Revision 907a718 by Germano Cavalcante September 1, 2020, 15:13 (GMT) |
Fix T80224: Crash after duplicating and hiding vertices while using X Axis Mirror The mirror map can reference a hidden vertex that is currently ignored in the transformation. Thus the mirror element array is not filled. |
Revision eb91161 by Julian Eisel September 1, 2020, 15:10 (GMT) |
Fix ugly alignment of "Mono" option in the Sequencer Steps to reproduce were: * Open Sequencer, add a sound strip * In the sidebar, open the Adjust > Sound sub-panel * Note the placement of the "Mono" item The layout code would disable decorators if a property came from a non-animatable data-block type. Doing so would mess up the alignment where properties from different data-block types were be mixed. This is not the case any more. Note that when actually adding the decorator, a blank icon is inserted to keep the alignment intact when the data-block type isn't animatable. So the decorator is still not shown, but the alignment looks fine. This may affect more cases. If so, and if that's an issue, the decorators should be explicitly disabled. |
Revision ee393f9 by Philipp Oeser September 1, 2020, 15:03 (GMT) |
Fix (unreported) GPencil cannot deselect points with box/lasso select Selecting in empty space wasnt considered as 'changed'. Differential Revision: https://developer.blender.org/D8770 |
Revision fec522b by Jacques Lucke September 1, 2020, 14:33 (GMT) |
Fix T79941: mantaflow cache doesn't work with ' character in path The fix is to escape the `'` character as well. Reviewers: sebbas Differential Revision: https://developer.blender.org/D8773 |
Revision a708cda by Clément Foucault September 1, 2020, 14:16 (GMT) |
Fix T80328 Commit introduced build warnings in Windows |
Revision 7e3967e by Clément Foucault September 1, 2020, 14:08 (GMT) |
Gizmo: Navigate: Make use of UI_draw_roundbox_4fv This improves circles AntiAliasing, and line antialiasing. This keeps the old drawing method (3d spheres) for the selection pipeline. This was suggested by @harley on devtalk. |
Revision 998b680 by Clément Foucault September 1, 2020, 14:08 (GMT) |
UI: Widget: Add conservative raster to avoid cut widget borders This avoids incorrect AA when the widget is not perfectly alligned with the pixel grid. |
Revision 31004ef by Germano Cavalcante September 1, 2020, 13:59 (GMT) |
Transform: Keymap: Enable Auto Constraint with Middle Mouse + Shift |
Revision c7287ff by Germano Cavalcante September 1, 2020, 13:50 (GMT) |
Transform: remove MOD_CONSTRAINT_PLANE It conflicts with MOD_PRECISION and was not really working properly. |
Revision 8170c92 by Germano Cavalcante September 1, 2020, 13:38 (GMT) |
Fix constrain plane masking shift event This prevented transformation with a precision modifier. |
Revision 26d5c24 by Philipp Oeser September 1, 2020, 13:24 (GMT) |
Fix T80258: UILayout.prop_search() issues with datablock names If the search menu was used for a string property, and a data-block was selected from the search, the value set would be an invalid name. The property would get the modified UI string, not the proper data name set. This problem was already once solved in rB249ccab111ac, but resurfaced in rB937d89afba36. Now only use the modified UI string if requires_exact_data_name is not true. Note: the comments in rB249ccab111ac [reg. library hints and string properties, also that pointer properties are preferred over string properties when dealing with IDs] still apply. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D8759 (cherry picked from 2.90 commit cb0b0416f454419cd1902434f7dffa2682417a56) |
Revision 9259052 by Germano Cavalcante September 1, 2020, 12:53 (GMT) |
Fix T64267: 'Add Snap Point' does not work with Ctrl pressed |
Revision 526fbde by Germano Cavalcante September 1, 2020, 12:39 (GMT) |
Transform: Move some hardcoded keyitems to keymap_data in python Keymaps must be customized by the user. But this is not the case for hardcoded keymaps. Also the repetition of hardcoded and user-defined keyitems may induce the user to think they have made a mistake or it is a bug. Differential Revision: https://developer.blender.org/D6454 |
Revision 17cf500 by Stefan Werner September 1, 2020, 12:13 (GMT) |
Cycles: Fixed Cycles standalone build. The node refactor in 429afe0c626a was missing in the standalone code. |
Revision 07899dd by Sybren A. Stüvel September 1, 2020, 10:39 (GMT) |
Fix double include of `gmp.cmake` This fixes `make deps` complaining about the `extern_gmp` project being defined twice. |
Revision d6d2897 by Clément Foucault September 1, 2020, 10:03 (GMT) |
Sequencer: Fix crash caused by stereo rendering fix Caused by rB2e908156d0c7 This was caused by the sequencer timeline area not using a GPUViewport but still using `sequencer_draw_preview`. |
Revision 991eb5f by Clément Foucault September 1, 2020, 10:03 (GMT) |
Cleanup: GPUContext: Remove unused functions |
Revision a6185e4 by Clément Foucault September 1, 2020, 10:03 (GMT) |
OCIO: Make GLSL implementation use GPUUniformBuf to avoid debug errors Now that we use internal state info, we require drawing that uses the GPU api to use it throughout the whole pipeline. This is in order to track the GL state and do our own error checking. |
Revision 53a806f by Clément Foucault September 1, 2020, 10:03 (GMT) |
GPU: Move UBO binding validation to GL backend This also make the validation quicker by tracking the currently bound slots. |
Revision 5ec0250 by Clément Foucault September 1, 2020, 10:03 (GMT) |
EEVEE: Volumetric: Fix Mesa Compiler error The compiler does not seems to understand the `const` in the function declaration and complains about non constant indexing of unsized array. |
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