Revision c277999 by Jens Ole Wund(bjornmose) September 12, 2005, 19:20 (GMT) |
bug fix: UV paint tool did not work with swapped mouse buttons in user prefs. |
Revision 16b146d by Ton Roosendaal September 12, 2005, 17:43 (GMT) |
Exclude only-shadow lamps to be rendered when the main render option "shadow" is off. Bugfix 3018 |
Revision f9acbb7 by Ton Roosendaal September 12, 2005, 15:17 (GMT) |
Small fixes; - "make track" in posemode only worked for objects, so disabled it for now - in weightpaint, "Clear rotation/location" worked on armature-pose, as well as on object. Was confusing... disabled clearing object in weightpaint. |
Revision 17c28a8 by Ton Roosendaal September 12, 2005, 14:48 (GMT) |
Bug fix #3042 Button "text on curve" did not remake DAG dependencies, so editing the curve gave no updates in text. |
Revision dd0cc4d by Johnny Matthews September 12, 2005, 14:01 (GMT) |
Fix for bug #3024 In non-prop mode for edgeslide, loop would not return to proper position after cancel. |
Revision d90f354 by Ton Roosendaal September 12, 2005, 13:53 (GMT) |
Bug fix #3026 Pulldown Mode select (3d header) failed to enter posemode in editmode, but only when posemode was already set for armature |
Revision 9b46c46 by Ton Roosendaal September 12, 2005, 13:26 (GMT) |
Bugfix #3040, the new 'roundbox' button disabled copy/paste values in buttons. You could notice that for Constraint and Modifier panels. |
Revision 999392e by Ton Roosendaal September 12, 2005, 13:02 (GMT) |
Checked some regression files (2.37) and found issues with correct backward conversion of data still. Remains a painful issue to get things converted and in same time prevent things from calculated twice. :) Anyhoo, issue was that old files with armatures in hidden layers went wrong |
Revision 45fe893 by Jiri Hnidek September 12, 2005, 08:43 (GMT) |
- timemarker name is moved up, when current frame equals to frame of timemarker |
Revision a4ca826 by Stephen Swaney September 12, 2005, 06:18 (GMT) |
bugfix: [ #3009 ] possible memory leak in Mathutils fixed by patch [ #3013 ] patch for memleak in vector Submitted By: Ken Hughes (khughes) |
Revision 24ee727 by Stephen Swaney September 12, 2005, 06:07 (GMT) |
patch #3011 ] update to curnurb.setFlagU doc, added set and get for Taper Contributed by Toni Alatalo (antont). Support for Taper Objects for Curves. Code for curnurb.setFlagU() method not changed as per discussion on bf-python mail list. |
Revision 5f15cf3 by Stephen Swaney September 12, 2005, 04:46 (GMT) |
fix compiler warning: No newline at end of file |
Revision d5f55e0 by Jiri Hnidek September 11, 2005, 13:19 (GMT) |
- when marker is selected, then it's name is highlighted and name is moved up. It can be useful, when you have many named markers in timeline. - screenshot: http://www.kai.vslib.cz/~hnidek/pics/timeline_tweak.jpg |
Revision 6cff325 by Ton Roosendaal September 11, 2005, 13:02 (GMT) |
My first DerivedMesh code! :) Bugfix #3002: Using 'calc weights from envelope' WKey in weightpaint mode now uses the subsurfered vertex coordinates to calculate weights. |
Revision 7939735 by Ton Roosendaal September 11, 2005, 11:03 (GMT) |
Bugfix #2999. Nkey buttons had a limit for input of 1000.0. That's not much... made it 10 times larger, to match the max zoom level. Nevertheless; on our ancient todo is that we once should give number buttons 2 limits. One for the actual min/max values, and one for the best sliding experience (matching zoom level or distance for example). |
Revision 68b2476 by Ton Roosendaal September 11, 2005, 10:20 (GMT) |
Bugfix #2996. Delete vertexgroup didn't update Outliner. |
Revision f20f4e4 by Ton Roosendaal September 11, 2005, 10:12 (GMT) |
Bug fix #3033 Using "make parent armature with creating vertex groups" option gave corrupted memory when one or more bones had the "Deform" option not set. Was caused by old boneclass SKINNABLE variable. To end this confusement, removed this define from code. Note for future Armature tool coders; don't use this bonelooper functionality. Operations in Object mode for armatures should use the Pose Channels, which is a simple ListBase to go over. I have to recode the 'create vertexgroups' still... |
Revision 42ee047 by Jens Ole Wund(bjornmose) September 9, 2005, 22:31 (GMT) |
having a "mini gimp" in image editor { hope it does not break builds .. mscv6 .. scons works fine here } |
Revision 9d2f0fe by Jens Ole Wund(bjornmose) September 9, 2005, 21:15 (GMT) |
make MSVC6 projects happy : add key.h + .c to project |
Revision 2da83ce by Alexander Ewering September 9, 2005, 16:27 (GMT) |
New feature for edgeslide: Holding SHIFT now slows down movement by factor 10 (like transform()) and allows for fine-tuning the loop with hairy reference edges. |
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