January 21, 2005, 17:50 (GMT) |
fixed animations using jpeg (bug # 2166) Basically the deal was on the last fix (multiple opens/closes to a filehandle) I changed the return values to match other image formats 0=fail and 1 = good (was 1=fail 0=good before) I Didn't update the animation code to see this so it was thinking the first frame failed because it was looking for the old return code. Kent |
Revision 136ecd4 by Rob Haarsma January 21, 2005, 14:48 (GMT) |
Modified interface texture font support, which should work nicely with the freshly added bFTGL library. Also removed some redundant #include's on some files. |
Revision 465b15e by Rob Haarsma January 21, 2005, 14:43 (GMT) |
Modified FTGL for proper texturefont support. Also fixed msvc6 (release only) projectfile to build and output correctly. |
January 21, 2005, 13:02 (GMT) |
Added some extra comments about creating a new image format. Kent |
Revision 1f394a8 by Ton Roosendaal January 21, 2005, 12:46 (GMT) |
Bug fix 2116 Area lights with "Noise" dithering only worked for first area light, the other ones then used wrong table... bug since area lights are in blender. |
Revision 8c271d7 by Ton Roosendaal January 21, 2005, 11:07 (GMT) |
Bug 2162 Current cvs bug; the texture 'crop' lines were not drawn using correct Panel/Window transform. Simple fix. |
January 21, 2005, 05:15 (GMT) |
Added bFTGL to extern and updated the Makefiles. I'm guessing there will need to be tweaks but it seems to work on my linux box. I haven't touched any of the other build systems so those will need to be done. We probably don't need all of this stuff but I figured better to add a little too much then to little. Kent |
Revision b561ca8 by Ton Roosendaal January 20, 2005, 10:33 (GMT) |
Reading .blend from runtime closed file handle twice... seemed to crash in windows? Weird, was a commit from april last year (Nathan) and nobody has reported errors. (bug report 2155) |
Revision 9fddd2b by Rob Haarsma January 19, 2005, 13:53 (GMT) |
Added experimental option to use GL textured interface fonts. Set preferred method in userprefs->language & font. Kinda requested by Kaito, i'm sure he regrets after seeing my code changes. This commit includes a patch provided by Jacques Baurain, which seemed nescessary to handle font sizing properly. Thank you ! |
January 19, 2005, 13:01 (GMT) |
Melchior FRANZ's patch to allow the normal +- to work with border select. Currently it doesn't conflict with anything and I think it makes sense. Kent |
January 19, 2005, 12:53 (GMT) |
Jacques patch to get things compiling on windows. basically it returns NULL for two functions that had their entire body commented out. Kent |
Revision 92586e1 by Ton Roosendaal January 18, 2005, 18:31 (GMT) |
Using halo (particle) render with OSA and gauss had error. Removed it in OSA from special thread loop now, making it unthreaded but render OK. Main reason; subpixel-based adding with gauss doent work for halos yet. Unified render does that though, but result is just filter, no real subpixel. |
Revision 672d285 by Ton Roosendaal January 18, 2005, 15:22 (GMT) |
Render lens flare works again. Didn't work due to wrong value for zbuffer passed on (zbuffer values changed with previous commit) Also fixed previewrender for lens flare. |
January 18, 2005, 14:17 (GMT) |
The non scons specific stuff for bug tracker bug #2131 Basically removed #include <iostream.h> from some files that didn't need it (and I'm assuming it caused problems) I'll leave the scons stuff for someone else to look at since I don't really use it. Kent |
Revision b908cfc by Kester Maddock January 17, 2005, 11:02 (GMT) |
Use the default windows assert for VisualC Update Scons |
Revision c448aa6 by Stephen Swaney January 16, 2005, 17:59 (GMT) |
remove gcc compiler error using -pedantic flag: comma at end of enumerator list If this change causes problems, feel free to back it out. I am trying to get gcc to complain about mixed declarations and code since that breaks on platforms that only support C89/C90. |
Revision a7c3b86 by Simon Clitherow January 16, 2005, 17:40 (GMT) |
Fixed #define for snprintf on win32 |
Revision f72219e by Simon Clitherow January 16, 2005, 15:42 (GMT) |
Added new files to VC6 project (KX_PolygonMaterial.cpp | h) |
Revision 9c6094e by Ton Roosendaal January 16, 2005, 11:29 (GMT) |
Fix for bug #2152 Using File->Save Image menu didn't work while Stars were drawn... the used method to save an image (mainqenter F3 key) is a bit awkward anyway, so replaced with proper BIF_xxx call. Reason for mainqenter not to work was RE_draw_stars() function calling a blender_test_break(), swallowing queue events. Very bad and need review. Small tweak in previewrender; preview type Cube now displays texture coordinates better (it showed a bit too much) |
Revision dd0d5c2 by Kester Maddock January 16, 2005, 06:27 (GMT) |
Add an Python Material example |
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