Revision 9e3468b by Ton Roosendaal September 18, 2005, 12:24 (GMT) |
NLA strips that had an internal repeat, didn't use correct timing to be rendered with MBlur or Fields. This is a fix for now, but I've already noticed several pending issues for Blender's internal time control (time ipos, global time control, startframe offsets, etc). That's for another time! (pun not intended :) |
Revision 7c8e636 by Ton Roosendaal September 18, 2005, 11:20 (GMT) |
Small fixes, based on bugreports; - Toolbox item for shaded mode had wrong hotkey - Added countall() for select menu stuff (in 3d header, groupmenu) That way the stats in infoheader are updated. - Tooltip was wrong for X-axis mirror mode Armatures |
Revision 4803b14 by JLuc Peuriere September 18, 2005, 11:19 (GMT) |
compatibility fix for Os X tiger with make. add export USE_OSX10.4STUBS = 1 to your user-def.mk if compile fails on missing definitions like _printf$LGDB those are parts of the 10.4 sdk. This is interim fix as scons dont need this and we should be able to acheive same result with make. investigating further on this. |
Revision adb6e0c by Joseph Gilbert September 16, 2005, 22:36 (GMT) |
update to .NET projectfiles - added missing header files to src and src_cre projects |
Revision 0804d66 by Brecht Van Lommel September 16, 2005, 20:17 (GMT) |
- Imagepaint code cleanup: - Move UVTEXTTOOL variables into global Gip struct (like Gvp for vertex paint). This will probably be moved into SpaceImage later, so it is saved with the .blend file. - Disable tool drawing. a better solution needs to be found. - Panel button layout is still the same, this will change. - Removed the NAN_TPT define, it has no use anymore. |
Revision 7c29e6d by Alexander Ewering September 15, 2005, 22:06 (GMT) |
And this time, the right file. |
Revision 825d0d5 by Alexander Ewering September 15, 2005, 22:03 (GMT) |
Fix the "Text to 3D Font" options in the text editor. Note: The "Insert Text" button pretty much replaces this, together with the fact that editing 3d text is now much more powerful than the usual text editor ;-) |
Revision c664f23 by Ton Roosendaal September 15, 2005, 20:34 (GMT) |
Bug fix #3036 Particle emittor parented to Bone in armature didnt update correct. |
Revision 08d52f7 by Ton Roosendaal September 15, 2005, 20:25 (GMT) |
Made sure makefiles use by default the lib/ libraries for OSX. It was still pointing at /sw (fink stuff) |
Revision e63f211 by Ton Roosendaal September 15, 2005, 17:32 (GMT) |
Adding missing prototypes, removing unused variables, initializing vars, all to make compiling warning less again in gcc. :) |
Revision 0a2b71a by Chris Want September 14, 2005, 21:50 (GMT) |
Getting blender to compile for IRIX, in particular: IK: needed to change abs() to TNT::abs() (thanks brecht!) Freetype: FT_ENCODING_UNICODE typecast to FT_CharMap (thanks intrr!) header_image: missing include for liballoc stuff Ketsji: needed to declare m_hitObject as public in KX_MouseFocusSensor.h. This is probably the wrong thing to do, but KX_MouseFocusSensor.cpp compilation fails on line 279 otherwise. |
Revision 902b11b by Chris Want September 14, 2005, 20:07 (GMT) |
An #include <wchar.h> was needed to ccoompile on OSX |
Revision 1c337c4 by Alexander Ewering September 14, 2005, 17:01 (GMT) |
Commented out the memset(...) in chtoutf8(), as it just assumed the buffer was at least 16 bytes long, but wasn't always, and it gets cleared manually by all calling places anyway. Should fix crashes. |
Revision 98bd461 by Alexander Ewering September 14, 2005, 14:02 (GMT) |
On behalf of Mika Saari, the famous Unicode Font support! Further information is available here: http://wiki.blender.org/bin/view.pl/Blenderdev/UnicodeFont3D Shortlist of features: - Unicode character support for Font3D - UI to select characters from Unicode character list - UI to select Unicode table areas - Optimized character loading (Load only those characters which are used in font object) Please test extensively if it breaks anything, try also loading/saving files, packing fonts, etc. The official text regression file in the regression suite should be a good start. Thanks to mikasaari for this very useful addition! |
Revision 2cb24ce by Toni Alatalo September 14, 2005, 13:59 (GMT) |
=bpy beztriple: finally got the mem. management right with the help of khughes. |
Revision 4d79ac3 by Toni Alatalo September 14, 2005, 11:04 (GMT) |
Just a little addition to docs based on a discussion on irc. |
Revision 290ae52 by Toni Alatalo September 14, 2005, 10:53 (GMT) |
Memory management flag to behave better, as hinted by Ken Hughes. Still not good, i.e. getting these when quitting: Error Totblock: 4 new bpytriple len: 60 0x8889bdc ... 'cause nothing frees them.. Changed the loop that parsed input args to PyArg_ParseTuple to have support for passing ints from Python too as the floats that are the coordinates. Didn't find PyInt_AsFloat and figured that this is an ok way anyhow. Changed the default handle mode from AUTO to ALIGN, which is the same as in UI and more useful at least for me. Little sanifying in CurNurb (this was done with Ton). |
Revision 1b4f293 by Joseph Gilbert September 14, 2005, 02:27 (GMT) |
update to .NET projectfiles - added imagepaint and key files |
Revision 5486609 by Jens Ole Wund(bjornmose) September 13, 2005, 21:04 (GMT) |
KEYC pops up 'paint tool' was always there .. but noone but me knew |
September 13, 2005, 09:52 (GMT) |
* Added hotkeys for rendering animation (Ctrl F12) and playing back animation (Ctrl F11) similar to rendering a still with F12 and showing it in the buffer with F11. |
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