Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision e7d69ae by Ken Hughes
November 20, 2005, 20:19 (GMT)


-- change lastused in struct Image from long to int (caused problems with
SDNA on 64-bit platforms)
Revision ef0f60b by Matt Ebb
November 20, 2005, 20:19 (GMT)
* Updated the lamp buttons to force redraw when changing the Spot Blur slider
Revision 44c5816 by Ken Hughes
November 20, 2005, 18:41 (GMT)


-- fix indentation to make epydoc happy
November 20, 2005, 16:01 (GMT)
Transform:
As discussed during meeting, made double key press go for Local when Global was selected.

Two lines of code! ;)
November 20, 2005, 15:54 (GMT)
Added pointercheck to oops code that evaluates color. Thanks campbell!
Revision d040d20 by Ken Hughes
November 20, 2005, 15:12 (GMT)


-- removed GetParticlesLoc() function, which was replaced by
getParticlesLoc() method
November 20, 2005, 14:32 (GMT)
Patch provided by Alfredo de Greef

This adds Radiance HDR image file support. So now at least we can save
the 'fbuf' (4x32 bits float colors) in Blender.
It doesn't change anything for internal support in imbuf for floa colors,
so when reading .hdr files it still converts it to 32 bits RGBA.

As an extra I've added that saving images with F3 now also adds the
optional extension, when the F10 "Extensions" option is set.

One important note; I don't know the proper license for the code, it was
provided without... will await feedback from Alfredo about it. For now
I've added the standard Blender GPL header.
November 20, 2005, 13:43 (GMT)
Fix in my commit of nov 3, found issue while testing regression stuff.

-> Scene set was not drawn in greyish wire anymore

Also made sure all colors as used for scene set and dupli's now use a
proper call to the ThemeColors, so it blends between choosen wire color
and background color.
Revision 691a155 by Jiri Hnidek
November 20, 2005, 13:17 (GMT)


- Ctrl left/right arrow ... jumps between special characters (not only
between / and . I hope, that list of special character is complete.
November 20, 2005, 12:47 (GMT)
Patch provided by Campbell Barton

Oops drawing speedup:

* Doesent draw splines that are totaly out of the view (big speedup)
* Changes the spline resolution based on its size on the screen (smaller
speedup)
* Draws highlighted lines ontop of unhighlighted lines, makes it easy to see
where selected data links to.
* Text changes size with zoom.
* Text draws better at small sizes.
November 20, 2005, 12:41 (GMT)
Patch provided by Stephan Kassemeyer.

This fixes an error in the striding system, which was by default correcting
path position backwards in time, which could give errors when a stride bone
moves in the beginning of a path faster than the path moves. (Can you
follow that? cool!)

The patch checks for this case, it corrects by default forwards in time,
unless we're at the end of a path. As bonus this fix will also ensure the
character stays on the path closer.
November 20, 2005, 10:04 (GMT)
Patch by Matt Ebb: upgraded usablitiy of text button.

Textbuttons now allow a selection too (like any textbutton in other UIs).
By default, on activating a textbutton, the entire button text is selected
when you enter the button. A single arrowkey or LMB click reveils the
cursor then. Here's more user notes:

LMB click: If inside the button, places the text cursor at the clicked
position. If outside the button, confirms/finishes editing

LMB drag: Selects the text between the start and end point of the drag.

Backspace: Deletes selected text, or backspaces a character

Shift Backspace: Deletes all, as before.

Delete: Deletes selected text or forward deletes a character

Shift LeftArrow: Extends the selection left

Shift RightArrow: Extends the selection right

LeftArrow: If there's a selection, move the cursor to the left edge of the
selection, otherwise move the cursor left a character.

RightArrow: If there's a selection, move the cursor to the right edge of
the selection, otherwise move the cursor right a character.

UpArrow/Home: Move the cursor to the beginning of the line

DownArrow/End: Move the cursor to the end of the line

Ctrl Left arrow and Ctrl Right arrow to jump between directory separators
Revision a86b0af by Ken Hughes
November 20, 2005, 01:07 (GMT)


-- added an optional "cage" parameter to mesh.getFromObject() to allow
getting cage vertices from geometry objects
November 19, 2005, 21:35 (GMT)
no code changes (i hope)
review of lyrics/epics to replace '//' comments by /*ones*/
+ adaptive step size in a nutshell comment
November 19, 2005, 20:02 (GMT)
bug: scaled lattice softbodies ( and the new ones ) shrinked/blew up to original size under SB dynamics

had a shadow in memory there was an issue ..
yes, spring calculation should care for scaling in object matrix
so here it is

note: for meshes the bp array is abused for caching -->
only 1 matrix multiplication compared to 2 per spring
November 19, 2005, 18:24 (GMT)
Code cleanup: using defines in texture.c for whether a function returns
intensity, color and/or normal.
Patch provided by Guillermo, thanks!
November 19, 2005, 18:19 (GMT)
Made sure lattice and curve springs are calculated based on the original
(Non deformed) lenghts. Code for lattice (by Jens Ole) was already there
btw, was replaced accidentally by Daniel during his modifier craze :)

ALso added comments in code to clarify the softbody initialize flow, which
happens in 2 stages now. Goal weights and springs are read from the
original data, the vertex coordinates from the modifier data.
Revision 4cb9133 by Matt Ebb
November 19, 2005, 17:47 (GMT)
* Corrected the lamp outer dotted circle drawing - the dotted outer circle
represents whether shadows are on for that lamp or not. Now, it properly
takes into consideration what type of lamp it is, and whether it can have
whatever type of shadow.

Things like this, and the inner spot circle representing the Spot Blur should
really be documented somewhere, I'll make a note.

* Decreased the size of the hemi lamp arcs.
November 19, 2005, 17:26 (GMT)
Missing pointer array check caused 64 bits not reading pointers OK in
scriptlinks. Thanks Ken Hughes for finding issue!
Revision 58edf6b by Ken Hughes
November 19, 2005, 15:44 (GMT)


-- fix printing of constant dicts
-- remove "TF_" from constant names in M_Mesh_FaceTranspModesDict()
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