November 22, 2005, 20:45 (GMT) |
updated the python script to create a good c file. Thanks intrr. Kent |
Revision 52a13fb by Alexander Ewering November 22, 2005, 20:41 (GMT) |
Made the envvar stuff work and slightly simplified it ;-) |
November 22, 2005, 20:24 (GMT) |
got rid of snprintf.... Replaced with MEM_mallocN and friends... Kent |
Revision 9664b79 by Joseph Gilbert November 22, 2005, 19:34 (GMT) |
- accidentally removed a macro for returning Py_None for python 2.3 |
Revision fe29a3c by Joseph Gilbert November 22, 2005, 19:23 (GMT) |
A few more python 2.4 macros to covert to 2.3 compatible code. |
Revision d9a4559 by Joseph Gilbert November 22, 2005, 19:14 (GMT) |
Little bit of testing code snuck in there. |
Revision 3489fdc by Joseph Gilbert November 22, 2005, 19:12 (GMT) |
Fix for a python boolean macro that shouldn't be there. |
November 22, 2005, 18:50 (GMT) |
This is a modified version of patch #2995 To enable dynamic tiff support. I had to fix some of the logic in the fileselect box for icons, I also expanded the patch to look in various default locations for a dynamic libtiff.so/libtiff.dll and look at the env variable BF_TIFF_LIB if it can't find it automatically. If unable to load the library it prints a message about setting BF_TIFF_LIB to the console. I haven't been able to test it on a lot of platforms but hopefully it will just work ;) I added the files to scons but have not had a chance to test that as well. Kent |
Revision b63e26e by Joseph Gilbert November 22, 2005, 17:59 (GMT) |
Added some equvalency tests for the other math objects * ==, != are defined for matrix, quat, euler. |
Revision 6c619b2 by Ton Roosendaal November 22, 2005, 17:58 (GMT) |
Another bugreport, this time Basse: in NLA a position could sometimes be set whilst the actual time was 1 frame after the strip. Appeared to be a rounding error that didnt show in OSX. Previously I added a threshold, to make sure strips are included when the current frame is exactly on the end. That threshold now is smaller, and I also made the fmod() to be done only on repeating strips. |
Revision 17c26f4 by Ton Roosendaal November 22, 2005, 16:35 (GMT) |
Matt bugreport; stride bone caused character to float away while moving a key in action window. - Found bad constructed loop, it was redrawing and recalculating things even when key didnt move - Depsgraph should also recalc object itself Same code appeared in NLA editor, both fixed. |
Revision 425fb98 by Ton Roosendaal November 22, 2005, 16:14 (GMT) |
Crasher bug from andy: loading a file with "No UI" crashes when that file has no camera, and current project has camera view. Found out the new camera decoration code needs prevention from reading data from non-camera objects too. |
Revision dd57ec0 by Ton Roosendaal November 22, 2005, 15:58 (GMT) |
Removed clipping conventions for setting prefsize in Blender. Meaning, for dual monitors you can start blender on a negative starting size too, like blender -p -1280 0 1920 1280 |
November 22, 2005, 15:00 (GMT) |
* LSCM live transform is finally here! This is a combined effort from Jens, Ton who finished the code here on my machine, and myself putting in the little menu toggle and committing :). Turn it on and off in the UV/Image window menu UVs -> LSCM Live Transform. It recalculates the LSCM within the transform loop when you're transforming pinned vertices, so it gives realtime feedback - a real time saver! Note: this is much more powerful than proportional edit, since it's properly calculating LSCM using the correct edge angles, etc. I recorded a quicky demo video here: http://orange.blender.org/wp-content/themes/orange/images/media/lscm_live.mov (quicktime animation codec) |
Revision af2042d by Toni Alatalo November 22, 2005, 11:25 (GMT) |
new attempt at the pyboolean macro, 'cause that style did not work in one line if/elses - this one is from the py 2.4 boolops headers. |
Revision 3caeea2 by Toni Alatalo November 22, 2005, 11:18 (GMT) |
trying to fix new armature compile probs on macs (w/ py 2.3 probably) by adding the 2.4 macros for returning python booleans. |
Revision 2e71e17 by Jens Ole Wund(bjornmose) November 21, 2005, 23:26 (GMT) |
MSVC6 project file service :) adding new files to project IMB_radiance_hdr.h radiance_hdr.c |
Revision 71e47b3 by Ton Roosendaal November 21, 2005, 22:47 (GMT) |
Bugfix #2841 Ancient issue with Image bumpmap & orientation... this report was about UV textures, which flipped bump direction when UV coordinates rotate. So... time to dive deeper into it, and I found a very bad old construction in the way image textures handled bump normals. Instead of using the correct dx,dy vectors it was calculating the boundbox for it, and applied it as such (loosing negative direction for the dx or dy that way). Anyhoo! To make a long story short; the weird "correct Nor Map" option now can be removed... but requires careful testing! Here's renders from file I got from env, 239 means old and 240 is this cvs. http://www.blender.org/bf/dino239.jpg http://www.blender.org/bf/dino240.jpg http://www.blender.org/bf/dino239a.jpg http://www.blender.org/bf/dino240a.jpg Note the much finer detail, and the more consistant normals direction. No, go render testing dudes! |
Revision 280375a by Joseph Gilbert November 21, 2005, 22:21 (GMT) |
- editng options for armature added to AramtureType |
Revision 838fb77 by Joseph Gilbert November 21, 2005, 21:26 (GMT) |
- drawtypes added to ArmatureType * uses module constants added to Armature.c |
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