Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 16, 2005, 06:02 (GMT)
Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.

Make game engine materials use Zoffs in Materials.
Added Python material hooks.
January 16, 2005, 05:55 (GMT)
Added getDistanceTo Python method (thanks Charlie C)
January 16, 2005, 04:28 (GMT)
Advanced MT_assert macro.

It will attempt to break into the debugger instead of aborting the program. On Windows you have a nice MessageBox function, so you can choose to break, ignore, or permanently ignore the assert.
Revision 981ecc3 by Rob Haarsma
January 14, 2005, 17:35 (GMT)
Made Suzanne speechless again... what was i thinking.
January 13, 2005, 19:19 (GMT)
BPython:
- Added Blender.UpdateMenus() + doc: so scripts can automatically update Blender menus when they create (or download or whatever) new scripts to be registered.
- Removed a long deprecated function from the Blender module (release dict).

Matt (broken) mentioned the UpdateMenus function a couple weeks ago. I also updated the Save Current Theme script to use it. This is all related to his ideas to use scripts to save and restore themes and e.g. render presets.
Revision bb0da8a by Kent Mein
January 13, 2005, 13:58 (GMT)


Did some checking to make sure a variable exits before trying to use it.
(Submitted by Vidarino on irc)

I also cleaned up a couple of warnings in the file.

Kent
January 13, 2005, 03:42 (GMT)
New methods: Curve.isCyclic(), CurNurb.isCyclic() for checking if curve is cyclic ( closed ). Both methods are boolean.
Patch contributed by Toni Alatalo. Thanks.
January 13, 2005, 03:04 (GMT)
BPython:
- patch by Jonathan Merritt: new function Blender.Draw.Image() + its doc;
- patch by Campbell Barton: .users attribute for many types;
- tiny internal change in nmesh.hasVertexUV() method.

Thanks to Jonathan and Campbell for the patches and the patience!
January 12, 2005, 23:57 (GMT)

Softbody commit broke compilation of blenderplayer. There was a dependancy
from blenkernel/ to src/. Moved the offending functions to blenkernel...
January 12, 2005, 22:28 (GMT)
big softbody commit
some vertex group , weight painting stuff too
/me crosses fingers it does not break anything
Revision ea740de by Rob Haarsma
January 12, 2005, 12:25 (GMT)
Let's keep Blender a monkey app.
Revision 309792d by Rob Haarsma
January 12, 2005, 11:03 (GMT)
RGBA Quicktime movies give codec compression crashes on OSX.
Reverting Quicktime export to ARGB for both OSX and Windows to
keep some consistency on Blender's output.
Revision 180b8f4 by Rob Haarsma
January 12, 2005, 10:34 (GMT)
Trying to make RGBA Quicktime movies on OSX, instead of ARGB.
Revision 9848800 by Rob Haarsma
January 12, 2005, 10:18 (GMT)
Reverting Quicktime movie export method for OSX.
Revision 8de2e70 by Kent Mein
January 11, 2005, 15:07 (GMT)


make release
Now copies over gameplayer if it was build durring the make.

Kent
January 11, 2005, 13:06 (GMT)
bug fix #2118

Rendering wire didnt work;
- for edges that are not in face, with subsurf on
- same for new Edges block, subsurf or not
January 11, 2005, 12:14 (GMT)
Bug fix #2061

On exit editing mesh being linked multiple times, and other object-users have
a deform, the displists were not recalculated.
Revision 343712f by Rob Haarsma
January 11, 2005, 10:58 (GMT)
Improved functionality for Quicktime movie export.
Exporter now uses less memory and might be a little faster.

Needs tesing on OSX, there might be RGBA endian issues.
Revision 9817939 by Roel Spruit
January 10, 2005, 18:17 (GMT)
Bug #2119

The Separate option was missing from the toolbox and headermenu for curves,
Added it to both.

First commit in a loooooooooong time, have to start with something small ey ;)

Roel
Revision 3c592ec by Kent Mein
January 10, 2005, 16:22 (GMT)


This is for bug # 2068

I standarized the returns on a failed opening of the output file for
the above image formats.

I also cleaned up a couple of warnings.

Kent
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