Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 16, 2004, 12:50 (GMT)
Fix for bug 1245: Colours are wrong on GameBlender
http://projects.blender.org/tracker/index.php?func=detail&aid=1245&group_id=9&atid=125

The vertex paint routines were storing red in the blue channel, and blue in the red channel.
May 15, 2004, 23:10 (GMT)
bugfix: #1206 Object.getBoundBox() was returning obdata coordinates.

fix memory leak in vector module. Memory allocated by vector constructor
was not being freed.
May 15, 2004, 18:14 (GMT)
Adapted sconscript for removed file
May 15, 2004, 18:13 (GMT)
Removed obsolete file
May 15, 2004, 18:07 (GMT)
Assuming the freeze is over and we can head towards 2.34: this is the
first commit for review and improvements on OSA (anti aliasing) in
Blender.

http://www.blender3d.org/cms/Rendering_engine.320.0.html

Most relevant changes:
- full check on subpixel sample locations
- all subpixels are fully rendered (gives spec AA, procedural texture AA)
- also unified render uses it
- removed double-used code for unified render

Whether or not this will be optional (better pics, but in some cases slow)
is to further evaluate. For raytracing - for example - this cannot be simply
done, since the new sampling system made raytrace code much simpler.
May 15, 2004, 14:32 (GMT)
- added setBorder() to renderingContext to set border render rects from python.
- updated sizePreset() to deal with borders.
May 15, 2004, 03:09 (GMT)
- bugfix #998 Object matrix incorrect
- object's matrix is not updated until redraw. pymatrix returned is updated to reflect current variables.
May 15, 2004, 03:02 (GMT)
- spelling error and example fix
May 15, 2004, 02:28 (GMT)
Adds a 'paint' floating panel to the image window to control brush settings for texture paint mode.

Also adds paint and properties to the view menu in image window.
May 14, 2004, 20:40 (GMT)
extend clean target for qhull and solid
May 13, 2004, 15:02 (GMT)
Added the basic installation notes for each OS.
People might want to check it. :)
May 13, 2004, 14:21 (GMT)
- Small improvement, check ~/.blender/.bfont.ttf instead of .blender/.bfont.ttf in cwd.
May 13, 2004, 13:07 (GMT)
Make game users happier.
Don't apply friction to external velocities. The means motion actuators that set linV will work, without having to be repeatedly triggered.
May 12, 2004, 22:11 (GMT)


completed build for release on mac Os X, no more manual operations
build for debug still to be completed
May 12, 2004, 20:58 (GMT)
- sync version up with blender/release/VERSION
May 12, 2004, 20:30 (GMT)
quick fix -- bug #1217 (Unable to access AA fonts in Linux)
May 12, 2004, 19:17 (GMT)
Secured division by extreme values with a FLT_EPSILON. This might
prevent hanging on optimized windows build. That's going to be tested
now!
Revision 2825750 by Matt Ebb
May 12, 2004, 16:53 (GMT)
A few fixes to the menus:

* Added the axis constraints (and fixed a bug) in the newly
added View3D transform menus, and in doing so removed
some duplicated code from toolbox.c
* Cleaned up text labelling

Hint:
Remember to use Title Case for menu labels, and only use
an ellipsis (...) when the menu opens up another new
dialog like a panel or a pupmenu(). The ellipsis indicates
"there is something more to come" and that no action,
mode-change, whatever will be executed immediately.
May 12, 2004, 08:06 (GMT)
bugfix from bpy mail list:
Object.setEuler() was not accepting old style args of 3 floats.
May 11, 2004, 21:54 (GMT)
2.33a splash
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