Revision 18e2050 by Antonio Vazquez September 6, 2020, 16:52 (GMT) |
GPencil: Cleanup unused code The poll method is not used |
Revision e56ff76 by Campbell Barton September 6, 2020, 08:42 (GMT) |
Viewport: support dropping object-data to create instances This allows orphan object data for example (meshes, curves, etc) to be dropped into the 3D View from the outliner, creating a new object instance. Previously the only way to do this was to add the same type of object then swap it's data through the ID selector drop-down. |
Revision 5faf72b by Howard Trickey September 5, 2020, 20:01 (GMT) |
Fix T75827, boolean of non-manifold objects leaves stray edges. Well, this only fixes the example if one uses the new Exact mode, but since that is available, seems fair to call this fixed. Since these were not closed-volume operands, the Exact mode needed some adjustment to the threshold used for "inside-outside" tests for the case of deciding if the cutter is inside the other shape for a Difference. |
Revision 8c4f7e6 by Clément Foucault September 5, 2020, 16:50 (GMT) |
GLState: Use unsigned long long instead of unsigned long for shifts This fix a compilation warning on msvc. |
Revision ffec86b by Campbell Barton September 5, 2020, 16:21 (GMT) |
Cleanup: clang-format |
Revision 3a8d919 by Campbell Barton September 5, 2020, 16:19 (GMT) |
Cleanup: spelling |
Revision 9978485 by Campbell Barton September 5, 2020, 16:19 (GMT) |
Makefile: update spell checking targets Update check_spelling targets to match changes to the utility, take an optional CHECK_SPELLING_CACHE argument. |
Revision 6937778 by Julian Eisel September 5, 2020, 16:16 (GMT) |
Fix T67265: Status bar is overlapped by workspace layout The issue was that the screen geometry calculations scaled down the areas, but the header would become too small. So it would be upscaled again towards the lower screen edge (where the status-bar is at). Now we do another pass over the geometry calculations, until all areas fit into the screen, or until some rather arbitrary maximum is reached. This fixes the issue for common cases. Extreme cases, with many vertically stashed editors and a too small window to show all, are still not too well supported. Blender keeps working but the status-bar is still overlapped. We could deal with this better but what's there now should be good enough. |
Revision 7d8a252 by Julian Eisel September 5, 2020, 16:16 (GMT) |
Cleanup: Add const to BKE screen function |
Revision 581c35b by Clément Foucault September 5, 2020, 16:16 (GMT) |
GLState: Fix compilation warning on MSVC |
Revision 03b36ab by Clément Foucault September 5, 2020, 16:13 (GMT) |
GLTexture: Fix undefined behavior when binding textures the first time |
Revision 9764d3e by Clément Foucault September 5, 2020, 15:49 (GMT) |
GLDebug: Trim NVidia debug output These buffer detailed infos are not needed unless going deep into perf. profiling, in which case you can still disable this compile option. This makes user report log much more readable. |
Revision 71872e3 by Clément Foucault September 5, 2020, 15:49 (GMT) |
GLTexture: Add Feedback loop check The check is better than before as we take into consideration the attached mip level. |
Revision 14926a8 by Clément Foucault September 5, 2020, 15:49 (GMT) |
Cleanup: GPUFramebuffer: Remove unused variable |
Revision 64490bd by Clément Foucault September 5, 2020, 15:49 (GMT) |
GLTexture: Add direct state access support |
Revision 558e115 by Clément Foucault September 5, 2020, 15:49 (GMT) |
GLState: Add texture multibind and remove redundant binds |
Revision 6560a1c by Clément Foucault September 5, 2020, 15:49 (GMT) |
Math Utils: Add bitscan 64bit version |
Revision 44b3985 by Clément Foucault September 5, 2020, 15:49 (GMT) |
GPUTexture: OCIO: Workaround new missing bind error checking We cannot change the texture bind point since the interface count 4/5 textures to bind. Changing the uniform to avoid one bind make the system thinks one texture is missing. Avoid this by creating a dummy texture and binding it to the empty slot. |
Revision 65a593f by Clément Foucault September 5, 2020, 15:49 (GMT) |
GPUDebug: Only enable resource checking in debug mode |
Revision 8e4c0ef by Clément Foucault September 5, 2020, 15:49 (GMT) |
Cleanup: GPUTexture: Move debug messages outside of creation function # Conflicts: # source/blender/gpu/intern/gpu_framebuffer.cc |
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