Revision c79b3bb by Ton Roosendaal October 16, 2004, 15:25 (GMT) |
Fix for #1618 Only shadow material + spotlamp-ray-shadow didn't clip for the spotbundle correctly. |
Revision a463798 by Ton Roosendaal October 16, 2004, 13:53 (GMT) |
Suggested by bug reporter; pressing Fkey to make a face, whilst the selection already is 2 triangles, it should create a new face but remove the old triangles. It actually calls the 'ALT+J' command then (join triangles) While testing found out more cases where new selection flags were not properly used (join trias, beauty fill, flip edges, rotate edges) |
Revision 96f2f71 by Ton Roosendaal October 16, 2004, 12:27 (GMT) |
Fix for #1650 "Clear FGon" didn't call essential EM_fgon_flags(), to rebuild the lookup table codes for polygons. This causes former fgon faces to become not selectable |
Revision 87663f8 by Ton Roosendaal October 16, 2004, 12:20 (GMT) |
Bug fix 1649 Add edge/face didn't use correct selection code yet. |
Revision 8682084 by Ton Roosendaal October 16, 2004, 12:05 (GMT) |
Bug fix #1647 Making 'nice' code (split reused code in separate call) caused DupliFrames option not to work, dupliverts & particles did, but yah, testing eh! :) |
Revision 541a554 by Ton Roosendaal October 16, 2004, 11:48 (GMT) |
fix for #1646 view3d header menu, mesh editmode, "make edge/face" didn't work. not since it was committed oct last year :) |
Revision 7b25679 by Kester Maddock October 16, 2004, 11:41 (GMT) |
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo). |
Revision 0639829 by Ton Roosendaal October 16, 2004, 11:29 (GMT) |
Fix for #1549 This was something users found since tracing got into blender, having sometimes small 'dots' or bright pixels or missing reflection rays in an image. Thanks to the very simple sample file I could disect it... it appeared to be an incomplete check for all numerical exceptions when you traverse the octree nodes. Very technical, but clear comments are in the code to explain ;) |
October 15, 2004, 13:04 (GMT) |
Martin DeMello's patch to add dxf import code for: CIRCLE, ARC, ELLIPSE and LWPOLYLINE. I made some modifications to it to clean it up a bit. I entend to do some more dxf stuff in the near future but figured this is ready to go for now, and trying to clean up a bunch of small stuff I've had sitting around for awhile. ;) Kent |
October 15, 2004, 12:46 (GMT) |
added -h to the commandline args to print usage. Kent |
Revision 74aa13e by Stephen Swaney October 14, 2004, 23:57 (GMT) |
fix evil c++ declaration. |
Revision 4ac4629 by Stephen Swaney October 14, 2004, 23:37 (GMT) |
a patch for the Text editor contributed by themeyers. adds new features for indenting and commenting. Note: I am not sure if the best menu spot for these features is under the Select menu, but we can argue about that later. They do work on a selection, though. from the mailing list post: 1&2. Added Indent/Unindent under Edit->Select just select the text you want to indent and go to the menu ( note if nothing is selected Indent will just indent ( tab ) the line the line ) 3&4. Added Comment/Uncomment to the same menu same applies as above 5. Added Tab setting on the menu bar in text editor Sets the number of spaces a tab == changing the setting will change the hole script 6. Added Auto indent when you hit enter it goes to the next line at the same tab number and the line above it ( needs more testing and input) |
Revision 9d57959 by Nathan Letwory October 14, 2004, 23:34 (GMT) |
Make msvc happy by 'improving' order of declaration and removing superfluous layout issues. |
Revision 8edf8ff by Stephen Swaney October 14, 2004, 23:11 (GMT) |
bugfix: #1642 Matrix multiplication memory leak another memory leak plugged. |
Revision 6346486 by Ton Roosendaal October 14, 2004, 23:03 (GMT) |
fix for #1635 Field render, and field option for image texture, had error due to returns in middle of calls... this bug was there already for long while, not much used eh ;) |
Revision 24cd65e by Ton Roosendaal October 14, 2004, 22:39 (GMT) |
Typo in effect.c, bad testing :) |
Revision 61f738e by Ton Roosendaal October 14, 2004, 22:20 (GMT) |
Bug fix & new feature; http://www.blender3d.org/cms/Particle_duplicators.443.0.html Static particle systems now can also duplicate children (Dupli Vert). Even ipo's for children are evaluated correctly then, nice stuff :) |
Revision 9b82ff3 by Stephen Swaney October 14, 2004, 20:51 (GMT) |
one teensy comment. no executable changes |
Revision 78a810d by Stephen Swaney October 14, 2004, 19:06 (GMT) |
fix bad return types for errors in Matrix_coerce(). EXPP_ReturnPyObjError() should have been EXPP_ReturnIntError(). |
Revision 7dda27f by Stephen Swaney October 14, 2004, 17:35 (GMT) |
followup to vector memory leak fixes: fix for problems with NMesh vertices. plug some more leaks in matrix module. new vector method newVectorProxy(). In BPy-Land, we have overloaded the meaning of our Vector type. One use is for vectors in the traditional mathmatical sense. The other legacy use is as a proxy for Blender data. The recent memory leak fixed have lead to the Vector type behaving as mathematical vectors. However, the NMesh module is still using Vector types as a proxy to manipulate NMVert data. To support this usage, in the vector module there is a new factory method newVectorProxy(). This creates a Vector that references memory outside the Vector. Vectors created by newVectorProxy() do NOT free their referenced memory. The newVectorProxy() is used only in bpy code and is not exposed thru the scripting interface. Anyone using newVectorProxy() must be aware of object lifetime and scoping issues because the returned Vector holds a pointer to memory it does not own. This works in the NMVert case since we are referencing memory belonging to the NMVert object via an NMVert method. |
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