Revision 0c7e77d by Jacques Lucke September 10, 2020, 15:31 (GMT) |
Refactor: move Speaker .blend I/O to IDTypeInfo callbacks |
Revision be5cbba by Jacques Lucke September 10, 2020, 15:22 (GMT) |
Refactor: move Mask .blend I/O to IDTypeInfo callbacks |
Revision 0a93460 by Jacques Lucke September 10, 2020, 15:21 (GMT) |
Cleanup: remove else-after-return This causes a clang-tidy error. |
Revision 60e102c by Jacques Lucke September 10, 2020, 15:06 (GMT) |
Refactor: move World .blend I/O to IDTypeInfo callbacks |
Revision 095a53b by Nathan Craddock September 10, 2020, 15:01 (GMT) |
Cleanup: Remove outliner edit mode context menu entries The outliner context menu has options to enter and exit edit mode, but they only show in edit mode, and they don't work. This removes the broken entries and related code. Part of T77408 Differential Revision: https://developer.blender.org/D8641 |
Revision 2110af2 by Nathan Craddock September 10, 2020, 15:01 (GMT) |
Outliner: Move mode toggling to left column Add a column of icons in the left gutter of the outliner for controlling the interaction modes of objects. When an object is in a mode other than object mode, the mode icon will draw to the left of that object. Any other objects that are valid to be added or swapped into the mode are drawn with a dot to the left of the object. Clicking the dot to the left of an object will swap that object with the current active object in the interaction mode. For edit and pose modes, ctrl clicking the dot will add that object to the current mode. Clicking the mode icon next to the active object removes it and all other objects from the current mode. The behavior is nearly identical to the previous edit/pose mode toggling by selecting the mesh and armature datablocks, with additional support for all interaction modes. Currently two undo steps are pushed to prevent an assert. Part of T77408 Manifest Task: https://developer.blender.org/T68498 Differential Revision: https://developer.blender.org/D8641 |
Revision 0649e63 by Jacques Lucke September 10, 2020, 14:58 (GMT) |
Refactor: move Camera .blend I/O to IDTypeInfo callbacks |
Revision ae200cb by Antonio Vazquez September 10, 2020, 14:51 (GMT) |
GPencil: Fix unreported Eraser Point problem for one point selected The Eraser Point mode was erasing too much points. This eraser existed before the new Soft erasers were created and now it was working wrongly. The eraser point mode must remove the points below the eraser cursor at the first contact. For more soft erasers, the new Soft modes can be used. |
Revision 8a65afa by Jacques Lucke September 10, 2020, 14:47 (GMT) |
Refactor: move Curve .blend I/O to IDTypeInfo callbacks |
Revision a82bb8f by Jacques Lucke September 10, 2020, 14:37 (GMT) |
clang-format |
Revision 89b5705 by Jacques Lucke September 10, 2020, 14:37 (GMT) |
Refactor: move MetaBall .blend I/O to IDTypeInfo callbacks |
Revision ea1094b by Jacques Lucke September 10, 2020, 14:23 (GMT) |
Refactor: move Material .blend I/O to IDTypeInfo callbacks |
Revision 94c533a by Jacques Lucke September 10, 2020, 14:13 (GMT) |
Refactor: move Light .blend I/O to IDTypeInfo callbacks |
Revision ede094f by Jacques Lucke September 10, 2020, 13:59 (GMT) |
Refactor: move Image .blend I/O to IDTypeInfo callbacks |
Revision 405a5d3 by Clément Foucault September 10, 2020, 13:55 (GMT) |
GPUBatch: Do not unbind shader after drawing. This allows subsequent redraw to work just like before. However a better safeguard system against setting the uniforms in the wrong shader would be nice to have. |
Revision 48a99fa by Clément Foucault September 10, 2020, 13:55 (GMT) |
GPUImmediate: Fix wrong resize of immBatchAtMost |
Revision 72f63ba by Clément Foucault September 10, 2020, 13:55 (GMT) |
GPUState: Fix Point Size issues The point size was not updated in the right branch and setting the point size via GPU_point_size was effectively disabling its use. |
Revision 7f4799a by Jacques Lucke September 10, 2020, 13:50 (GMT) |
Refactor: move Brush .blend I/O to IDTypeInfo callbacks |
Revision 8e4cc07 by Jacques Lucke September 10, 2020, 13:40 (GMT) |
Refactor: move PaintCurve/Palette .blend I/O to IDTypeInfo callbacks |
Revision 3cafaf0 by Julian Eisel September 10, 2020, 13:30 (GMT) |
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