Blender Git Commits

Blender Git "master" branch commits.

Page: 5480 / 5574

April 2, 2004, 13:15 (GMT)
Added CD Audio support for OpenAL.
Updated Scons & Makefiles to cope
April 2, 2004, 12:35 (GMT)
Speed up the physics engine by cutting down on the number of fix pass iterations.
April 1, 2004, 13:27 (GMT)
- disabled 'ray shadow' option from UI and render for Hemi lights.
reason is that raytrace code doesnt like shadow on backfacing faces
at all. the hemi light is omni-directional, and would need a shadow
calculation to mimic this as well. the new 'Ambient Occlusion' patch
will make that possible.
April 1, 2004, 12:55 (GMT)

New UV editor / Image Window features:
- Draw Faces in the UV editor
- Draw Faces, selected in the UV editor, in the 3D view
- Draw Shadow Mesh in the UV editor (for faces unselected in the 3D view)
- Select Linked UVs (LKEY)
- Unlink Selection (Alt+LKEY)
- Stick (Local) UVs to Mesh Vertex on selection
- Active Face Select
- Reload Image
- Show / Hide Faces in the UV editor (H, Shift+H, Alt+H)
- Proportional Editing (O, Shift+O)
- Stitch, Limit Stitch UVs (snap by mesh vertex)
- Weld / Align UVs (WKEY)
- UVs Snap to Pixels on/off switch
- RMB in Texture Paint or Vertex Paint mode picks color
- Select Inverse in Faceselect mode

I hope these are all the features that were commited. The new UV Mapping
panel (and code) will follow later.
Revision d204f77 by Kent Mein
March 31, 2004, 17:01 (GMT)

Added #if defined (__sparc) || (__APPLE__)
bits around sqrtf and friends. ON these two platforms
they are overloaded so its just sqrt not sqrtf.

Kent
March 31, 2004, 12:20 (GMT)
* Only load needed extensions (ie none.)
* Fix bug in version query.
* First commit!
March 31, 2004, 07:40 (GMT)
more housekeeping. move static declarations and definititions out of .h files.
tidy up initializers and c++ style comments.
March 31, 2004, 04:18 (GMT)
BPython:
- tentative fix for scripts with CR/LF endings and split lines:
in 2.32, the ac3d and vrml2 exporters, for example, had lines
split with '\\' and so gave syntax errors when executed on Win
platforms, because the scripts bundled with Win binaries had dos
line endings.

- Chris Keith has written code to execute Python scripts from the
command-line, with '-P ' switch: "blender -P filename":
a Blender.Quit function was also added, so Blender can quit after
running the script (end the script with Blender.Quit()), but there's
still work to be done in this part, including adding more functions,
to load / save .blend files and to run scripts. More testing and
discussions are necessary.

Thanks Chris, for both your contributions and your patience, since I
wasn't available to check / commit this for a while.
Revision 2b27a90 by Kent Mein
March 30, 2004, 14:41 (GMT)


Fixed the fix I did earlyer. (Move var declaration up in the function
to where it should be) Darn SGI ;)

Kent
Revision 137e82f by Kent Mein
March 30, 2004, 14:33 (GMT)


Added iris zsize=2 support. Provided by Melchior Franz.

Kent
March 30, 2004, 08:54 (GMT)
Fixes bug #948 (http://projects.blender.org/tracker/index.php?func=detail&aid=948&group_id=9&atid=125)

Fixed Blender crashing on f3 with tooltip showing and renderwin active.

Searching for the source of this problem it became apparent that on win32 the UI kept being responsive to mousemovement events, even with Blender not being the active application. This commit fixes this too.
Revision c2a691a by Chris Want
March 30, 2004, 03:10 (GMT)
Support for the STL (stereolithography) file format. Reads the ASCII and
binary subformats, and writes the binary subformat. Read is done with
usual F1, write is done in the menu 'File->Export Selected->STL'. Writes
meshes only, writing the 'displistmesh' if subsurf is on. The 'magic'
to determine whether it is reading the binary or ASCII subformat
could use a little work, but makes the correct choice most of the time.
March 29, 2004, 18:46 (GMT)
On Windows linking to the FTGL library was problematic for some users. This is solved by adding FTGL_LIBRARY_STATIC to the defines for win32.

Thanks go to BjornMoose and alien-xmp.
Revision 53b9bc5 by Kent Mein
March 29, 2004, 18:39 (GMT)

Bug fix for #977

Removes the creation of a password table for Non Windows machines
and instead calls getpwuid Was a lot slower before,
on systems with many users.

fix provided by Ryan Hayward (rhayward)

Kent
March 29, 2004, 13:59 (GMT)
- change <bpy_types.h> to "bpy_types.h"
March 29, 2004, 13:50 (GMT)
- fix use of unitialized variable in v2d scrolling (mousewheel code)
March 29, 2004, 08:16 (GMT)
General housekeeping and cleanup. Move static declarations and
data definitions from .h files into corresponding .c files.
Blame zr for this since he's the one who pointed out that our
bpy headers were a mish-mash of stuff that belonged in the .c files!

In a nutshell, the headers should contain the declarations necessary
to use a module or class. The implementation files ( .c in this case )
should contain statements that allocate storage ( definitions in
the C sense ) and executable code.

When used at file scope, the keyword 'static' means "don't tell
anyone else about this". Since headers describe a public
interface, static declarations and definitions belong in the
implementation files.

The net result of all this is that after stuff has moved out
into the .c files, the .h files are empty or mostly empty.
I didn't delete them since there seem to be some public
declarations and because I did not want to cause too much
disruption at one time. Time enough for that later!
Revision 0a6d0e6 by Chris Want
March 28, 2004, 22:37 (GMT)
A fix for the MIPSPro 7.4 compiler ... please let me know if there
are problems with 7.3.
Revision 8476097 by Chris Want
March 28, 2004, 22:36 (GMT)
Disable compilation of the game engine for irix.

I don't want to do this, but the new Open GL extension stuff won't
compile under Irix, and the glext.h from sgi only works under
linux/windows (Kester: can you look into a work around for this?)
Revision 07067e1 by Chris Want
March 28, 2004, 22:33 (GMT)
I had misspelled a macro name.
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