Blender Git Commits

Blender Git "master" branch commits.

Page: 5430 / 5574

October 16, 2004, 15:25 (GMT)
Fix for #1618

Only shadow material + spotlamp-ray-shadow didn't clip for the spotbundle
correctly.
October 16, 2004, 13:53 (GMT)
Suggested by bug reporter; pressing Fkey to make a face, whilst the
selection already is 2 triangles, it should create a new face but
remove the old triangles. It actually calls the 'ALT+J' command then
(join triangles)

While testing found out more cases where new selection flags were not
properly used (join trias, beauty fill, flip edges, rotate edges)
October 16, 2004, 12:27 (GMT)
Fix for #1650

"Clear FGon" didn't call essential EM_fgon_flags(), to rebuild the lookup
table codes for polygons. This causes former fgon faces to become
not selectable
October 16, 2004, 12:20 (GMT)
Bug fix 1649

Add edge/face didn't use correct selection code yet.
October 16, 2004, 12:05 (GMT)
Bug fix #1647

Making 'nice' code (split reused code in separate call) caused DupliFrames
option not to work, dupliverts & particles did, but yah, testing eh! :)
October 16, 2004, 11:48 (GMT)
fix for #1646

view3d header menu, mesh editmode, "make edge/face" didn't work. not since
it was committed oct last year :)
October 16, 2004, 11:41 (GMT)
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.

Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator.

Fixed a stupid bug preventing some actuators working (like TrackTo).
October 16, 2004, 11:29 (GMT)
Fix for #1549

This was something users found since tracing got into blender, having
sometimes small 'dots' or bright pixels or missing reflection rays in
an image. Thanks to the very simple sample file I could disect it...
it appeared to be an incomplete check for all numerical exceptions when
you traverse the octree nodes. Very technical, but clear comments are in
the code to explain ;)
Revision e8b41d1 by Kent Mein
October 15, 2004, 13:04 (GMT)

Martin DeMello's patch to add dxf import code for:
CIRCLE, ARC, ELLIPSE and LWPOLYLINE.

I made some modifications to it to clean it up a bit.

I entend to do some more dxf stuff in the near future but figured
this is ready to go for now, and trying to clean up a bunch of small stuff
I've had sitting around for awhile. ;)

Kent
Revision 0f5eae2 by Kent Mein
October 15, 2004, 12:46 (GMT)


added -h to the commandline args to print usage.

Kent
October 14, 2004, 23:57 (GMT)
fix evil c++ declaration.
October 14, 2004, 23:37 (GMT)
a patch for the Text editor contributed by themeyers.
adds new features for indenting and commenting.

Note: I am not sure if the best menu spot for these features
is under the Select menu, but we can argue about that later.
They do work on a selection, though.

from the mailing list post:

1&2. Added Indent/Unindent under Edit->Select
just select the text you want to indent and go to the menu (
note if nothing is selected Indent will just indent ( tab )
the line the line )

3&4. Added Comment/Uncomment to the same menu
same applies as above

5. Added Tab setting on the menu bar in text editor
Sets the number of spaces a tab ==
changing the setting will change the hole script

6. Added Auto indent
when you hit enter it goes to the next line at the same
tab number and the line above it ( needs more testing and input)
October 14, 2004, 23:34 (GMT)
Make msvc happy by 'improving' order of declaration and removing superfluous layout issues.
October 14, 2004, 23:11 (GMT)
bugfix: #1642 Matrix multiplication memory leak
another memory leak plugged.
October 14, 2004, 23:03 (GMT)
fix for #1635

Field render, and field option for image texture, had error due to
returns in middle of calls... this bug was there already for long
while, not much used eh ;)
October 14, 2004, 22:39 (GMT)
Typo in effect.c, bad testing :)
October 14, 2004, 22:20 (GMT)
Bug fix & new feature;

http://www.blender3d.org/cms/Particle_duplicators.443.0.html

Static particle systems now can also duplicate children (Dupli Vert).
Even ipo's for children are evaluated correctly then, nice stuff :)
October 14, 2004, 20:51 (GMT)
one teensy comment.
no executable changes
October 14, 2004, 19:06 (GMT)
fix bad return types for errors in Matrix_coerce().
EXPP_ReturnPyObjError() should have been EXPP_ReturnIntError().
October 14, 2004, 17:35 (GMT)
followup to vector memory leak fixes:
fix for problems with NMesh vertices.
plug some more leaks in matrix module.
new vector method newVectorProxy().

In BPy-Land, we have overloaded the meaning of our Vector
type. One use is for vectors in the traditional mathmatical
sense. The other legacy use is as a proxy for Blender data.
The recent memory leak fixed have lead to the Vector type
behaving as mathematical vectors.

However, the NMesh module is still using Vector types as a
proxy to manipulate NMVert data. To support this usage, in
the vector module there is a new factory method
newVectorProxy(). This creates a Vector that references
memory outside the Vector. Vectors created by
newVectorProxy() do NOT free their referenced memory. The
newVectorProxy() is used only in bpy code and is not exposed
thru the scripting interface.

Anyone using newVectorProxy() must be aware of object
lifetime and scoping issues because the returned Vector
holds a pointer to memory it does not own. This works in
the NMVert case since we are referencing memory belonging to
the NMVert object via an NMVert method.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021