision 128b187 by Ton Roosendaal December 17, 2005, 14:05 (GMT) |
Orange: New option "Shadow Bias", to extend the boundary between shadow or no shadow a little bit. Uses same threshold function as the "Bias" button. (That latter still works, and will use an automatic bias value based on the geometry, to prevent terminator errors in raytracing). Anyhoo, with this manual bias you can get rid of terminator problems for weird diffuse shaders now as well (like tangent or fresnel). Committed a few more files than needed, that's just code cleanup. |
Revision dd8edc9 by Ton Roosendaal December 17, 2005, 13:06 (GMT) |
Environment mapping "Reload" button didn't work. Required more stuff to reset. |
Revision 16aa8ea by Ton Roosendaal December 17, 2005, 10:28 (GMT) |
Orange: Snap-cursor-to-selected didn't respect bone layers yet. |
Revision e506a34 by Ton Roosendaal December 17, 2005, 10:08 (GMT) |
Orange: For some ancient reason, the stride option only worked on a single strip, and extended always. This made it nearly impossible to integrate it well with other actions in NLA. This commit changes it as follows; - As any strip, the striding-strip also stops at the end of a strip - This allows to put multiple different actions on a single path, and if all of these have the striding option set, the actions will each do their own individual stride. - To match the different actions, a new "Action Offset" button was added in the NLA Panel, which allows to internally cycle the action. - Of course, blend-in and blend-out works nicely too. Here's a quick AVI test with 2 actions. There's some slipping of the feet between actions still, because of the stridebone blending. I might look at that later, for now you can correct it with a simple Ipo on Armature too http://www.blender.org/bf/0007_0151.avi |
Revision f73f226 by Ken Hughes December 17, 2005, 04:57 (GMT) |
-- Bugfix #3617; addBezier() was not initializing all the attributes for a the beztriple, so things like the hidden and handle select states were set to random values. Added a beztriple.hide attribute so that the hide attribute can be set/cleared from the BPy API. |
Revision e76e78e by Campbell Barton December 16, 2005, 22:40 (GMT) |
typo, thanks letterrip. |
Revision 3a65f4e by Nathan Letwory December 16, 2005, 20:58 (GMT) |
For sconstruct build blender linked against the winspool library. This seemed unnecessary, and test showed Blender running fine without it. This probably solves #3503 too, so ZoneAlarm users, do test! The same change should be done for the project files. (#3503 http://projects.blender.org/tracker/index.php?func=detail&aid=3503&group_id=9&atid=125) |
Revision 466ef76 by Ton Roosendaal December 16, 2005, 17:35 (GMT) |
Orange: Yet another day of file reading & library linking code... Finally (after 10 years!) fixed the issue that was marked in a comment in the top of the readfile.c... when using multiple library files at once, the code that tries to map old to new pointers could fail when accidentally pointers (in different files) had same old values. Current code now uses proper lookup tables per open library file. Last issues to solve; - pointer tables still suffer the 'accidental pointer' error when linking multiple levels of library deep, with recursive back linking to higher levels... (I know is stupid, but should be solved!) - The code for relative paths doesnt work for multiple levels, when the files use different relative paths. |
Revision 3a50444 by Campbell Barton December 16, 2005, 13:50 (GMT) |
Oops, left the script menu in there. problems. |
Revision 3dd6f55 by Ton Roosendaal December 16, 2005, 12:49 (GMT) |
Orange bugfix; using in NLA window the Ckey option (Convert to NLA), did not use the proper call to increase user count && set the action to get a tag "extern linked". This caused actions to get lost when indirectly linked from library files. |
Revision f5121b2 by Campbell Barton December 15, 2005, 23:18 (GMT) |
BVH Export updated for 2.4x, also small updates in many areas. |
Revision 826591d by Ken Hughes December 15, 2005, 21:54 (GMT) |
-- Added BPy support for new Material modes. Recent additions of new mode bits broke input-checking in the API, so added a bitmask #define in DNA_material_types.h which contains all valid mode bits. |
Revision f289635 by Ton Roosendaal December 15, 2005, 20:59 (GMT) |
Testing call for Toni, he'll uncommit :) |
Revision 641f3cd by Ken Hughes December 15, 2005, 20:55 (GMT) |
-- Fix misspelling in Material's TraShad tooltip. |
Revision d3f9640 by Willian Padovani Germano December 15, 2005, 20:12 (GMT) |
Scripts: - Mirror bone weights contributed by Thomas Oppl. - Softimage XSI exporter contributed by Elira (with updates by Mal Duffin). Again, thanks to the authors mentioned. And to Tom (LetterRip) for contacting the authors and making suggestions about scripts we should include. |
Revision 6e7e6d2 by Ken Hughes December 15, 2005, 19:12 (GMT) |
-- removed redundant initialization for Mesh_Type (thanks LetterRip) |
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