Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 10, 2005, 00:12 (GMT)
Some small modifications.
Absorption and Dispersion parameters now only visible when 'Ray Transp'
enabled. WardIso specular amount scale to match Blender output.
Updated halo spotlight 'samples' to use new yafray syntax.

Quick addition for access to another yafray feature:
When using HDR backgrounds for lighting ('SkyDome' of 'Full' GI methods),
it is currently not always possible to get smooth lighting results.
Especially HDR images with small lightsource can be very noisy,
because currently yafray still relies on brute force random sampling.
As a temporary simple solution (better options will be available in the
'next generation' yafray), yafray can do some processing on the
image to smooth out all (or most) noise.
Besides smooth lighting, this also has
the advantage that AA will have less work to do,
GI quality can be set to the lowest level and still get reasonably
good results. Disadvantage however is that shadow definition is lost.
To switch on this option, set the world image texture filter parameter
to any value greater than 1.0
When 'filter' is 1.0 or less, normal hdr sampling is done as before.

So, current fastest possible render settings for IBL:
set texture image filter parameter of the background image to any value
greater than 1.0, set GI to 'SkyDome' type, enable 'Cache',
(possibly enable 'NoBump' when scene uses lots of bumpmapping),
set 'Quality' menu to 'Use Blender AO settings',
make sure AO is enabled in blender World buttons and set there the number
of AO samples to 1.
Should at least be good enough for previews.
Revision f5b0115 by Kent Mein
June 9, 2005, 18:42 (GMT)


uninitalized variable caught with valgrind.

Kent
June 9, 2005, 11:02 (GMT)
Bug fix #2723

When a scene had "do sequence" set, the OpenGL preview render option
crashed... it shouldn't do the sequencer anyway then. Old bug.
June 8, 2005, 18:55 (GMT)
(Accidentally sent previous commit without message... is same stuff)

gcc4 error fixes for compiling in OSX Tiger

Also; make using python framework default in makefiles
June 8, 2005, 15:09 (GMT)
Made anim player (blender -a) free memory in end, so we can check what the
leak comes from.
June 8, 2005, 13:01 (GMT)
On exit mesh editmode, the other objects using this mesh should get a
'redo softbody' signal.
June 8, 2005, 12:51 (GMT)
Bug fix #2719

Ortho render didn't correct texture/shadow coordinates for subpixel
position. Caused small errors where faces intersect each other.

Also found texture subpixel error in unified (using jitter table not
correctly). This also caused errors with z value comparing.
June 8, 2005, 08:13 (GMT)
Small tweak in Ward-Iso specular. It didn't work correctly on backfacing
light. Thanks Alfredo! :)

Report #2711
June 7, 2005, 13:04 (GMT)
Fix #2709

Editmesh; "Remove Doubles" also included hidden vertices.
Revision af890a6 by Kent Mein
June 6, 2005, 19:00 (GMT)


Bart updated his scripts...
Fixes:
- naming of Transform instead of Shape node
X3D exporter: line 431 and 432
VRML exporter: line 430 and 433
- wrong import of modules in the X3D exporter
line 72
June 6, 2005, 18:52 (GMT)
Fix for # 2655

Now triangles and quads of _any_ shape collide nicly with softbodies.
Some tricks don't work in a non euclidian geometry !
Had to brush up that dusty knowlege a bit :)

thanks efbie & ton
Revision 9abdd36 by Rob Haarsma
June 6, 2005, 14:42 (GMT)
Bugfix #2704

Modified bFTGL so the bitmaps supplied by the font itself aren't used.
Patch originally supplied by Shizu, somehow this was never added to
FTGL.

Be sure to build binaries with bFTGL, not the provided ftgl.lib from the
lib dir. (this one can be deleted afaic)
June 6, 2005, 13:10 (GMT)
Different fix for the nasty stars problem, previous one swallowed the
ESC during alt+a playback.

Solved in the 'proper' way, which is not abusing the (while render)
ESC callback for UI draw of stars, this confused everything. Means;
you cannot esc stars drawing anymore. Nice feature, bad hack...
June 6, 2005, 12:23 (GMT)
Fixing bug #2707 : Local Axis constraints in transform working incorrectly on objects that have object constraints.
http://projects.blender.org/tracker/index.php?func=detail&aid=2707&group_id=9&atid=125

Problem was as suspected (axismtx defined after clearing constraints), so very easy to fix.
June 6, 2005, 12:18 (GMT)
Updated BL text.
This option has not been used for 3 years, and is very unlikely to happen
anytime.
June 6, 2005, 10:35 (GMT)
Fix for #2689

When drawing many stars (or for certain slow gfx cards) you can press ESC
to stop it from drawing. The variable set for this escape was not reset,
causing a first F12 render to not work. (Ancient bug!).

Added: redraw event for "Stars" button in worldbuttons.
June 6, 2005, 09:52 (GMT)
Changed test for (me->flag&ME_SUBSURF) into
((me->flag&ME_SUBSURF) && me->subdiv)

In build_mesh_data(). This because meshes with subdiv==0 were calling a
MakeDisplist() for each redraw otherwise, disabling for example the
posemode "delay deform" feature. (bug #2700)

Daniel; it would help if you would add comments in the code, for example
to understand the difference between;

mesh_get_base_derived()
mesh_get_derived()

and how it relates to

build_mesh_data()

I realize most of the mess is in displist code... and confusing use
of features while editing, posemode, & render. Nevertheless, it's not
clear at first sight which parts of derivedmesh is design, and which
part reflects the hacks to make it work. :)
June 5, 2005, 17:06 (GMT)
Fix v2.0 for #2256:

An alternative fix - last one broke stuff that I only discovered
*after* committing! Go figure!

Basically, gave B_REDR events for the sliders -- I still think
there is a bigger underlying issue here, but it is best left for
Ton the interface guru! ;)
June 5, 2005, 16:40 (GMT)
Bug fix: #2256

Sliders (and potentially other buttons) with no retval were not breaking the ui_do_block() loop, which caused events to propagate to other panels!

(The effect could also be seen by dragging from AO sliders into the
World name textbox.)
June 5, 2005, 14:26 (GMT)
As discussed in meeting, fixing Numinput annoyance in transform.
Numpad Minus can now be used all the time to type negative numbers, without interfering with PET.

WARNING Behavior change: PET area of effect is not resized with Alt-Num+ and Alt-Num- (in addition to the scrollwheel)

WARNING testing needed: it's late and the laptop here has a funny emulated numpad, so better be tested on a real keyboard by someone who is not coding past midnight.
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