Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision c355aa0 by Kent Mein
October 2, 2003, 20:56 (GMT)
October 2, 2003, 10:05 (GMT)
- changed a couple of shorts to ints, to allow images larger than
8192 pixels.
I dont have a lot of mem here though, so others should test too!
September 27, 2003, 11:10 (GMT)


"Set Camera to View3d": SHIFT-NUMPAD0 selects the camera like NUMPAD0, and
in addition aligns and positions it so that it exactly "sees" the former
View3d.
September 27, 2003, 09:38 (GMT)
- Bug fixes for radio render (yes, releasing gives more reports!)

1. Rendering with material without radio flag sometimes caused scanline
errors. The 'rad' value for rendercore loop wasn't reset in all cases
2. The color didn't truely match the color when using 'radio tool'.
Cleaned up a few old lines in rendercore loop... accidentally one
calculation was done double.
3. When adding new radiosity block, 'max iterations' is set at 120. this
prevents noobies/experiment from going into radio-solving with a long
itteration time (it exits at convergence < 0.1)
September 24, 2003, 22:34 (GMT)


Fixed a bug that prevented volume envelopes from being applied to the
Mixdown WAV. Thanks dittohead for the report!
September 24, 2003, 21:21 (GMT)


Bugfix: The renderloop has a few problems concerning abortion with the ESC
key, among which is a crash related to lensflares rendering even though no
render buffer exists (after pressing ESC). Fixed this one. Be sure there
are more! :)
September 24, 2003, 12:30 (GMT)
- splashcreen for 2.28c
September 23, 2003, 22:07 (GMT)
- hacked new color for this release, named it 2.28a in header.
September 23, 2003, 21:58 (GMT)
- version upped to 'c'
September 23, 2003, 21:45 (GMT)
- buttons align 1 pixel better!

(also forgot in last commit; this envmap work was mostly from Intrr. :)

cvs: ----------------------------------------------------------------------
September 23, 2003, 21:12 (GMT)
FreeBSD-STABLE's python moved from 2.2 to 2.3
September 23, 2003, 21:05 (GMT)
- Recursive environment map render

Multiple environments now can be rendered in one pass. Previously the other objects with environment maps didn't show up in a reflection. Like this:
http://www.blender.org/bf/dep.jpg

By default, Blender renders now this result:
http://www.blender.org/bf/dep0.jpg

For a further 'recursive ray-tracing effect' you can give each EnvMap texture a higher "Depth" value. Here is a result with depth set at '2':
http://www.blender.org/bf/dep2.jpg

Related new options:
- in (F10) DisplayButtons, environment map rendering can be turned on and off.
- in EnvMap texture buttons you can free all environment maps
- Environment map sizes are also reduced with the (F10) 'percentage' option.

Tech note: with this commit the VlakRen struct has on *ob pointer!
September 23, 2003, 03:02 (GMT)
Exppython:
- Object.c: forgot to initialize an object->data pointer to NULL in Object_New
September 22, 2003, 11:44 (GMT)
- fixed stringlength for plugin path button, max 160 chars now.
Revision b5450f0 by Roel Spruit
September 20, 2003, 20:58 (GMT)
added 2 new features:

- "Seperate loose parts" is an option in the new pkey popup (in mesh editmode) that seperates a mesh based on objects in it that are not connected.

- "Select same uv" is an option in the wkey popup (in facemode) that selects all faces in the mesh that have the same uv texture assigned as the current active face.

ps. first commit! I hope I can live up to expectations...but don't expect too much! :D
September 20, 2003, 03:40 (GMT)
Exppython:
- Object: implemented getBoundBox and makeDisplayList methods
- NMesh and Object: small internal changes for nicer behavior
- Draw: added function PupMenu
- Docs: updated for the additions above
Auto build tiny fix: added the imbuf include dir to source/creator/Makefile.am
Revision 7a510b7 by Rob Haarsma
September 18, 2003, 12:27 (GMT)
added missing #ifdef for quicktime_exit
Revision 99efb0c by Rob Haarsma
September 18, 2003, 11:41 (GMT)
removed native quicktime init/exit calls from main blender code.
September 18, 2003, 00:54 (GMT)
Exppython:
- Window: implemented .SetCursorPos, .GetViewMatrix, .GetViewVector
- Lamp: .setDist was not in the methods table:
Fix by new bpython developer Stephen Swaney
- Scene: .frameSettings was crashing Blender (pointed by jms)
- Added site dirs to sys.path (patch by Stephen Swaney)
- NMesh: small internal change (added pointer to parent object)
- Object: function NMesh_FromPyObject has a new arg: pointer to obj
- Docs: added docs for implemented functions, plus some more info
September 17, 2003, 18:15 (GMT)
* Fix bug in Object.getEuler() and Object.setEuler() methods
I must have been looking outside when writing those functions :) They
accessed the dloc values instead of the loc values. Doh
* Minor cleanup in Object.h
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021