Revision 0f447ac by Kester Maddock May 17, 2004, 08:31 (GMT) |
Fix for MSVC .NET, which can't handle static const declarations in classes. Make it static, and define in SM_Object.cpp |
Revision 6f4272a by Kester Maddock May 17, 2004, 00:42 (GMT) |
Fix for bug 1245: Vertex Colours are wrong in GameBlender. 2nd try. http://projects.blender.org/tracker/index.php?func=detail&aid=1245&group_id=9&atid=125 The member names of MCol are wrong, so we will convert to unsigned char* like the rest of blender. |
Revision 1adae69 by Ton Roosendaal May 16, 2004, 16:25 (GMT) |
Rewind of change in MCol structure. Kester: since this is in DNA, it backwards converts all R into B now, which isn't the bug. On big endian systems (OSX) there engine colors are OK, which indicates the conversion of MCol goes wrong on the engine side, by using some endian-sensative approach. The main confusement is, that the MCol struct isn't in use for read or write in Blender, only for a save in files. The contents of that struct is wrong, yes. See note in vpaint.c top. |
Revision a0d82b2 by Kester Maddock May 16, 2004, 13:23 (GMT) |
Drawing cylinder & cone bounding objects according to how they will act in the physics simulation. |
Revision 15849ce by Kester Maddock May 16, 2004, 13:13 (GMT) |
Port closest points fix from tuhopuu - should return positive distance. |
Revision bab6e5c by Kester Maddock May 16, 2004, 13:10 (GMT) |
Cleanup unused/commented out code, compiler warnings, coding standards etc. |
Revision d5fde6c by Kester Maddock May 16, 2004, 13:07 (GMT) |
Added #!/usr/bin/python standard script identifier to the start of SConscript files. Makes text editors identify SConscripts as Python, and syntax highlight properly. |
Revision 2fd6e72 by Kester Maddock May 16, 2004, 13:05 (GMT) |
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. |
Revision 9827bf0 by Kester Maddock May 16, 2004, 12:56 (GMT) |
Up the maximum triangles in a bucket. GPUs can do more now. |
Revision 9d147f5 by Kester Maddock May 16, 2004, 12:56 (GMT) |
Use safe_normalized instead of normalized in shadow cast. Should fix crashes reported by Calli |
Revision 52a835a by Kester Maddock May 16, 2004, 12:55 (GMT) |
Inline accessor methods used by armature deformation. |
Revision 512c269 by Kester Maddock May 16, 2004, 12:55 (GMT) |
Use const for SetProjectionMatrix Remove warning printf. |
Revision 2144f20 by Kester Maddock May 16, 2004, 12:55 (GMT) |
Use bitset instead of mucking around with <<, | and & |
Revision c500552 by Kester Maddock May 16, 2004, 12:54 (GMT) |
SceneGraph support for bounding boxs |
Revision 3e6b05f by Kester Maddock May 16, 2004, 12:53 (GMT) |
Python utils for Python <-> MT_Vector, MT_Point & MT_Matrix |
Revision 0a27ae9 by Kester Maddock May 16, 2004, 12:53 (GMT) |
Don't overwrite camera's projection matrix every frame. |
Revision d162882 by Kester Maddock May 16, 2004, 12:53 (GMT) |
Frustum culling New Python Hooks for cameras. |
Revision 3b63bbe by Kester Maddock May 16, 2004, 12:52 (GMT) |
Don't touch protected KX_GameObject members. Protect KX_GameObject - Py_Header unprotects! |
Revision 979e242 by Kester Maddock May 16, 2004, 12:52 (GMT) |
Frustum Culling. - tests every object against the view frustum. - Tree based culling is there, need to build tree. |
Revision 5659bed by Kester Maddock May 16, 2004, 12:52 (GMT) |
Don't increment tface if tface == NULL Generate bounding boxes for frustum culling |
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Master Commits
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