Revision 621d218 by Stephen Swaney April 22, 2005, 16:17 (GMT) |
removed extra qualifier `SumoPHYCallbackBridge::' that was choking gcc in c89 mode. More potential breakage. |
Revision 63388ad by Stephen Swaney April 22, 2005, 16:10 (GMT) |
Fix previous fix by moving some code around to try to please everyone. or at least their compilers. let me know what breaks. |
Revision 9fb241c by Stephen Swaney April 22, 2005, 02:27 (GMT) |
fix compiler error with gcc 4.0. mismatched declarations. |
Revision b89bddb by Stephen Swaney April 22, 2005, 02:17 (GMT) |
doc updates. NMesn.transform( matrix, recalc_normals ) had description for recalc_normals backward. |
Revision c1a7b8b by Martin Poirier April 22, 2005, 01:14 (GMT) |
Local axis constraints for pose mode. Added Camera rotation fix (was off centered because it used persinv instead of viewinv. Now rotation center is always center screen in camera mode. (Still need to fix the helpline not showing) Numinput constraint function was no good, didn't check if a constraint was even on... Fixed. Rotation was missing constraint text in header print. Fixed. |
Revision 589ce4a by Willian Padovani Germano April 21, 2005, 19:44 (GMT) |
BPython: - based on a request by Campbell (he also provided a patch for scene.Layer) access to layers was improved a little, keeping the old method (ob.Layers is a bitmask) and adding the nicer one (ob.layers is a list of ints). Done for objects and scenes. House-cleaning: .Layer was renamed to .Layers (actually just using strncmp instead of strcmp, so both work, same done for Window.ViewLayers). - finally committing patch by Ken Hughes to let .clearScriptLinks() accept a parameter (list of strings) to clear only specified texts. - doc updates and fixes (JMS reported a problem in nmesh.transform() example code). Thanks all who contributed. |
Revision c5214c1 by Jens Ole Wund(bjornmose) April 21, 2005, 18:58 (GMT) |
rescaled stregth of wind and forcefield effects by some magnitudes wind 250 field 1000 yeah WARNING to all testers: tighten belts scale down wind and forcefield settings (IPOs) |
Revision 8a75569 by Ton Roosendaal April 21, 2005, 11:24 (GMT) |
Testing, 1, 2, 3... (just added enter) |
Revision bccd65d by Jens Ole Wund(bjornmose) April 20, 2005, 19:35 (GMT) |
give some nice defaults for new SB deflectors |
Revision be3eec3 by Ton Roosendaal April 20, 2005, 16:55 (GMT) |
Softbody: added "time" button, to control speed for wriggling. Low values make it slower, higher values faster. Monkey: accidentally got inverted normals for they eye again. :) |
April 20, 2005, 08:26 (GMT) |
* Brought over a 'mode' parameter to drawcircball to prevent further loss of Hos' hair during tuhopuu merges. This doesn't change any user functionality. 'Mode' can be GL_LINE_LOOP for a circle outline (as it currently is), GL_POLYGON for a filled circle, or whatever gl mode you like. |
Revision 4126e4e by Jens Ole Wund(bjornmose) April 19, 2005, 22:06 (GMT) |
providing a minimalistic UI for SB vertex to face collision detection in the particle interaction panel "D"= "Amount of damping during softbody collision/intrusion" "I"= "Inner face thickness" good value for unit cube == 0.2 "O"= "Outer face thickness" good value for unit cube == 0.02 still we can easily hide that before releasing |
Revision 1d47d66 by Jens Ole Wund(bjornmose) April 18, 2005, 21:51 (GMT) |
removed my SB hack from particle collision code (which still can't really handle moving targets) leaving 2 bug fixes 1. multiple objects need a reset on cache variable 2. quads always need to be handled as 2 triangles (since they don't need to share a plane) added a collision detecting function in effect.c for SB ( no need to be there, but i did not find a better place ) but should handle 'moving targets' up to 0.2 blender units/frame well .. important info in this case: collision uses 'face normal' to decide if *intrusion* happend uses 'damping' of collision target to slow down movement when *intrusion* happend +some more removing unneeded code in softbody.c |
Revision 99ee891 by Ton Roosendaal April 18, 2005, 19:36 (GMT) |
Fixed several annoyances with halo render + unified render (bug 1989+2382) - Maximum faces/halos per pixel was 500, which wasn't correctly applied in all cases, causing errors in AA - Moved maximum up to 1000 now - made halos become clipped away from filling in buffers when behind a solid face. That saves a lot of rendertime! Unified remains weak with halos... |
Revision 5d31c72 by Chris Burt April 18, 2005, 19:28 (GMT) |
Uncommented a line in the FREE_WINDOWS section that appears to control the detection of changes to dependencies. This should resolve issues with Cygwin builds using makefiles which have bizarre behavior if 'make clean' was not used before compile. |
Revision d556ae3 by Ton Roosendaal April 18, 2005, 16:06 (GMT) |
On adding monkey primitive, the face centers were not calculated OK. |
Revision 44c7cbc by Ton Roosendaal April 18, 2005, 15:55 (GMT) |
Bug fix #2458 Without 3d window, using subsurf setting buttons crashed Blender. |
Revision 35f4c77 by Ton Roosendaal April 18, 2005, 15:30 (GMT) |
Little cleanup of eerie unified code for halos. Still got no clue what was original idea of this implementation... At least it's protected from crashing a bit more. |
Revision 0b0f82b by Alexander Ewering April 18, 2005, 15:08 (GMT) |
Fix crash with Unified Renderer on LMB in renderwindow. Ton needs to provide Z-Buffer for Unified still :) |
Revision 8a1206f by Alexander Ewering April 18, 2005, 13:56 (GMT) |
Add a "Z:" display when pressing LMB in the renderwindow, which displays the normalized Z-Buffer value of the corresponding pixel. Useful for setting ZMin for DOF, see next mail to the list |
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