Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 4, 2004, 09:34 (GMT)
Fix only looped sounds play on platforms other than Windows/Apple.
April 4, 2004, 08:34 (GMT)
- added support for adding/parenting bones to armatures
- fixed getArmatureIpo compiling error
Revision 3b680da by Chris Want
April 4, 2004, 01:36 (GMT)
Making noise.c more palatable on irix.
Revision dc2d6b0 by Chris Want
April 3, 2004, 23:46 (GMT)
Fixes to projectfiles:

* Added SDL CD stuff to Open AL project (/me lazy)
* Made ketsji project find the python headers
* Added noise stuff to python project
Revision 240b409 by Chris Want
April 3, 2004, 23:28 (GMT)
Converted all of the projectfiles to DOS text format
(half were DOS, half were UNIX).
April 3, 2004, 20:24 (GMT)
Python API update. Again by Anders Nilsson.
* Addition to the Object module.
obj.getActionIpos(). This method will return a dict with all ipo keys.
Only works when the Object is an armature.
April 3, 2004, 17:11 (GMT)
- bug fix #1086
using backbuffer, and having an odd number of lines in image, skipped the
last one to fill in backbuffer...
An oldie!
April 3, 2004, 16:26 (GMT)
- moved dm_menu var to declaration section
- no need for it to be static
April 3, 2004, 15:10 (GMT)
add missing comma
April 3, 2004, 14:07 (GMT)
and the sconscriptstructthingemabobs!
April 3, 2004, 14:01 (GMT)
- oh, the new C file!
April 3, 2004, 13:59 (GMT)
Eesho's patch for new noise textures!

Basically this provides three new things:

1. Choice of a list of noise-base functions, which can be used by the
current Clouds, Marble, Wood textures as well.
2. Three new texture types: Musgrave, Voronoi and DistortedNoise
3. Python access to noise functions (not for render!)

All of this together makes Blender's builtin procedural textures a LOT
more powerful. Here again, a full webpage should be made to show off all
possibilities, and explain some of the more scientific names for settings.

A good read on Musgrave textures can be found here:
http://www.ypoart.com/Downloads/Musgrave.htm
About Voronoi:
http://www.ypoart.com/Downloads/Worley.htm
I can't find official DistortedNoise docs easily... maybe its something
Eeshlo created himself.

I've spent some time to change the patch Eeshlo provided. Worth noting:
- created main texture "Musgrave" with 5 sub choices (instead of 5 new
main textures)
- added for all new textures the option to scale (zoom in out)
- added patch in do_versions to initialize variables

I hope the Python team will check on the Noise.c API. And include in docs!
April 3, 2004, 00:04 (GMT)
#define some constants for physics engines in DNA world types.
Revision 34ecd03 by Chris Want
April 2, 2004, 22:18 (GMT)
Changed the physics menu to expect a pointer to an int for
&wrld->physicsEngine instead of a pointer to a short.

car: please rebuild and test.

Kester: please check the entries/values in the physics menu (they
differ from the values in tuhopuu).
April 2, 2004, 20:26 (GMT)
Bug fix provided by Anders Nilssen.
TotIpo was never meant to be exposed in the Ipocurve object. It's a variable
to store the number of IPOs.
April 2, 2004, 19:53 (GMT)
Anders Nilsson has promissed me to provide some updated Python API docs :)
Python API documentation updates for the Object and Ipo modules.
Provided by Anders Nilsson (breakin)
Revision a234885 by Kent Mein
April 2, 2004, 19:37 (GMT)


Lowered optimization for solaris gcc to -O1
this is for bug # 1052 Basically the higher optimization causes
blender to choke on the provided blend file.

Kent
April 2, 2004, 18:38 (GMT)
Python API fixes. Provided by Anders Nilsson (breakin)
* Typo fixed in IpoCurve_getInterpolation.
'Bonstant' was used, while 'Constant' is what we want.
* IpoCurve.getName now also returns curve names for action-IPOs.

* Update to the Object module:
Added obj.getTimeOffset() and obj.setTimeOffset() methods

Anders Nilsson has promissed me to provide some updated Python API docs :)
April 2, 2004, 13:21 (GMT)
Added blender python module to game engine.
Updated Scons & Makefile
April 2, 2004, 13:18 (GMT)
Allow C++ linkage for the python module.
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