Revision cfffc96 by Kester Maddock May 16, 2004, 12:50 (GMT) |
Fix for bug 1245: Colours are wrong on GameBlender http://projects.blender.org/tracker/index.php?func=detail&aid=1245&group_id=9&atid=125 The vertex paint routines were storing red in the blue channel, and blue in the red channel. |
Revision ae20f7a by Stephen Swaney May 15, 2004, 23:10 (GMT) |
bugfix: #1206 Object.getBoundBox() was returning obdata coordinates. fix memory leak in vector module. Memory allocated by vector constructor was not being freed. |
Revision 7b78a57 by Ton Roosendaal May 15, 2004, 18:14 (GMT) |
Adapted sconscript for removed file |
Revision 1c93da1 by Ton Roosendaal May 15, 2004, 18:13 (GMT) |
Removed obsolete file |
Revision a4861c3 by Ton Roosendaal May 15, 2004, 18:07 (GMT) |
Assuming the freeze is over and we can head towards 2.34: this is the first commit for review and improvements on OSA (anti aliasing) in Blender. http://www.blender3d.org/cms/Rendering_engine.320.0.html Most relevant changes: - full check on subpixel sample locations - all subpixels are fully rendered (gives spec AA, procedural texture AA) - also unified render uses it - removed double-used code for unified render Whether or not this will be optional (better pics, but in some cases slow) is to further evaluate. For raytracing - for example - this cannot be simply done, since the new sampling system made raytrace code much simpler. |
Revision b4ecf7d by Joseph Gilbert May 15, 2004, 14:32 (GMT) |
- added setBorder() to renderingContext to set border render rects from python. - updated sizePreset() to deal with borders. |
Revision 23637cc by Joseph Gilbert May 15, 2004, 03:09 (GMT) |
- bugfix #998 Object matrix incorrect - object's matrix is not updated until redraw. pymatrix returned is updated to reflect current variables. |
Revision d00ad69 by Joseph Gilbert May 15, 2004, 03:02 (GMT) |
- spelling error and example fix |
Revision 95c546b by Johnny Matthews May 15, 2004, 02:28 (GMT) |
Adds a 'paint' floating panel to the image window to control brush settings for texture paint mode. Also adds paint and properties to the view menu in image window. |
Revision dd2a4a0 by Hans Lambermont May 14, 2004, 20:40 (GMT) |
extend clean target for qhull and solid |
Revision 3d3b101 by Ton Roosendaal May 13, 2004, 15:02 (GMT) |
Added the basic installation notes for each OS. People might want to check it. :) |
Revision 5d3629f by Wouter van Heyst May 13, 2004, 14:21 (GMT) |
- Small improvement, check ~/.blender/.bfont.ttf instead of .blender/.bfont.ttf in cwd. |
Revision 8167944 by Kester Maddock May 13, 2004, 13:07 (GMT) |
Make game users happier. Don't apply friction to external velocities. The means motion actuators that set linV will work, without having to be repeatedly triggered. |
Revision 3118986 by JLuc Peuriere May 12, 2004, 22:11 (GMT) |
completed build for release on mac Os X, no more manual operations build for debug still to be completed |
Revision 32e3efb by Wouter van Heyst May 12, 2004, 20:58 (GMT) |
- sync version up with blender/release/VERSION |
Revision e0e1466 by Simon Clitherow May 12, 2004, 20:30 (GMT) |
quick fix -- bug #1217 (Unable to access AA fonts in Linux) |
Revision cf2aef1 by Ton Roosendaal May 12, 2004, 19:17 (GMT) |
Secured division by extreme values with a FLT_EPSILON. This might prevent hanging on optimized windows build. That's going to be tested now! |
May 12, 2004, 16:53 (GMT) |
A few fixes to the menus: * Added the axis constraints (and fixed a bug) in the newly added View3D transform menus, and in doing so removed some duplicated code from toolbox.c * Cleaned up text labelling Hint: Remember to use Title Case for menu labels, and only use an ellipsis (...) when the menu opens up another new dialog like a panel or a pupmenu(). The ellipsis indicates "there is something more to come" and that no action, mode-change, whatever will be executed immediately. |
Revision e80a814 by Stephen Swaney May 12, 2004, 08:06 (GMT) |
bugfix from bpy mail list: Object.setEuler() was not accepting old style args of 3 floats. |
Revision 2713e9a by Ton Roosendaal May 11, 2004, 21:54 (GMT) |
2.33a splash |
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