Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 53 / 5574

Revision 888b879 by Hans Goudey
November 12, 2021, 19:25 (GMT)
Fix: Incorrect transfer attribute error message with curves

The node does support curves, but only in index mode (see T88630)
So add a specific error message for the nearest mode, and let the
node support curves in the declaration.

Differential Revision: https://developer.blender.org/D13205
November 12, 2021, 19:04 (GMT)
Merge branch 'blender-v3.0-release'
November 12, 2021, 19:03 (GMT)
Fix T92002: no Cycles combined baking support for filter settings
November 12, 2021, 19:03 (GMT)
Fix T91893, T92455: wrong transmission pass with hair and multiscatter glass

We need to increase GPU memory usage a bit. Unfortunately we can't get away
with writing either reflection or transmission passes because these BSDFs may
scatter in either direction but still must be in a fixed reflection or
transmission category to match up with the color passes.
November 12, 2021, 19:03 (GMT)
Tests: disable audio system for performance tests
Revision d845ba4 by Hans Goudey
November 12, 2021, 18:22 (GMT)
Fix T91826: Inconsistent node socket name identifier separator

Previously both `.` and `_` were used as separators when finding
a unique name for a socket. This removes the use of `.`, since `_`
was more common. It also does versioning for all of a file's node
trees to make sure that they all use the `_` convention.

Differential Revision: https://developer.blender.org/D13181
Revision cbca71a by Hans Goudey
November 12, 2021, 18:12 (GMT)
Cleanup: Move remaning node editor files to C++

Differential Revision: https://developer.blender.org/D13200
November 12, 2021, 18:00 (GMT)
Merge branch 'blender-v3.0-release'
November 12, 2021, 17:59 (GMT)
Fix T93029: OptiX denoising artifacts at high sample counts in specific scenes

Partially reverts commit rB440a3475b8f5410e5c41bfbed5ce82771b41356f because
"optixDenoiserComputeIntensity" does not currently support input images that are not packed (the
"pixelStrideInBytes" field is not zero). As a result the intensity calculation would take into account
data from other passes in the image, some of which was scaled by the number of samples still and
therefore produce widely incorrect results that then caused artifacts in the denoised image.

Maniphest Tasks: T93029
Revision 8a8bf99 by Julian Eisel
November 12, 2021, 17:23 (GMT)
Merge remote-tracking branch 'origin/blender-v3.0-release'
Revision 2b394e1 by Julian Eisel
November 12, 2021, 17:21 (GMT)
UI: (Performance) Avoid drawing buttons out of view

The UI was always drawing all buttons in a layout, no matter if they
were scrolled out of view (as in, outside of the visible part of the
region) or not. This means it's doing quite some work that can be
avoided.
UI drawing generally isn't a big bottleneck in Blender, so I don't
expect huge speedups from this. But while playing back animation, we do
redraw a fair bit of the UI, so in cases where there are many buttons
out of view, it may bring a little FPS boost. E.g. say in complex node
trees (the node editor is redrawn on animation playback in case there
are animated values that need updated UI feedback). This also mitigates
the issue in T92922 significantly.

Differential Revision: https://developer.blender.org/T92922

Reviewed by: Brecht Van Lommel
November 12, 2021, 16:55 (GMT)
Fix Cycles ray visibility panel missing for volume objects
November 12, 2021, 16:55 (GMT)
Fix T93007: Cycles not updating for animated Object properties like color
November 12, 2021, 16:55 (GMT)
UI: Do not shade alpha when blending colors

UI_GetThemeColorBlendShade4fv incorrectly changing alpha by the amount
of the shading offset.

See D9944 for more details.

Differential Revision: https://developer.blender.org/D9944

Reviewed by Hans Goudey
November 12, 2021, 16:51 (GMT)
UI: Do not shade alpha when blending colors

UI_GetThemeColorBlendShade4fv incorrectly changing alpha by the amount
of the shading offset.

See D9944 for more details.

Differential Revision: https://developer.blender.org/D9944

Reviewed by Hans Goudey
November 12, 2021, 16:09 (GMT)
Fix T93007: Cycles not updating for animated Object properties like color
November 12, 2021, 15:18 (GMT)
Fix Cycles ray visibility panel missing for volume objects
November 12, 2021, 13:36 (GMT)
Merge remote-tracking branch 'origin/blender-v3.0-release'
November 12, 2021, 13:36 (GMT)
Assets: Store Action sub-type in asset metadata

Blender 3.0 will only support single-frame Actions in the pose library.
The goal of this patch is to lay the groundwork for making it possible
for the Asset Browser to reject/hide "animation snippet" Action assets.

Determining whether an Action has one or more frames (i.e. whether it
has a single pose or animation) requires inspecting the Action itself,
and thus loading the data-block itself. This would make it impossible to
quickly determine from the asset browser.

To solve this, the Action is inspected before saving, and a
`"is_single_frame"` boolean (well, 0/1 integer) IDProperty is added.

Reviewed by: Severin

Differential Revision: https://developer.blender.org/D13202
November 12, 2021, 13:31 (GMT)
Merge branch 'blender-v3.0-release'
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021