Revision 2ccb9cf by Kester Maddock April 2, 2004, 13:15 (GMT) |
Added CD Audio support for OpenAL. Updated Scons & Makefiles to cope |
Revision 51830fa by Kester Maddock April 2, 2004, 12:35 (GMT) |
Speed up the physics engine by cutting down on the number of fix pass iterations. |
Revision e5749a6 by Ton Roosendaal April 1, 2004, 13:27 (GMT) |
- disabled 'ray shadow' option from UI and render for Hemi lights. reason is that raytrace code doesnt like shadow on backfacing faces at all. the hemi light is omni-directional, and would need a shadow calculation to mimic this as well. the new 'Ambient Occlusion' patch will make that possible. |
Revision d7f3f66 by Brecht Van Lommel April 1, 2004, 12:55 (GMT) |
New UV editor / Image Window features: - Draw Faces in the UV editor - Draw Faces, selected in the UV editor, in the 3D view - Draw Shadow Mesh in the UV editor (for faces unselected in the 3D view) - Select Linked UVs (LKEY) - Unlink Selection (Alt+LKEY) - Stick (Local) UVs to Mesh Vertex on selection - Active Face Select - Reload Image - Show / Hide Faces in the UV editor (H, Shift+H, Alt+H) - Proportional Editing (O, Shift+O) - Stitch, Limit Stitch UVs (snap by mesh vertex) - Weld / Align UVs (WKEY) - UVs Snap to Pixels on/off switch - RMB in Texture Paint or Vertex Paint mode picks color - Select Inverse in Faceselect mode I hope these are all the features that were commited. The new UV Mapping panel (and code) will follow later. |
March 31, 2004, 17:01 (GMT) |
Added #if defined (__sparc) || (__APPLE__) bits around sqrtf and friends. ON these two platforms they are overloaded so its just sqrt not sqrtf. Kent |
Revision fd470d9 by Kester Maddock March 31, 2004, 12:20 (GMT) |
* Only load needed extensions (ie none.) * Fix bug in version query. * First commit! |
Revision 79ecc08 by Stephen Swaney March 31, 2004, 07:40 (GMT) |
more housekeeping. move static declarations and definititions out of .h files. tidy up initializers and c++ style comments. |
Revision fa0196b by Willian Padovani Germano March 31, 2004, 04:18 (GMT) |
BPython: - tentative fix for scripts with CR/LF endings and split lines: in 2.32, the ac3d and vrml2 exporters, for example, had lines split with '\\' and so gave syntax errors when executed on Win platforms, because the scripts bundled with Win binaries had dos line endings. - Chris Keith has written code to execute Python scripts from the command-line, with '-P ' switch: "blender -P filename": a Blender.Quit function was also added, so Blender can quit after running the script (end the script with Blender.Quit()), but there's still work to be done in this part, including adding more functions, to load / save .blend files and to run scripts. More testing and discussions are necessary. Thanks Chris, for both your contributions and your patience, since I wasn't available to check / commit this for a while. |
March 30, 2004, 14:41 (GMT) |
Fixed the fix I did earlyer. (Move var declaration up in the function to where it should be) Darn SGI ;) Kent |
March 30, 2004, 14:33 (GMT) |
Added iris zsize=2 support. Provided by Melchior Franz. Kent |
Revision 514edaa by Nathan Letwory March 30, 2004, 08:54 (GMT) |
Fixes bug #948 (http://projects.blender.org/tracker/index.php?func=detail&aid=948&group_id=9&atid=125) Fixed Blender crashing on f3 with tooltip showing and renderwin active. Searching for the source of this problem it became apparent that on win32 the UI kept being responsive to mousemovement events, even with Blender not being the active application. This commit fixes this too. |
Revision c2a691a by Chris Want March 30, 2004, 03:10 (GMT) |
Support for the STL (stereolithography) file format. Reads the ASCII and binary subformats, and writes the binary subformat. Read is done with usual F1, write is done in the menu 'File->Export Selected->STL'. Writes meshes only, writing the 'displistmesh' if subsurf is on. The 'magic' to determine whether it is reading the binary or ASCII subformat could use a little work, but makes the correct choice most of the time. |
Revision fc275fd by Nathan Letwory March 29, 2004, 18:46 (GMT) |
On Windows linking to the FTGL library was problematic for some users. This is solved by adding FTGL_LIBRARY_STATIC to the defines for win32. Thanks go to BjornMoose and alien-xmp. |
March 29, 2004, 18:39 (GMT) |
Bug fix for #977 Removes the creation of a password table for Non Windows machines and instead calls getpwuid Was a lot slower before, on systems with many users. fix provided by Ryan Hayward (rhayward) Kent |
Revision 5d8a0fe by Daniel Dunbar March 29, 2004, 13:59 (GMT) |
- change <bpy_types.h> to "bpy_types.h" |
Revision 6d8c0dc by Daniel Dunbar March 29, 2004, 13:50 (GMT) |
- fix use of unitialized variable in v2d scrolling (mousewheel code) |
Revision f3feb77 by Stephen Swaney March 29, 2004, 08:16 (GMT) |
General housekeeping and cleanup. Move static declarations and data definitions from .h files into corresponding .c files. Blame zr for this since he's the one who pointed out that our bpy headers were a mish-mash of stuff that belonged in the .c files! In a nutshell, the headers should contain the declarations necessary to use a module or class. The implementation files ( .c in this case ) should contain statements that allocate storage ( definitions in the C sense ) and executable code. When used at file scope, the keyword 'static' means "don't tell anyone else about this". Since headers describe a public interface, static declarations and definitions belong in the implementation files. The net result of all this is that after stuff has moved out into the .c files, the .h files are empty or mostly empty. I didn't delete them since there seem to be some public declarations and because I did not want to cause too much disruption at one time. Time enough for that later! |
Revision 0a6d0e6 by Chris Want March 28, 2004, 22:37 (GMT) |
A fix for the MIPSPro 7.4 compiler ... please let me know if there are problems with 7.3. |
Revision 8476097 by Chris Want March 28, 2004, 22:36 (GMT) |
Disable compilation of the game engine for irix. I don't want to do this, but the new Open GL extension stuff won't compile under Irix, and the glext.h from sgi only works under linux/windows (Kester: can you look into a work around for this?) |
Revision 07067e1 by Chris Want March 28, 2004, 22:33 (GMT) |
I had misspelled a macro name. |
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