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Blenderin Git "master"-kehityshaaran kommitit.

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November 21, 2005, 20:54 (GMT)
* added some display options to the ArmatureType class
November 21, 2005, 20:22 (GMT)
* adds deformation properties to armatureType
November 21, 2005, 19:42 (GMT)
* [ #3376 ] Blender.Mathutils.Matrix().toQuat() broken
- a 0-degree rotation gives a abitrary axis of 1,0,0 not 0,0,0
November 21, 2005, 19:16 (GMT)
Radiance HDR image file includes
Revision 46875a6 by Kent Mein
November 21, 2005, 18:03 (GMT)


Changed powf to pow. (For Solaris)

Kent
November 21, 2005, 17:48 (GMT)
Bugfix #3153

Subdivide didn't correctly calculate new UV or vertexcolor yet.
November 21, 2005, 17:06 (GMT)
Fix #3064

Assigning a Hook in Mesh editmode to new created vertices crashed on
exit editmode.
November 21, 2005, 16:21 (GMT)
Bugfix #3346

Decimate modifier wasn't resistant to decimating below 3 vertices. It now
detects so, and doesn't add a face or edges then.
November 21, 2005, 15:59 (GMT)
Bugfix #3434

The OpenGL preview anim render calculated the camera matrix before
calling the animation updates, causing a lag when camera was parented.
November 21, 2005, 15:44 (GMT)
A few more doc updates
November 21, 2005, 15:36 (GMT)
Some updates to armature documentation.
November 21, 2005, 15:21 (GMT)
Colorband input for ramp shaders need to be clamped for (0-1)...
November 21, 2005, 15:08 (GMT)
Rui Campos found a glitch in drawing particles, these were accidentally
still drawing all (zero sized) particles with "disp" option set to <100.

Fast graphics card show the issue less evident, but especially with a
giant amount of particles (100k) very much noticable. Thanks!
November 21, 2005, 12:14 (GMT)
Bugfix #3431

Too strict checking in depsgraph code missed a dependency case; this
specifically when objects have own motion (ipo) and are being deformed
by a parent.
This worked, unless the parent also had own motion (ipo or constraint)...

Also: the DAG_add_relation() added multiple relationships for object pairs,
now they "Or" the relationship description flag. Makes it a tad faster
again :)
November 21, 2005, 11:30 (GMT)
Bugfix #3426

Object duplicators didn't draw when not selected. Was one 'else' to many in
the code!

Also noticed that duplicators couldn't be transformed when they have Ipos,
was an improper call to do_ipo in duplicator code... also made sure the
transformation info in the object is stored/restored before duplicating.
November 21, 2005, 11:15 (GMT)
Bugfix #3430

Using Proportional edit on a Lattice with option "Outside" crashed.
Was caused by not checking for the hide flag while counting amount
of transformed elements in Lattice.
November 21, 2005, 10:45 (GMT)
Bugfix #3422

When using 'protection flags' for XYZ rotations, inserting keys in
Poses resulted in wrong interpolations (doing -270 degrees instead of
+90 for example). This caused by converting quaternion to euler and
back...
Solved it by correcting the quaternion in the end for the rotation
sign of the original quaternion.

NOTE: Pose animators should be aware that inserting rotations keys of
180 degrees or larger will still make the key rotate along the shortest
path.
November 20, 2005, 23:06 (GMT)
New textbutton didn't accept buttons with Object names (or Mesh, etc), the
socalled ID-pointer buttons.
It appeared that the but->pos, for cursor, was calculated wrong. :)
November 20, 2005, 22:12 (GMT)
Bugfix #3423

Extrude faces assigned arbitrary colors to the new faces when an edge
shared 2 faces with different colors. Now only assigns colors for the
selected faces.
November 20, 2005, 21:29 (GMT)
TAB cycling in number/text buttons. Was in tuhopuu too, but code needed
a good revision :)

This now cycles through all number/text buttons in a Panel. At the moment
it skips buttons with tab completion (object names, bones, constraints)
Press SHIFT+TAB to cycle backwards (any modifier will do btw).
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021