Revision 0c78232 by Ton Roosendaal September 9, 2005, 15:38 (GMT) |
Fix: when using in WeightPaint the Wkey option for the first time (no vertex groups yet on Mesh), the undobuffer for Wpaint got corrupt. |
Revision 55dd39f by Ton Roosendaal September 9, 2005, 15:16 (GMT) |
Fix for armature deform: if there's a vertexgroup on a vertex, but not with bone assigned to the group (like for softbody) the envelope-deform was not applied. |
Revision 039a8c9 by Willian Padovani Germano September 9, 2005, 01:31 (GMT) |
BPython: - Pontus Lidman contributed a new module: Blender.Key + access to key objects from NMesh, Lattice and Curve + docs (thanks and sorry for taking so long to check/commit the patch!) - Allowing EVENT spacehandlers to call the file selector (scriptlinks in general are not allowed, but this special case should be able to). Requested by Paolo Colombo (thanks!) - tiny doc update (Ken Hughes pointed an error in the space handlers example) I didn't have time to update the Key module to follow the current bpython design, will do that later and also test it better than I did. |
Revision 34ae147 by Johnny Matthews September 8, 2005, 12:59 (GMT) |
Removing Auto-Fgon feature till it can be a little better implemented and integrated |
Revision 3364b71 by Ton Roosendaal September 8, 2005, 10:59 (GMT) |
New icons image |
Revision 0ba5653 by Ton Roosendaal September 8, 2005, 10:59 (GMT) |
Added icons for outliner display of Modifiers. Used ones as provided by Eckhard Jaeger on forums. http://download.blender.org/demo/test/rt9.jpg Notes; - made new Armature icon, based on looks of Action icon. Using a Bone icon for everything was too confusing - made softbody icon softer... it looked like a water drop, something that would be better for Fluid stuff later :) - the Modifier icon itself (wrench) looks a bit too much like a tool... but its a clear icon that stands out. |
Revision e294493 by Ton Roosendaal September 7, 2005, 18:07 (GMT) |
Fix for weight painting errors, as reported by Bassam. - Undo/Redo didn't work - Crash on using weightpaint with Armature-modifier (instead of parent). Note: checking if an object is being deformed cannot be simply done with checking for a parent anymore... for this a call in modifier.c has been added; modifiers_isDeformedByArmature(Object *). It even returns the Armature object pointer. |
Revision add2e9b by Johnny Matthews September 7, 2005, 03:37 (GMT) |
This patch adds: Add Intersect Modifier Add Union Modifier Add Difference Modifier to the W key menu Select 2 mesh object and press W. Then select a modifier entry. The active mesh selection will get a boolean modifier of the type selected with the inactive selection as target. |
Revision 1dba65e by Martin Poirier September 7, 2005, 00:11 (GMT) |
Roland Hess' Floor Constraint patch: https://projects.blender.org/tracker/?func=detail&aid=2993&group_id=9&atid=127 Minor modifications to simplify the code in evaluate_constraint. The "Stick" feature will need more work as it gives bad results when skipping frames, jumping around on the timeline and when going backward in time. Suggestion: Would be nice if it could use the local space too, not just global space planes. |
Revision c1155c6 by Ton Roosendaal September 6, 2005, 16:57 (GMT) |
Three armature fixes (yes, i'm in studio orange!) - on adding armatures, the "use vertexgroup" and "use envelope" options are now on. - fixed ancient bug; on duplicate bone in editmode, it popped to the origin of armature, if parent bone was not selected and current bone not connected. - subdivide bones now follows the Mirror edit option too |
Revision bbffe9b by Erwin Coumans September 6, 2005, 16:45 (GMT) |
added some get methods and stuff |
Revision 3573400 by Johnny Matthews September 6, 2005, 15:55 (GMT) |
Percent and Flip now invalidate the edgeslide redraw, so that it updated on key press |
Revision 6029ec6 by Ton Roosendaal September 6, 2005, 12:51 (GMT) |
Forgot to add correct naming for subdiv bones. |
Revision 63cd6b2 by Ton Roosendaal September 6, 2005, 09:47 (GMT) |
Quick added; editmode bone subdivision (Wkey only). Doesn't do mirrored yet. Need commit so I can access it on the compu in Orange studio :) |
Revision 167d2eb by Alexander Ewering September 4, 2005, 09:30 (GMT) |
Fix truetype (freetype2) font loading |
Revision 4843153 by Daniel Dunbar September 3, 2005, 18:10 (GMT) |
- added NewBooleanMeshDLM bad level call |
Revision a77e348 by Daniel Dunbar September 3, 2005, 17:22 (GMT) |
Saturday morning first cup of coffee hack (yeah, its a late morning) - fun for the whole family, boolean mesh modifier... doesn't work with layered modifiers yet (just uses base mesh), although may god have mercy on your soul if you want to run boolean on a subsurf anyway - added displistmesh_add_edges This exposes a bug in boolean, apparently the output is somehow random (hash on alloc'd pointer value perhaps) which is sortof lame. It also makes more apparent the desire for some level of control over dep graph evaluation during editmode (at the moment dep graph is reevaluated for a mesh object in editmode, but since mesh changes are on editmesh other objects don't really see any change, so it is a wasted recalc). |
Revision e0c7d27 by Daniel Dunbar September 3, 2005, 16:20 (GMT) |
- assorted minor warning fixes |
Revision fdc1fd1 by Brecht Van Lommel September 3, 2005, 13:28 (GMT) |
Fix for bug #2974: Circle select in uv editor crashed when an image was assigned but not loaded. |
Revision 517e526 by Ton Roosendaal September 3, 2005, 12:35 (GMT) |
Bug fix #2788 in 3d window, nkey panel, click in middle of number button & press ESC moved the 3d cursor to that location. The button was passing on its event to the window event queue, which shouldn't be. |
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