Revision 5762840 by Roel Spruit January 10, 2004, 13:42 (GMT) |
added bmp.c and the new yafray files to the MSVC projectfiles |
January 10, 2004, 13:41 (GMT) |
* Fixed a silly problem when changing the colours of the 'Neutral' button theme entry (which changed both the outline of buttons and various other grey buttons). Added a new theme colour 'Outline' and left 'Neutral' to remain, well, neutral. Thanks Desoto for the report. |
Revision b5071f3 by Ton Roosendaal January 10, 2004, 12:41 (GMT) |
Improved method to calculate normals for procedural textures such as Marble, wood, clouds. Instead of the retarded (but faster :) old method it now derives the normal based on displacement of a 'nabla' vector; sampling the texture additionally with three little offsets in x, y and z. Code provided by Eeshlo, and gratefully accepted! |
January 10, 2004, 11:19 (GMT) |
* Added butspace and sound menus. That's all of them now, phew. * Very small tweaks to Sequence and Ipo menus |
Revision 6a9d29d by Robert Wenzlaff January 10, 2004, 01:22 (GMT) |
-Changed "Simple" button to pulldown menu or subsurf type. Paves way for additional subsurf types, and avoids confusion where Simple is on, but Subsurf is off. |
January 9, 2004, 22:04 (GMT) |
Added support for outputting bmp's The padding is slightly messed up, so it produces somewhat trunkcated images however it works. I'll try and fix it later but I have to go home now. Its atleast usable at this stage. I moved bmp_decode.c to bmp.c and cleaned it up a little bit. Kent |
Revision b430cd1 by Alejandro Conty Estevez January 9, 2004, 21:15 (GMT) |
Eeshlo's fix for the unit problem with texture paths exporting to yafray |
Revision 4f39803 by Ton Roosendaal January 9, 2004, 20:52 (GMT) |
- Merged conversion to renderfaces for mesh and subsurfs. This fixes bug in wrong flipping of normals during render in some cases too. Most important, it also allows autosmooth and halos now with subsurf. Particles do work, but still use the original geometry. - I only coded 4 bytes of this, rest is from master zr! |
Revision 7b6c2cb by Wouter van Heyst January 9, 2004, 11:13 (GMT) |
- Introduce use_precomp on Darwin to decide wether to use precompiled libraries/headers from lib, or use the system libraries. At the moment just use sdl-config output for SDL. |
Revision aba8ca4 by Alejandro Conty Estevez January 9, 2004, 08:31 (GMT) |
From Eeshlo: fixed bug with dupliverted lamps not exporting. Also now it skips envmaps, octree and radiosity when yafray is enabled. |
Revision cef4ef2 by Robert Wenzlaff January 9, 2004, 04:16 (GMT) |
- Removed some out-of-date comments in Displacement. |
Revision 024c67b by Robert Wenzlaff January 9, 2004, 03:57 (GMT) |
- Displacement scalling. Displacement now handles sizex/y/z of object properly, and uses the AutoTexSpace button to see if the size of the data needs to be adjusted for. - Scale now split to x/y/z components. Not sure if this is the most. logical way to do it. Will have to reconsider later. |
Revision bfdf036 by Wouter van Heyst January 8, 2004, 23:57 (GMT) |
- Add new yafray files to SConscript |
Revision 5c51bd7 by Alejandro Conty Estevez January 8, 2004, 23:12 (GMT) |
Code reorganization to allow a clean export to plugin alternative for yafray |
Revision 32a9664 by Daniel Dunbar January 8, 2004, 20:08 (GMT) |
- added displist option to 10-timer (ctrl-alt-t), runs makedisplist on current option (for timing subsurf stuff). |
Revision eb6ef53 by Daniel Dunbar January 8, 2004, 19:53 (GMT) |
- committed new uiDef{Icon,IconText,}ButBit? functions - change object draw flag buttons to use new functions (just an example) While I probably wouldn't recommend patching other buttons to use the new functions a week before release, it is a good (simple but tedious) project to complete. Note that some code actually defined the constants for the bit index, when such code is fixed the _BIT constant should be removed from the headers. Example: DNA_constraint_types.h: #define CONSTRAINT_DISABLE 0x00000004 #define CONSTRAINT_DISABLE_BIT 2 buttons_object.c: uiDefIconButS(block, ICONTOG|BIT|CONSTRAINT_EXPAND_BIT, ...); The button definition should change to: uiDefIconButBitS(block, ICONTOG, CONSTRAINT_EXPAND, ...); (whats that, the more correct way uses less typing, GOOD GOD!) and the CONSTRAINT_DISABLE_BIT define should be removed. |
Revision 239edfc by Stefan Gartner January 8, 2004, 16:28 (GMT) |
some cosmetic changes to make the compiler shut up when building with scons on os x |
Revision 0be1e05 by Stefan Gartner January 8, 2004, 16:26 (GMT) |
fix (?) for compiling with quicktime support on some versions of os x with some versions of gcc (aka. the nasty ID problem). see also http://www.blender.org/pipermail/bf-committers/2003-November/004660.html |
Revision 2830db3 by Stefan Gartner January 8, 2004, 16:14 (GMT) |
fix building with quicktime support on os x. some platform specific sections had link_env.Append(CPPDEFINES=defines) (darwin was not one of them). I moved that line to the global part of SConstruct and added "defines = []" to the platforms that didn't have it (sunos and hp-ux). I hope I didn't break anything... |
Revision 71597eb by Robert Wenzlaff January 8, 2004, 14:19 (GMT) |
- Corrected scale factor to be independant of object rotation. (Still not right, but better). |
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