Revision 714e8e7 by Ton Roosendaal May 11, 2004, 21:49 (GMT) |
Version 2.33a |
Revision 7a4e80b by Ton Roosendaal May 11, 2004, 21:40 (GMT) |
Little things pending for menus... - grab/rot/scale sublevel in object pulldown (mostly as hotkey reminder) - added missing hotkeys to 2 toolbox items |
Revision fc2171c by Ton Roosendaal May 11, 2004, 19:08 (GMT) |
Added warning message on attempt to join 2 Meshes with vertex keys. That feature is not available... and I doubt that'll be soon. :) |
Revision c993349 by Rob Haarsma May 11, 2004, 17:49 (GMT) |
Here's a polish translation... done by Piotr Kiec. Thank you! |
Revision 34d3b2c by Ton Roosendaal May 11, 2004, 12:50 (GMT) |
Changed printing an empty string to print "0" for files for zero size in file selector. Thanks Joilnen for pointing to this line. |
Revision f141aed by Joseph Gilbert May 11, 2004, 08:26 (GMT) |
- bugfix #1197 (New Bone.parent/child Access Destructive) - a major redo of the Bone module - BPy_Bone structs are separated into Bone data and python vars. This is necessary for the correct memory allocation of bone data between python and the global armature list. |
Revision 404d9ab by Ton Roosendaal May 10, 2004, 21:15 (GMT) |
Tinsy error in undo for selection. Undo_push() was called too late. Reported by Grogilius. Thanks! |
Revision 00b44d4 by Daniel Dunbar May 10, 2004, 20:35 (GMT) |
- nasty memory corruption on windows for getting home directory - check to make sure $HOME/.blender exists before returning that as the home |
Revision 208a293 by Ton Roosendaal May 10, 2004, 20:14 (GMT) |
PATCH! Bug 1258: selecting objects with text drawing (axis, or as draw extra) causes crashes in IBM cards. Has been tested & verified. A crash on selecting Empty is often reported... so I just disabled drawing of text when in selecting-draw mode. Added comments in code to note it clearly. |
Revision c4dc33f by Ton Roosendaal May 10, 2004, 18:17 (GMT) |
Bug 1272 Normals for mball where flipped, when using displace mapping. Fix is both flipping normals, and flipping flip flags. |
Revision 0238900 by Ton Roosendaal May 9, 2004, 21:52 (GMT) |
Bug fix for AO and Soft shadow: When Traceable was off, and the rendered pixel outside Octree, the intersection was going wrong. Due to the many samples taken not easy to see, but certainly causing extra noise. |
Revision 6c7747a by Ton Roosendaal May 9, 2004, 21:37 (GMT) |
Bug #1264 When in texture buttons, selecting Lamp, Camera or other Object didnt update the shown texture correctly. Now it nicely switches. |
Revision 366f58f by Ton Roosendaal May 9, 2004, 21:26 (GMT) |
Added tooltips for Lattice editbuttons. |
Revision 24a8327 by Ton Roosendaal May 9, 2004, 21:15 (GMT) |
fix for bug #1263 When zooming in extreme, scaling things outside of view caused dashed line to be wrong... it used shorts for screencoords. Made it a float. |
Revision 4d99961 by Ton Roosendaal May 9, 2004, 20:40 (GMT) |
As we dutchies say: "Now breaks my clog!" Apparently the 'sync' option for alt+a anim playback *can* run without the sound_init_audio() being called, but it cannot play audio... o_O (For who doesnt know, syncing was coded abusing audio timing) Anyhoo. This also fixes #1267, reporting that 'sync' option didnt work. |
Revision fe89479 by Willian Padovani Germano May 9, 2004, 02:18 (GMT) |
BPython: - Manuel from MakeHuman reported a memory leak in NMesh_getVertsFromGroup, should be fixed now. A pylist was not being decref'ed. |
Revision a2d9c2b by JLuc Peuriere May 8, 2004, 22:29 (GMT) |
Fixed Sconstruct file so that blender.app Bundle builds correctly with all needed files in Ressources dir (.Blanguages, .bfont.ttf, locale) and with unwanted CVS dirs and DS_Store files removed. binary is also stripped before inclusion in Bundle. |
Revision 9c3607b by Ton Roosendaal May 8, 2004, 09:42 (GMT) |
Fixed little annoyance that caused previewrender not to clear sometimes. For example when no Texture exists, and you switch from material to texture buttons. |
Revision ac47d08 by JLuc Peuriere May 8, 2004, 01:34 (GMT) |
post 2.33 release commit of the modified SCons files for Os X. Sconstruct modified so that Blender build on 10.3 without any additionnal download than source + darwin libs. defaults settings correct for 10.3. fixed bug # 1260 : added MT_NDEBUG flag at top-level. |
Revision bd50d2f by Kester Maddock May 8, 2004, 00:25 (GMT) |
Delete all SOLID shapes at the end of the game engine. They were all being leaked! |
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