Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 5464 / 5574

May 17, 2004, 08:31 (GMT)
Fix for MSVC .NET, which can't handle static const declarations in classes.
Make it static, and define in SM_Object.cpp
May 17, 2004, 00:42 (GMT)
Fix for bug 1245: Vertex Colours are wrong in GameBlender. 2nd try.
http://projects.blender.org/tracker/index.php?func=detail&aid=1245&group_id=9&atid=125

The member names of MCol are wrong, so we will convert to unsigned char* like the rest of blender.
May 16, 2004, 16:25 (GMT)
Rewind of change in MCol structure.

Kester: since this is in DNA, it backwards converts all R into B now,
which isn't the bug. On big endian systems (OSX) there engine colors
are OK, which indicates the conversion of MCol goes wrong on the
engine side, by using some endian-sensative approach.

The main confusement is, that the MCol struct isn't in use for read
or write in Blender, only for a save in files. The contents of that
struct is wrong, yes. See note in vpaint.c top.
May 16, 2004, 13:23 (GMT)
Drawing cylinder & cone bounding objects according to how they will act in the physics simulation.
May 16, 2004, 13:13 (GMT)
Port closest points fix from tuhopuu - should return positive distance.
May 16, 2004, 13:10 (GMT)
Cleanup unused/commented out code, compiler warnings, coding standards etc.
May 16, 2004, 13:07 (GMT)
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
Makes text editors identify SConscripts as Python, and syntax highlight properly.
May 16, 2004, 13:05 (GMT)
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
May 16, 2004, 12:56 (GMT)
Up the maximum triangles in a bucket.
GPUs can do more now.
May 16, 2004, 12:56 (GMT)
Use safe_normalized instead of normalized in shadow cast.
Should fix crashes reported by Calli
May 16, 2004, 12:55 (GMT)
Inline accessor methods used by armature deformation.
May 16, 2004, 12:55 (GMT)
Use const for SetProjectionMatrix
Remove warning printf.
May 16, 2004, 12:55 (GMT)
Use bitset instead of mucking around with <<, | and &
May 16, 2004, 12:54 (GMT)
SceneGraph support for bounding boxs
May 16, 2004, 12:53 (GMT)
Python utils for Python <-> MT_Vector, MT_Point & MT_Matrix
May 16, 2004, 12:53 (GMT)
Don't overwrite camera's projection matrix every frame.
May 16, 2004, 12:53 (GMT)
Frustum culling
New Python Hooks for cameras.
May 16, 2004, 12:52 (GMT)
Don't touch protected KX_GameObject members.
Protect KX_GameObject - Py_Header unprotects!
May 16, 2004, 12:52 (GMT)
Frustum Culling.
- tests every object against the view frustum.
- Tree based culling is there, need to build tree.
May 16, 2004, 12:52 (GMT)
Don't increment tface if tface == NULL
Generate bounding boxes for frustum culling
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021