Blender Git Commits

Blender Git "master" branch commits.

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April 11, 2004, 21:11 (GMT)
SCons updates
* Updates to the cygwin build.
the dna.c file used to be generated with a full path. Cygwin doesn't like
this. The problem was with some cflags and linkflags that are used to build
makesdna.exe
Hos nicely pointed this out and proposed a solution.
Now, these flags are only added to the command when the platform != 'cygwin'.
* Updated some variables in SConstruct.
April 11, 2004, 19:49 (GMT)
SCons updates
* Updates to the cygwin build. All variables are now included, but the build
itself is not yet working.
This is a work in progress.SCons updates
Revision 5bd765b by Chris Want
April 11, 2004, 19:30 (GMT)
An update to the windows/gcc docs:

1) Explained the usage of the backslash at an end of a line
2) added note about new package gcc-g++
Revision 585ea4d by Chris Want
April 11, 2004, 15:18 (GMT)
Fix for Bug #620.

Selection in the NLA window was often offset due to bad handling of
constraint channels (whatever the heck they are) and such.

Thanks to malefico and slikdigit for example blends.
April 11, 2004, 13:54 (GMT)
Bug fix 1130

In buttons_object panels, there was an old check for used library data
that evaluated data linked on objects, instead of object.
Restored it to checking for ob->id.lib only.

BTW: the setButLock() is persistant, and should be reset after.
April 11, 2004, 13:09 (GMT)
SCons update
* False was used in a comparisson. Only recent Python versions support this.
Changed it to 0.
April 11, 2004, 12:59 (GMT)
- Sets this as the active project for internal make
April 11, 2004, 12:46 (GMT)
Bug fix #799 revisited

Now we're on the root of the problem. Ghost (OSX) didn't accept rawkeys
for the 1-2-...0 keys on a french keyboard. These have apparently different
symbols on it. (these silly french! :)
This commit intercepts the rawkeys in convertKey() call, and manually
makes sure theyre correctly mapped.

So: now french (spanish, etc) OSX users can finally use layer hotkeys! And
the popup menu shortcuts! :)

Tested & verified by Lukep. Merci!
Revision c9a7e7e by Jiri Hnidek
April 11, 2004, 10:32 (GMT)
Fix bug: adding Armature as parent for object, which is not Mesh, crashes blender. Menu item "Use Armature" is present only for Mesh object.
April 11, 2004, 04:41 (GMT)
BPython: cleaning some bug tracker entries:

(excuse me for doing all in a single commit, but they are tiny
fixes and it's bpython, that dark corner ...)

#1025 - FileSelector SEGV on dynamic callback Category:

Can't reproduce with current cvs, I'd say recent changes to fix
another crash related to FileSelector in gui-less scripts solved this
one, too.

#1028 - Reserved button event number:

Menu choices generate two events, one extra related to the menu
itself, with value=4. Made bpython ignore this extra event.

#1068 - FileSelector No file extension support:

As Ton wrote there, Blender itself doesn't support this yet. But the
requester also wanted Window.File/ImageSelector to accept a pathname. Done. Also updated doc.

#959 - Segfault on background rendering:

This happened in bg mode (blender -b filename -a, for example) when
a script with the line "Blender.Redraw()" was linked to FRAMECHANGED events. As reported in the bug page, it was because curarea is NULL in bg mode. Made Redraw() check for this and not call functions that expected curarea in Redraw, like one to swap buffers.

#1072 - Blender.Redraw() Segfault:

Good catch : ). Scripts called from the scripts win that called
Blender.Redraw() or Blender.Window.Redraw() would crash Blender because of a dirty pointer in Spacescript->script. Fixed.
April 11, 2004, 02:50 (GMT)
1. Check material names passed to the physics engine (for collision sensors.)

Consider:
gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL);
It works if matname is "MAblah", but not if matname is "".

2. Added constructor for struct RAS_CameraData.
3. Added initializers to the struct KX_ClientObjectInfo constructor
4. Collision sensors won't detect near sensors.
5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
April 11, 2004, 02:27 (GMT)
Remove GamePlayer libraries from the Scons build - they have to be linked into their own target.
April 11, 2004, 00:23 (GMT)
Fix for bug #1145 bevel numbutton not changing when clicking on the sides

http://projects.blender.org/tracker/index.php?func=detail&aid=1145&group_id=9&atid=125

I changed the fbutton function to give the possibility to control the a1 and a2 parameters of the button.

This commit also fixes two things in the bevel function:
- The numbut didn't do anything because it wasn't recalculating the proper variable
- The display wasn't recalculated when pressing Ctrl or Shift (it's now done by recalculating after every keyboard event. I've done it this way since the event loops seems to skip CTRL and SHIFT events)
April 10, 2004, 21:32 (GMT)
- MSVC 6 compiler include paths update
Revision 337f98f by Chris Want
April 10, 2004, 18:02 (GMT)
Fix for a bug where changing frames would not update some blend's
using nla.
April 10, 2004, 15:13 (GMT)
Bug 729

When more than 30 scenes are in a scene, the sequencer "Add" option didnt
show a databrowse window.
This was a nasty one, because databrowse facilities are more-of tied to
having a header. The fix is that I added option to IDnames_to_pupstring()
to not limit the menu (by passing NULL for menu short pointer).

Also noticed a bug with pupmenu_col(), which did return on a val==0 event
(mouse release) which shouldn't be, this makes sequences of menus not
possible.
April 10, 2004, 14:24 (GMT)
Bug 1136

Saving images from UV editing window was confused... initially I thought
it only used the same format as input image, but it did use the same
as F10 buttons specified, sorta. Fixes include:

- BIF_write_ibuf() now uses current Scene renderdata to check for
image type (it checked the global R struct instead, which is only
set correct after render)
- Fileselector now gives correct title in bar (like "SAVE TARGA")
- Pulldown menu in UV window now always gives the "Save" option
- removed the weird usage of BTST() to check for flags, and made it
using the #defines instead for readability
April 10, 2004, 12:41 (GMT)
Bug fix 1139

Weight Painting didn't work with (Paint Panel) option "Soft". This due
to a wrong check for normals in displaylists.
April 10, 2004, 11:33 (GMT)
Bug 1142

In Mesh editmode, with option "draw faces", hiding 1 vertex of a quad
doesn't always result in not drawing the face. Only 3 out of 4 vertices
were tested.
April 9, 2004, 17:50 (GMT)
cleaning up MSVC 6 project files (Part 2).
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021