October 2, 2003, 20:56 (GMT) |
fixed default vars button for texture plugins http://projects.blender.org/tracker/index.php?func=detail&aid=546&group_id=9&atid=125 Kent |
Revision ae17f63 by Ton Roosendaal October 2, 2003, 10:05 (GMT) |
- changed a couple of shorts to ints, to allow images larger than 8192 pixels. I dont have a lot of mem here though, so others should test too! |
Revision b843c8a by Alexander Ewering September 27, 2003, 11:10 (GMT) |
"Set Camera to View3d": SHIFT-NUMPAD0 selects the camera like NUMPAD0, and in addition aligns and positions it so that it exactly "sees" the former View3d. |
Revision 3cf1cac by Ton Roosendaal September 27, 2003, 09:38 (GMT) |
- Bug fixes for radio render (yes, releasing gives more reports!) 1. Rendering with material without radio flag sometimes caused scanline errors. The 'rad' value for rendercore loop wasn't reset in all cases 2. The color didn't truely match the color when using 'radio tool'. Cleaned up a few old lines in rendercore loop... accidentally one calculation was done double. 3. When adding new radiosity block, 'max iterations' is set at 120. this prevents noobies/experiment from going into radio-solving with a long itteration time (it exits at convergence < 0.1) |
Revision 0dce5a6 by Alexander Ewering September 24, 2003, 22:34 (GMT) |
Fixed a bug that prevented volume envelopes from being applied to the Mixdown WAV. Thanks dittohead for the report! |
Revision 8fdb574 by Alexander Ewering September 24, 2003, 21:21 (GMT) |
Bugfix: The renderloop has a few problems concerning abortion with the ESC key, among which is a crash related to lensflares rendering even though no render buffer exists (after pressing ESC). Fixed this one. Be sure there are more! :) |
Revision d2b8f49 by Ton Roosendaal September 24, 2003, 12:30 (GMT) |
- splashcreen for 2.28c |
Revision 8a11c13 by Ton Roosendaal September 23, 2003, 22:07 (GMT) |
- hacked new color for this release, named it 2.28a in header. |
Revision b0d097c by Ton Roosendaal September 23, 2003, 21:58 (GMT) |
- version upped to 'c' |
Revision a511421 by Ton Roosendaal September 23, 2003, 21:45 (GMT) |
- buttons align 1 pixel better! (also forgot in last commit; this envmap work was mostly from Intrr. :) cvs: ---------------------------------------------------------------------- |
Revision 482cb5e by Hans Lambermont September 23, 2003, 21:12 (GMT) |
FreeBSD-STABLE's python moved from 2.2 to 2.3 |
Revision d8955d1 by Ton Roosendaal September 23, 2003, 21:05 (GMT) |
- Recursive environment map render Multiple environments now can be rendered in one pass. Previously the other objects with environment maps didn't show up in a reflection. Like this: http://www.blender.org/bf/dep.jpg By default, Blender renders now this result: http://www.blender.org/bf/dep0.jpg For a further 'recursive ray-tracing effect' you can give each EnvMap texture a higher "Depth" value. Here is a result with depth set at '2': http://www.blender.org/bf/dep2.jpg Related new options: - in (F10) DisplayButtons, environment map rendering can be turned on and off. - in EnvMap texture buttons you can free all environment maps - Environment map sizes are also reduced with the (F10) 'percentage' option. Tech note: with this commit the VlakRen struct has on *ob pointer! |
Revision 63e7c3e by Willian Padovani Germano September 23, 2003, 03:02 (GMT) |
Exppython: - Object.c: forgot to initialize an object->data pointer to NULL in Object_New |
Revision d72fe1a by Ton Roosendaal September 22, 2003, 11:44 (GMT) |
- fixed stringlength for plugin path button, max 160 chars now. |
Revision b5450f0 by Roel Spruit September 20, 2003, 20:58 (GMT) |
added 2 new features: - "Seperate loose parts" is an option in the new pkey popup (in mesh editmode) that seperates a mesh based on objects in it that are not connected. - "Select same uv" is an option in the wkey popup (in facemode) that selects all faces in the mesh that have the same uv texture assigned as the current active face. ps. first commit! I hope I can live up to expectations...but don't expect too much! :D |
Revision c0303d7 by Willian Padovani Germano September 20, 2003, 03:40 (GMT) |
Exppython: - Object: implemented getBoundBox and makeDisplayList methods - NMesh and Object: small internal changes for nicer behavior - Draw: added function PupMenu - Docs: updated for the additions above Auto build tiny fix: added the imbuf include dir to source/creator/Makefile.am |
Revision 7a510b7 by Rob Haarsma September 18, 2003, 12:27 (GMT) |
added missing #ifdef for quicktime_exit |
Revision 99efb0c by Rob Haarsma September 18, 2003, 11:41 (GMT) |
removed native quicktime init/exit calls from main blender code. |
Revision 775f006 by Willian Padovani Germano September 18, 2003, 00:54 (GMT) |
Exppython: - Window: implemented .SetCursorPos, .GetViewMatrix, .GetViewVector - Lamp: .setDist was not in the methods table: Fix by new bpython developer Stephen Swaney - Scene: .frameSettings was crashing Blender (pointed by jms) - Added site dirs to sys.path (patch by Stephen Swaney) - NMesh: small internal change (added pointer to parent object) - Object: function NMesh_FromPyObject has a new arg: pointer to obj - Docs: added docs for implemented functions, plus some more info |
Revision da773ee by Michel Selten September 17, 2003, 18:15 (GMT) |
* Fix bug in Object.getEuler() and Object.setEuler() methods I must have been looking outside when writing those functions :) They accessed the dloc values instead of the loc values. Doh * Minor cleanup in Object.h |
|
|
|


Master Commits
MiikaHweb | 2003-2021