Blender Git Commits

Blender Git "master" branch commits.

Page: 5466 / 5574

May 11, 2004, 21:49 (GMT)
Version 2.33a
May 11, 2004, 21:40 (GMT)
Little things pending for menus...

- grab/rot/scale sublevel in object pulldown (mostly as hotkey reminder)
- added missing hotkeys to 2 toolbox items
May 11, 2004, 19:08 (GMT)
Added warning message on attempt to join 2 Meshes with vertex keys.
That feature is not available... and I doubt that'll be soon. :)
Revision c993349 by Rob Haarsma
May 11, 2004, 17:49 (GMT)
Here's a polish translation... done by Piotr Kiec. Thank you!
May 11, 2004, 12:50 (GMT)
Changed printing an empty string to print "0" for files for zero size
in file selector.
Thanks Joilnen for pointing to this line.
May 11, 2004, 08:26 (GMT)
- bugfix #1197 (New Bone.parent/child Access Destructive)
- a major redo of the Bone module
- BPy_Bone structs are separated into Bone data and python vars. This is necessary for the correct memory allocation of bone data between python and the global armature list.
May 10, 2004, 21:15 (GMT)
Tinsy error in undo for selection. Undo_push() was called too late.
Reported by Grogilius. Thanks!
May 10, 2004, 20:35 (GMT)
- nasty memory corruption on windows for getting home directory
- check to make sure $HOME/.blender exists before returning that
as the home
May 10, 2004, 20:14 (GMT)
PATCH!

Bug 1258: selecting objects with text drawing (axis, or as draw extra)
causes crashes in IBM cards. Has been tested & verified. A crash on
selecting Empty is often reported... so I just disabled drawing of
text when in selecting-draw mode.
Added comments in code to note it clearly.
May 10, 2004, 18:17 (GMT)
Bug 1272

Normals for mball where flipped, when using displace mapping.
Fix is both flipping normals, and flipping flip flags.
May 9, 2004, 21:52 (GMT)
Bug fix for AO and Soft shadow:

When Traceable was off, and the rendered pixel outside Octree, the
intersection was going wrong. Due to the many samples taken not easy
to see, but certainly causing extra noise.
May 9, 2004, 21:37 (GMT)
Bug #1264

When in texture buttons, selecting Lamp, Camera or other Object didnt
update the shown texture correctly. Now it nicely switches.
May 9, 2004, 21:26 (GMT)
Added tooltips for Lattice editbuttons.
May 9, 2004, 21:15 (GMT)
fix for bug #1263

When zooming in extreme, scaling things outside of view caused dashed
line to be wrong... it used shorts for screencoords. Made it a float.
May 9, 2004, 20:40 (GMT)
As we dutchies say: "Now breaks my clog!"

Apparently the 'sync' option for alt+a anim playback *can* run without
the sound_init_audio() being called, but it cannot play audio... o_O
(For who doesnt know, syncing was coded abusing audio timing)

Anyhoo. This also fixes #1267, reporting that 'sync' option didnt work.
May 9, 2004, 02:18 (GMT)
BPython:
- Manuel from MakeHuman reported a memory leak in NMesh_getVertsFromGroup, should be fixed now. A pylist was not being decref'ed.
May 8, 2004, 22:29 (GMT)


Fixed Sconstruct file so that blender.app Bundle builds correctly
with all needed files in Ressources dir (.Blanguages, .bfont.ttf, locale)
and with unwanted CVS dirs and DS_Store files removed.

binary is also stripped before inclusion in Bundle.
May 8, 2004, 09:42 (GMT)
Fixed little annoyance that caused previewrender not to clear sometimes.
For example when no Texture exists, and you switch from material to
texture buttons.
May 8, 2004, 01:34 (GMT)


post 2.33 release commit of the modified SCons files for Os X.

Sconstruct modified so that Blender build on 10.3 without any additionnal
download than source + darwin libs.
defaults settings correct for 10.3.

fixed bug # 1260 : added MT_NDEBUG flag at top-level.
May 8, 2004, 00:25 (GMT)
Delete all SOLID shapes at the end of the game engine. They were all being leaked!
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021