Revision ac80b4b by Joseph Gilbert November 21, 2005, 20:54 (GMT) |
* added some display options to the ArmatureType class |
Revision 4d7ca29 by Joseph Gilbert November 21, 2005, 20:22 (GMT) |
* adds deformation properties to armatureType |
Revision d5f1fc1 by Joseph Gilbert November 21, 2005, 19:42 (GMT) |
* [ #3376 ] Blender.Mathutils.Matrix().toQuat() broken - a 0-degree rotation gives a abitrary axis of 1,0,0 not 0,0,0 |
Revision e9ea058 by Joseph Gilbert November 21, 2005, 19:16 (GMT) |
Radiance HDR image file includes |
November 21, 2005, 18:03 (GMT) |
Changed powf to pow. (For Solaris) Kent |
Revision 5fa3d74 by Ton Roosendaal November 21, 2005, 17:48 (GMT) |
Bugfix #3153 Subdivide didn't correctly calculate new UV or vertexcolor yet. |
Revision 125eaed by Ton Roosendaal November 21, 2005, 17:06 (GMT) |
Fix #3064 Assigning a Hook in Mesh editmode to new created vertices crashed on exit editmode. |
Revision 1568ebc by Ton Roosendaal November 21, 2005, 16:21 (GMT) |
Bugfix #3346 Decimate modifier wasn't resistant to decimating below 3 vertices. It now detects so, and doesn't add a face or edges then. |
Revision aedaba8 by Ton Roosendaal November 21, 2005, 15:59 (GMT) |
Bugfix #3434 The OpenGL preview anim render calculated the camera matrix before calling the animation updates, causing a lag when camera was parented. |
Revision 9607fac by Joseph Gilbert November 21, 2005, 15:44 (GMT) |
A few more doc updates |
Revision 0e62c58 by Joseph Gilbert November 21, 2005, 15:36 (GMT) |
Some updates to armature documentation. |
Revision 256b878 by Ton Roosendaal November 21, 2005, 15:21 (GMT) |
Colorband input for ramp shaders need to be clamped for (0-1)... |
Revision 8480731 by Ton Roosendaal November 21, 2005, 15:08 (GMT) |
Rui Campos found a glitch in drawing particles, these were accidentally still drawing all (zero sized) particles with "disp" option set to <100. Fast graphics card show the issue less evident, but especially with a giant amount of particles (100k) very much noticable. Thanks! |
Revision fb352bd by Ton Roosendaal November 21, 2005, 12:14 (GMT) |
Bugfix #3431 Too strict checking in depsgraph code missed a dependency case; this specifically when objects have own motion (ipo) and are being deformed by a parent. This worked, unless the parent also had own motion (ipo or constraint)... Also: the DAG_add_relation() added multiple relationships for object pairs, now they "Or" the relationship description flag. Makes it a tad faster again :) |
Revision d3bb020 by Ton Roosendaal November 21, 2005, 11:30 (GMT) |
Bugfix #3426 Object duplicators didn't draw when not selected. Was one 'else' to many in the code! Also noticed that duplicators couldn't be transformed when they have Ipos, was an improper call to do_ipo in duplicator code... also made sure the transformation info in the object is stored/restored before duplicating. |
Revision d34ab07 by Ton Roosendaal November 21, 2005, 11:15 (GMT) |
Bugfix #3430 Using Proportional edit on a Lattice with option "Outside" crashed. Was caused by not checking for the hide flag while counting amount of transformed elements in Lattice. |
Revision ddba16a by Ton Roosendaal November 21, 2005, 10:45 (GMT) |
Bugfix #3422 When using 'protection flags' for XYZ rotations, inserting keys in Poses resulted in wrong interpolations (doing -270 degrees instead of +90 for example). This caused by converting quaternion to euler and back... Solved it by correcting the quaternion in the end for the rotation sign of the original quaternion. NOTE: Pose animators should be aware that inserting rotations keys of 180 degrees or larger will still make the key rotate along the shortest path. |
Revision 93338b8 by Ton Roosendaal November 20, 2005, 23:06 (GMT) |
New textbutton didn't accept buttons with Object names (or Mesh, etc), the socalled ID-pointer buttons. It appeared that the but->pos, for cursor, was calculated wrong. :) |
Revision 5c7ec20 by Ton Roosendaal November 20, 2005, 22:12 (GMT) |
Bugfix #3423 Extrude faces assigned arbitrary colors to the new faces when an edge shared 2 faces with different colors. Now only assigns colors for the selected faces. |
Revision 449ac1b by Ton Roosendaal November 20, 2005, 21:29 (GMT) |
TAB cycling in number/text buttons. Was in tuhopuu too, but code needed a good revision :) This now cycles through all number/text buttons in a Panel. At the moment it skips buttons with tab completion (object names, bones, constraints) Press SHIFT+TAB to cycle backwards (any modifier will do btw). |
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