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Blenderin Git "master"-kehityshaaran kommitit.

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Revision 5822d46 by Kent Mein
January 21, 2005, 17:50 (GMT)


fixed animations using jpeg (bug # 2166)

Basically the deal was on the last fix (multiple opens/closes to a filehandle)
I changed the return values to match other image formats 0=fail and 1 = good
(was 1=fail 0=good before)
I Didn't update the animation code to see this so it was
thinking the first frame failed because it was looking for the old return code.

Kent
Revision 136ecd4 by Rob Haarsma
January 21, 2005, 14:48 (GMT)
Modified interface texture font support, which should work nicely with the freshly added bFTGL library.
Also removed some redundant #include's on some files.
Revision 465b15e by Rob Haarsma
January 21, 2005, 14:43 (GMT)
Modified FTGL for proper texturefont support.
Also fixed msvc6 (release only) projectfile to build and output correctly.
Revision 64ef688 by Kent Mein
January 21, 2005, 13:02 (GMT)


Added some extra comments about creating a new image format.

Kent
January 21, 2005, 12:46 (GMT)
Bug fix 2116

Area lights with "Noise" dithering only worked for first area light, the
other ones then used wrong table... bug since area lights are in blender.
January 21, 2005, 11:07 (GMT)
Bug 2162

Current cvs bug; the texture 'crop' lines were not drawn using correct
Panel/Window transform. Simple fix.
Revision 26f63bf by Kent Mein
January 21, 2005, 05:15 (GMT)


Added bFTGL to extern and updated the Makefiles. I'm guessing there will
need to be tweaks but it seems to work on my linux box. I haven't
touched any of the other build systems so those will need to be done.

We probably don't need all of this stuff but I figured better to add a little
too much then to little.

Kent
January 20, 2005, 10:33 (GMT)
Reading .blend from runtime closed file handle twice... seemed to crash in
windows? Weird, was a commit from april last year (Nathan) and nobody has
reported errors. (bug report 2155)
Revision 9fddd2b by Rob Haarsma
January 19, 2005, 13:53 (GMT)
Added experimental option to use GL textured interface fonts.
Set preferred method in userprefs->language & font.
Kinda requested by Kaito, i'm sure he regrets after seeing
my code changes.

This commit includes a patch provided by Jacques Baurain,
which seemed nescessary to handle font sizing properly.
Thank you !
Revision 731c69d by Kent Mein
January 19, 2005, 13:01 (GMT)


Melchior FRANZ's patch to allow the normal +- to work with border select.
Currently it doesn't conflict with anything and I think it makes sense.

Kent
Revision d32f4a2 by Kent Mein
January 19, 2005, 12:53 (GMT)


Jacques patch to get things compiling on windows.
basically it returns NULL for two functions that had their entire body
commented out.

Kent
January 18, 2005, 18:31 (GMT)
Using halo (particle) render with OSA and gauss had error.

Removed it in OSA from special thread loop now, making it unthreaded but
render OK. Main reason; subpixel-based adding with gauss doent work
for halos yet.

Unified render does that though, but result is just filter, no real
subpixel.
January 18, 2005, 15:22 (GMT)
Render lens flare works again. Didn't work due to wrong value for zbuffer
passed on (zbuffer values changed with previous commit)

Also fixed previewrender for lens flare.
Revision f13bff1 by Kent Mein
January 18, 2005, 14:17 (GMT)


The non scons specific stuff for bug tracker bug #2131

Basically removed #include <iostream.h>
from some files that didn't need it (and I'm assuming it caused problems)

I'll leave the scons stuff for someone else to look at since I don't really
use it.

Kent
January 17, 2005, 11:02 (GMT)
Use the default windows assert for VisualC
Update Scons
January 16, 2005, 17:59 (GMT)
remove gcc compiler error using -pedantic flag:
comma at end of enumerator list

If this change causes problems, feel free to back it out.

I am trying to get gcc to complain about mixed declarations and
code since that breaks on platforms that only support C89/C90.
January 16, 2005, 17:40 (GMT)
Fixed #define for snprintf on win32
January 16, 2005, 15:42 (GMT)
Added new files to VC6 project (KX_PolygonMaterial.cpp | h)
January 16, 2005, 11:29 (GMT)
Fix for bug #2152

Using File->Save Image menu didn't work while Stars were drawn... the used
method to save an image (mainqenter F3 key) is a bit awkward anyway, so
replaced with proper BIF_xxx call.
Reason for mainqenter not to work was RE_draw_stars() function calling
a blender_test_break(), swallowing queue events. Very bad and need review.

Small tweak in previewrender; preview type Cube now displays texture
coordinates better (it showed a bit too much)
January 16, 2005, 06:27 (GMT)
Add an Python Material example
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